Uses of Annotation Interface
dev.wyck.annotations.AsOf
Packages that use AsOf
Package
Description
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Uses of AsOf in dev.wyck
Modifier and TypeInterfaceDescriptioninterfaceCommon interface for miscellaneous Wyck (BiomesAPI) methods and utilities.static final classThe default implementation of Wyck when shaded into a consumer plugin.Modifier and TypeMethodDescriptiondefault booleanWyck.isExternal()default booleanWyck.isShaded()default JavaPluginWyck.plugin()Determines the plugin instance associated with Wyck.default StringWyck.version()static WyckWyck.wyck() -
Uses of AsOf in dev.wyck.annotations
Classes in dev.wyck.annotations with annotations of type AsOfModifier and TypeClassDescription@interfaceThis annotation is used to indicate the version or date since the annotated element has been present or modified.@interfaceThis annotation is used to mark generated code.@interfaceIndicates that the annotated class is a wire factory, which is responsible for providing instances of the interface it implements. -
Uses of AsOf in dev.wyck.connection
Classes in dev.wyck.connection with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceAn interface for resending registries to players without relogging.static interfaceMethods in dev.wyck.connection with annotations of type AsOfModifier and TypeMethodDescriptionstatic RegistryReconfigurerRegistryReconfigurer.newReconfigurer()Creates a new RegistryReconfigurer instance.static RegistryReconfigurerRegistryReconfigurer.newReconfigurer(Plugin provider) Creates a new RegistryReconfigurer instance.default voidRegistryReconfigurer.resendRegistries(Player player) Resends the registries to the player.voidRegistryReconfigurer.resendRegistries(Player player, @Nullable Consumer<PlayerConfigurationConnection> consumer) Resends the registries to the player. -
Uses of AsOf in dev.wyck.exceptions
Classes in dev.wyck.exceptions with annotations of type AsOfModifier and TypeClassDescriptionclassThrown whenRegistryReconfigurerAPI is used while another plugin on the server is listening to aPlayerLoginEvent.classException thrown when the required packet library is missing.classThrown when a registry is unavailable.classThis exception is thrown when an unknown NMS version is encountered.Methods in dev.wyck.exceptions with annotations of type AsOfModifier and TypeMethodDescriptionstatic <T> TRegistryUnavailable.attempt(Supplier<T> supplier, String message, Class<? extends Throwable>... exceptions) Constructors in dev.wyck.exceptions with annotations of type AsOfModifierConstructorDescriptionMissingPacketManipulatorLibraryException(String message, Throwable cause) RegistryUnavailable(String message) -
Uses of AsOf in dev.wyck.factory
Classes in dev.wyck.factory with annotations of type AsOfModifier and TypeClassDescriptionfinal classClass containing build information about Wyck (BiomesAPI).final classAWireProviderthat can instantiate the version-resolved class directly through a matching constructor, without an intermediate factory.final recordA record class representing a version of Minecraft.static enumThe type of version.enumAn enum representing supported Minecraft versions for Wyck.classWireProvider<F>A provider for lazily loading factory instances based on the active Minecraft version.Fields in dev.wyck.factory with annotations of type AsOfModifier and TypeFieldDescriptionstatic final StringBuildInfo.METRICS_TOKENNon-sensitive FastStats metrics token.static final StringBuildInfo.VERSIONThe version of Wyck (BiomesAPI).Methods in dev.wyck.factory with annotations of type AsOfModifier and TypeMethodDescriptionInstantiates the version-resolved class directly.static <F> ConstructWireProvider<F> Creates a WireProvider that uses the given template to construct the factory.static <F> ConstructWireProvider<F> Creates a new ConstructingWireProvider instance.static <F> @NonNull OptionalWireProvider<@NonNull F> Creates a new NullableWireProvider that reflectively instantiates the named class if no provider has been explicitly set.static <F> WireProvider<F> Creates a new WireProvider instance.static <F> @NonNull OptionalWireProvider<@NonNull F> OptionalWireProvider.empty()Creates a new NullableWireProvider that does not reflectively instantiate anything.static <F> OptionalWireProvider<F> WireProvider.empty()Creates a WireProvider that does not reflectively instantiate anything.OptionalWireProvider.get()Gets