Uses of Interface
dev.wyck.environment.sounds.SoundEvent
Packages that use SoundEvent
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Uses of SoundEvent in dev.wyck.environment.sounds
Subinterfaces of SoundEvent in dev.wyck.environment.soundsMethods in dev.wyck.environment.sounds that return SoundEventModifier and TypeMethodDescriptionstatic SoundEventReads a Minecraft sound event, or a holder of one, into a wrapper.static SoundEventSoundEvent.fixedRange(ResourceKey location, float range) Creates a new sound event with a fixed range.static SoundEventSoundEvent.fixedRange(String key, float range) Creates a new sound event with a fixed range.Music.sound()Gets the sound of the music.AmbientAdditionsSettings.soundEvent()The sound event to play.AmbientMoodSettings.soundEvent()Gets the sound event of the ambient mood settings.static SoundEventSoundEvent.variableRange(ResourceKey location) Creates a new sound event with a variable range.static SoundEventSoundEvent.variableRange(String key) Creates a new sound event with a variable range.Methods in dev.wyck.environment.sounds that return types with arguments of type SoundEventMethods in dev.wyck.environment.sounds with parameters of type SoundEventModifier and TypeMethodDescriptionAmbientSounds.Builder.loop(@Nullable SoundEvent loop) Sets the loop sound event.static AmbientAdditionsSettingsAmbientAdditionsSettings.of(SoundEvent soundEvent, double tickChance) Creates a new ambient additions settings record.static AmbientMoodSettingsAmbientMoodSettings.of(SoundEvent soundEvent, int tickDelay, int blockSearchExtent, double soundPositionOffset) Creates a new ambient mood settings record.static AmbientSoundsAmbientSounds.of(@Nullable SoundEvent loop, @Nullable AmbientMoodSettings mood, List<AmbientAdditionsSettings> additions) Creates a new ambient sounds record.static MusicMusic.of(SoundEvent sound, int minDelay, int maxDelay, boolean replaceCurrentMusic) Creates a new music record.Music.Builder.sound(SoundEvent sound) Sets the sound of the music.AmbientAdditionsSettings.Builder.soundEvent(SoundEvent soundEvent) Sets the sound event to play.AmbientMoodSettings.Builder.soundEvent(SoundEvent soundEvent) Sets the sound event of the ambient mood settings.