Uses of Interface
dev.wyck.worldgen.noise.Noise
Packages that use Noise
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Uses of Noise in dev.wyck.worldgen.chunk
Methods in dev.wyck.worldgen.chunk that return NoiseMethods in dev.wyck.worldgen.chunk with parameters of type NoiseModifier and TypeMethodDescriptionSets the noise generator of the chunk generator.static NoiseBasedChunkGeneratorNoiseBasedChunkGenerator.of(BiomeSource biomeSource, Noise abstractNoise) Builds a noise generator over the given biome source, referencing the given settings. -
Uses of Noise in dev.wyck.worldgen.noise
Fields in dev.wyck.worldgen.noise declared as NoiseModifier and TypeFieldDescriptionstatic final NoiseNoise.AMPLIFIEDstatic final NoiseNoise.CAVESstatic final NoiseNoise.ENDstatic final NoiseNoise.FLOATING_ISLANDSstatic final NoiseNoise.LARGE_BIOMESstatic final NoiseNoise.NETHERstatic final NoiseNoise.OVERWORLDMethods in dev.wyck.worldgen.noise that return NoiseModifier and TypeMethodDescriptionstatic NoiseNoise.amplified()The amplified noise function.static NoiseNoise.caves()The caves noise function.static NoiseNoise.end()The end noise function.static NoiseNoise.floatingIslands()The floating islands noise function.static NoiseNoise.largeBiomes()The large biomes noise function.static NoiseNoise.nether()The nether noise function.static NoiseNoise.overworld()The overworld noise function.static NoiseNoise.reference(ResourceKey key) Creates a reference to a noise function with the given key. -
Uses of Noise in dev.wyck.worldgen.noise.types
Subinterfaces of Noise in dev.wyck.worldgen.noise.typesModifier and TypeInterfaceDescriptioninterfaceNoise settings are for generating the shape of the terrain and noise caves and what blocks the terrain is generated with.interfaceA reference to a noise function.