the factory instance.WireProvider.get()Gets the factory instance.static VersionVersions.getActive()Version.getMessage()Returns the message associated with the version.WireProvider.getNew()Forces a new factory instance, bypassing the cached singleton.booleanVersion.isApplicable(String version) Checks if the version is applicable to the given version.booleanWireProvider.isRegistered()Checks if the factory has been registered.static VersionVersion.of(Version.Type type, String id, String... applicable) Creates a new Version instance.WireProvider.resolveClass()Resolves the backing factory class fromWireProvider.classNameTemplate, applying whichever version operator the template uses. -
Uses of AsOf in dev.wyck.keys
Classes in dev.wyck.keys with annotations of type AsOfModifier and TypeClassDescriptionfinal classA collection of items that can be accessed by their respective keys.interfaceObjects kept in memory by this implementation of Wyck.interfaceThis interface represents a key for a biome resource in the game.Fields in dev.wyck.keys with annotations of type AsOfModifier and TypeFieldDescriptionKeyChains.BIOMESstatic final KeyChain<ConfiguredFeature> KeyChains.CONFIGURED_FEATURESstatic final KeyChain<DensityFunction> KeyChains.DENSITY_FUNCTIONSKeyChains.DIMENSIONSstatic final KeyChain<ResourceKey> KeyChains.NOISEstatic final KeyChain<PlacedFeature> KeyChains.PLACED_FEATURESstatic final KeyChain<SoundEvent> KeyChains.SOUND_EVENTSMethods in dev.wyck.keys with annotations of type AsOfModifier and TypeMethodDescriptionvoidAppends an item to the chain.default StringResourceKey.asString()KeyChains.biomes()static KeyChain<ConfiguredFeature> KeyChains.configuredFeatures()static KeyChain<DensityFunction> KeyChains.densityFunctions()KeyChains.dimensions()static ResourceKeyResourceKey.fromString(String keyString) Creates a new ResourceKey from the given string representation.Gets the item associated with the given key.Gets the item associated with the given key, or returns a lazy that will return null if not found.KeyChain.getOrThrow(Key key) Gets the item associated with the given key, or throws an exception if not found.KeyChain.getOrThrowLazily(Key key) Gets the item associated with the given key, or throws an exception if not found.<T> TResourceKey.identifier()Creates a new immutable KeyChain.booleanKeyChain.isEmpty()Returns true if the chain is empty.booleanKeyChain.isRegistered(Key key) Checks if the given key is registered.KeyChain.isRegisteredLazily(Key key) Returns a lazy that will return true if the given key is registered, false otherwise.KeyChain.items()Returns a copy of the items in the chain.KeyChain.iterator()Returns an iterator over the items in the chain.default KeyResourceKey.key()static ResourceKeyCreates a new ResourceKey in the "minecraft" namespace with the given path.KeyChain.mutable()Creates a new mutable KeyChain.ResourceKey.namespace()The namespace portion of this key (e.g.static KeyChain<ResourceKey> KeyChains.noise()static ResourceKeyCreates a new ResourceKey from the given string.static ResourceKeyCreates a new ResourceKey from the given namespace and path.ResourceKey.path()The path portion of this key.static KeyChain<PlacedFeature> KeyChains.placedFeatures()booleanReplaces an existing key in the chain with a new item.ResourceKey.resourceLocation()Underlying Minecraft Identifier.intKeyChain.size()Returns the number of items in the chain.default ObjectResourceKey.toMinecraft()default StringResourceKey.value()static ResourceKeyCreates a new ResourceKey in the "wyck" namespace with the given path. -
Uses of AsOf in dev.wyck.misc
Classes in dev.wyck.misc with annotations of type AsOfModifier and TypeClassDescriptionfinal recordA chunk location, represented as (x, z) chunk coordinates.final recordRepresents a 2D range of points in a Minecraft world.final recordRepresents a 3D range of points defined by minimum and maximum coordinates in each axis (X, Y, Z).Methods in dev.wyck.misc with annotations of type AsOfModifier and TypeMethodDescriptionChunkLocation.centerBlock(World world) Gets the center block of this chunk in the given world.static ChunkLocationChunkLocation.fromBlockCoords(int blockX, int blockZ) Creates a ChunkLocation from block coordinates.ChunkLocation.getCenterBiome(World world) Gets the biome of the center block of this chunk in the given world.PointRange2D.getMaxLocation(World world) Returns the maximum location