Biome Special Effects
BiomeSpecialEffects is part of the wrapper api in Wyck and
is a wrapper that is specifically tied to biomes.
It is used to define the special effects for a biome, which includes water color, grass color, foliage color, dry foliage color, and grass color modifiers.
- dry foliage: Dry foliage refers to the
leaf_litterblock type. - grass color modifiers: A special tint that is applied to the grass color in a biome after the grass color override has been set. Values: SWAMP, DARK_FOREST, NONE
- water color: Is a mandatory value for all biomes in Minecraft and cannot be empty. If unspecified, Wyck will default to the color #3F75C4.
Example Usage
Section titled “Example Usage”import dev.wyck.wrapper.biome.BiomeSpecialEffects;
import dev.wyck.wrapper.environment.GrassColorModifier;
public class Example {
public void example() {
BiomeSpecialEffects.builder()
.waterColor("#19B83F")
.foliageColorOverride("#346F6C")
.dryFoliageColorOverride("#E4AAA3")
.grassColorOverride(0x15DFE3) // Or use an int if you feel like it!
.grassColorModifier(GrassColorModifier.NONE)
.build();
}
}