NoiseGeneratorSettings
Noise.Reference
ChunkGenerator
static final record
static final ResourceKey
AMPLIFIED
CAVERNS
END
FLOATING_ISLANDS
NETHER
OVERWORLD
static Noise
amplified()
static NoiseGeneratorSettings.Builder
builder()
caves()
end()
floatingIslands()
@Nullable ResourceKey
key()
nether()
overworld()
reference(ResourceKey key)
key