within the range.PointRange3D.getMaxLocation(World world) Returns the maximum location within the range.PointRange2D.getMinLocation(World world) Returns the minimum location within the range.PointRange3D.getMinLocation(World world) Returns the minimum location within the range.booleanChunkLocation.isChunk(int chunkX, int chunkZ) Checks if this ChunkLocation matches the given chunk coordinates.booleanChecks if this ChunkLocation matches the given Bukkit Chunk.booleanChunkLocation.isWithinRadius(ChunkLocation other, int radius) Checks if this ChunkLocation is within a certain radius of another ChunkLocation.ChunkLocation.negate()Negates the chunk coordinates.static ChunkLocationChunkLocation.of(int chunkX, int chunkZ) Creates a ChunkLocation from chunk coordinates.static PointRange2DCreates a new PointRange2D from two given locations.static PointRange3DCreates a new PointRange3D object based on two given locations.ChunkLocation.offset(int offsetX, int offsetZ) Offsets this ChunkLocation by the given x and z offsets.ChunkLocation.offset(ChunkLocation offset) Offsets this ChunkLocation by another ChunkLocation.ChunkLocation.toBukkitChunk(World world) Converts this ChunkLocation to a Bukkit Chunk in the given world. -
Uses of AsOf in dev.wyck.misc.providers
Classes in dev.wyck.misc.providers with annotations of type AsOfModifier and TypeClassDescriptionfinal classA biome provider that always returns a single biome.final classA biome provider that replaces biomes with Wyck's custom biomes.static classA builder class for creating instances of ReplacementBiomeProvider.final classA biome provider that uses a series of steps to determine the biome at a given position based on context.static interfaceA position test for the conveniencestep(biome, condition)overload.static interfaceA step that inspects the position and optionally produces a biome.static final classA builder class for creating instances of StepsBiomeProvider.classA biome provider that uses a map of custom biomes to provide biomes.Methods in dev.wyck.misc.providers with annotations of type AsOfModifier and TypeMethodDescriptionReplacementBiomeProvider.Builder.build()StepsBiomeProvider.Builder.build()ReplacementBiomeProvider.builder()static StepsBiomeProvider.BuilderStepsBiomeProvider.builder()Fallback biome to use when no other step produces a biome.WyckBiomeProvider.getBiomeMap()static BasicBiomeProviderStepsBiomeProvider.Builder.step(StepsBiomeProvider.BiomeStep step, Biome... produces) Full-control step.StepsBiomeProvider.Builder.step(Biome biome, StepsBiomeProvider.BiomeCondition condition) Convenience step for simple position tests.Constructors in dev.wyck.misc.providers with annotations of type AsOfModifierConstructorDescriptionBasicBiomeProvider(Biome biome) ReplacementBiomeProvider(Map<Biome, Biome> replacements) WyckBiomeProvider(Collection<Biome> biomes) -
Uses of AsOf in dev.wyck.model.biome
Classes in dev.wyck.model.biome with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceRepresents an abstract biome in Minecraft.static classBuilder forBiome.interfaceRepresents a custom biome in Wyck.static final classBuilder forCustomBiome.Methods in dev.wyck.model.biome with annotations of type AsOfModifier and TypeMethodDescription<V> Biome.BuilderBiome.Builder.attribute(EnvironmentAttributeSupplier<V> attribute, @Nullable V value) Biome.Builder.attribute(FriendlyColorSupplier attribute, @Nullable String hex) CustomBiome.Builder.attribute(EnvironmentAttributeSupplier<V> attribute, @Nullable V value) CustomBiome.Builder.attribute(FriendlyColorSupplier attribute, @Nullable String hex) Biome.attributes()A map of the environment attributes associated with this biome.voidBiome.attributes(EnvironmentAttributeMap attributes) Sets the environment attributes for this biome.Biome.Builder.attributes(EnvironmentAttributeMap attributeMap) Sets the environment attributes of the biome.CustomBiome.Builder.attributes(EnvironmentAttributeMap attributeMap) Sets the environment attributes of the custom biome.Biome.biomeSpawner()Gets the biome spawner associated with this biome.voidBiome.biomeSpawner(@Nullable BiomeSpawner biomeSpawner) Sets or removes the BiomeSpawner of this biome.CustomBiome.blockReplacements()The block replacements of this custom biome.CustomBiome.blockReplacements(List<BlockReplacement> blockReplacements) Sets the block replacements of this custom