Creating Worlds
LevelCreators are Wyck’s in-house implementation of Bukkit’s WorldCreator
that are specifically suited for custom dimensions, biomes, and world generation.
Creating a World
Section titled “Creating a World”import dev.wyck.keys.ResourceKey;
import dev.wyck.model.level.LevelCreator;
import dev.wyck.model.level.dimension.Dimension;
import dev.wyck.wrapper.level.BiomeSource;
import dev.wyck.wrapper.level.noise.Noise;
import dev.wyck.wrapper.level.noise.chunk.ChunkGenerator;
import dev.wyck.wrapper.level.spawner.LevelSpawner;
import org.bukkit.plugin.java.JavaPlugin;
public class ExamplePlugin extends JavaPlugin {
@Override
public void onEnable() {
// Get your dimension from somewhere or create your own!
Dimension dimension = Dimension.reference(ResourceKey.minecraft("the_end"));
// A quick example of a chunk generator with the biomes of the nether and noise generation of the overworld.
ChunkGenerator chunkGenerator = ChunkGenerator.of(
BiomeSource.nether(),
Noise.overworld()
);
LevelCreator.builder()
.resourceKey(ResourceKey.of("test:exampleworld"))
.name("example_world") // Optionally force a name for the world
.generateStructures(false)
.bonusChest(true)
.seed(123456789L) // Random by default
.spawners(LevelSpawner.patrol(), LevelSpawner.cat(), LevelSpawner.phantom())
.dimension(dimension)
.generator(chunkGenerator)
.create(); // Build and create the world!
}
}