biome.CustomBiome.Builder.blockReplacements(BlockReplacement... blockReplacements) Sets the block replacements of the custom biome.CustomBiome.Builder.blockReplacements(Collection<BlockReplacement> blockReplacements) Sets the block replacements of the custom biome.Biome.Builder.build()Builds the biome.CustomBiome.Builder.build()Builds the custom biome.static Biome.BuilderBiome.builder()A new builder for this class.static Biome.BuilderBiome.builder(ResourceKey resourceKey) static CustomBiome.BuilderCustomBiome.builder()A new builder for this class.static CustomBiome.BuilderCustomBiome.builder(ResourceKey resourceKey) Biome.bukkitBiome()Gets the Bukkit representation of this biome.Biome.Builder.climateSettings(ClimateSettings climateSettings) Sets the climate settings of the biome.Biome.climateSettings()Climate settings associated with this biome.voidBiome.climateSettings(ClimateSettings climateSettings) Sets new climate settings for this biome.CustomBiome.Builder.climateSettings(ClimateSettings climateSettings) Sets the climate settings of the custom biome.CustomBiome.Builder.dryFoliageColor(@Nullable String dryFoliageColor) CustomBiome.dryFoliageColor()default CustomBiomeCustomBiome.dryFoliageColor(@Nullable String dryFoliageColor) Sets the dry foliage color override of this custom biome.CustomBiome.fogColor()default CustomBiomeSets the fog color of this custom biome.CustomBiome.Builder.foliageColor(@Nullable String foliageColor) CustomBiome.foliageColor()default CustomBiomeCustomBiome.foliageColor(@Nullable String foliageColor) Sets the foliage color override of this custom biome.Biome.generationSettings()Gets world generation settings associated with this biome.voidBiome.generationSettings(@Nullable BiomeGenerationSettings generationSettings) Sets or removes the world generation settings for this biome.CustomBiome.Builder.grassColor(@Nullable String grassColor) CustomBiome.grassColor()default CustomBiomeCustomBiome.grassColor(@Nullable String grassColor) Sets the grass color override of this custom biome.CustomBiome.Builder.grassColorModifier(GrassColorModifier grassColorModifier) default GrassColorModifierCustomBiome.grassColorModifier()default CustomBiomeCustomBiome.grassColorModifier(GrassColorModifier grassColorModifier) Sets the grass color modifier of this custom biome.booleanCompares this biome to another biome to determine if they are similar.booleanCustomBiome.isSimilar(CustomBiome otherBiome) Compares this custom biome to another to determine if they are similar.Biome.Builder.modify()default BiomeBiome.modify()Modifies the existing biome in the biome registry with the properties of this CustomBiome.CustomBiome.Builder.modify()default CustomBiomeCustomBiome.modify()Modifies this custom biome.static CustomBiomeCustomBiome.of(ResourceKey resourceKey) Creates a new custom biome with the given ResourceKey.CustomBiome.Builder.particle(ParticleTypes type, float probability) CustomBiome.Builder.particle(ParticleTypes type, float probability, @Nullable ParticleData data) static BiomeBiome.reference(ResourceKey resourceKey) Gets a reference to a biome from the biome registry.Biome.Builder.register()default BiomeBiome.register()Registers this biome in the biome registry.CustomBiome.Builder.register()default CustomBiomeCustomBiome.register()Registers this custom biome in the biome registry.CustomBiome.Builder.replace(BlockReplacement replacement) Adds a block replacement to the custom biome.Adds a block replacement to the custom biome.Biome.Builder.resourceKey(ResourceKey resourceKey) Sets the ResourceKey of the biome.Biome.resourceKey()The key associated with this biome.CustomBiome.Builder.resourceKey(ResourceKey resourceKey) Sets the ResourceKey of the custom biome.CustomBiome.Builder.settings(BiomeSettings settings) CustomBiome.skyColor()default CustomBiomeSets the sky color of this custom biome.Biome.Builder.spawner(BiomeSpawner spawner) Biome.Builder.specialEffects(BiomeSpecialEffects specialEffects) Sets the special effects of the biome.Biome.specialEffects()Various biome-specific visuals as they appear in vanilla.voidBiome.specialEffects(BiomeSpecialEffects specialEffects) Sets new special effects for this biome.CustomBiome.Builder.specialEffects(BiomeSpecialEffects specialEffects) Sets the special effects of the custom biome.default Biome.BuilderBiome.toBuilder()Converts this back into a builder.default CustomBiome.BuilderCustomBiome.toBuilder()Converts this back into a builder.CustomBiome.Builder.waterColor(String waterColor) default intCustomBiome.waterColor()default CustomBiomeCustomBiome.waterColor(String waterColor) Sets the water color of this custom biome.CustomBiome.Builder.waterFogColor(@Nullable String waterFogColor) CustomBiome.waterFogColor()default CustomBiomeCustomBiome.waterFogColor(@Nullable String waterFogColor) Sets the water fog color of this custom biome.Constructors in dev.wyck.model.biome with annotations of type AsOf -
Uses of AsOf in dev.wyck.model.level
Classes in dev.wyck.model.level with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceA more in depth representation of aWorldCreator.static final classfinal classenumRepresents the persistence mode of a level stem.Methods in dev.wyck.model.level with annotations of type AsOfModifier and TypeMethodDescriptionbooleanLevelCreator.bonusChest()Whether to generate a bonus chest in the world.LevelCreator.Builder.bonusChest(boolean bonusChest) Sets whether to generate a bonus chest in the world.LevelCreator.Builder.build()static LevelCreator.BuilderLevelCreator.builder()Creates a new builder.static LevelCreator.BuilderLevelCreator.builder(ResourceKey levelKey) Creates a new builder seeded with the given level key.LevelCreator.bukkitWorld()Converts thisLevelCreatorto aWorld.LevelCreator.Builder.create()default WorldLevelCreator.create()Creates a new bukkit world from this level creator.LevelCreator.Builder.dimension(ResourceKey resourceKey) Sets the dimension of the world.Sets the dimension of the world.LevelCreator.dimension()The dimension of the world.LevelCreator.Builder.environment(World.Environment environment) Sets the environment of the world.LevelCreator.environment()The environment of the world.LevelCreator.Builder.generateStructures(boolean generateStructures) Sets whether to generate structures in the world.booleanLevelCreator.generateStructures()Whether to generate structures in the world.LevelCreator.Builder.generator(ChunkGenerator generator) Sets the chunk generator of the world.LevelCreator.generator()The chunk generator to use for the world.LevelCreator.Builder.levelKey(ResourceKey levelKey) Sets the name of the world.LevelCreator.name()The name of the world.LevelCreator.Builder.persistence(StemPersistence persistence) Sets the persistence of the world.LevelCreator.persistence()The persistence of the world.LevelCreator.Builder.resourceKey(ResourceKey levelKey) Sets the resource key of the level stem.LevelCreator.resourceKey()The key the world and its level stem are registered under.LevelCreator.Builder.seed(long seed) Sets the seed of the world.longLevelCreator.seed()The seed to use for the world.LevelCreator.Builder.spawner(LevelSpawner spawner) Adds a spawner to the world.LevelCreator.Builder.spawners(LevelSpawner... spawners) Adds spawners to the world.LevelCreator.Builder.spawners(List<LevelSpawner> spawners) Sets the spawners of the world.LevelCreator.spawners()The spawners of the world.default LevelCreator.BuilderLevelCreator.toBuilder()Converts this back into a builder.Constructors in dev.wyck.model.level with annotations of type AsOf -
Uses of AsOf in dev.wyck.model.level.dimension
Classes in dev.wyck.model.level.dimension with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceWraps a minecraft dimension type.static classBuilder forDimension.final classThis class represents a custom dimension type implementation.Methods in dev.wyck.model.level.dimension with annotations of type AsOfModifier and TypeMethodDescriptionfloatDimension.ambientLight()The ambient light of this dimension type.Dimension.Builder.ambientLight(float ambientLight) Dimension.Builder.attribute(EnvironmentAttributeSupplier<V> supplier, V value) Dimension.Builder.attribute(FriendlyColorSupplier supplier, String hex) Dimension.attributes()The attributes of this dimension type.Dimension.Builder.attributes(EnvironmentAttributeMap attributes) Dimension.Builder.build()static Dimension.BuilderDimension.builder()Creates a newDimension.Builderwith the given resource key.static Dimension.BuilderDimension.builder(ResourceKey resourceKey) Creates a newDimension.Builderwith the given resource key.Dimension.Builder.cardinalLightType(CardinalLightType cardinalLightType) Dimension.cardinalLightType()The cardinal light type of this dimension type.Dimension.Builder.coordinateScale(double coordinateScale) doubleDimension.coordinateScale()The coordinate scale of this dimension type.Dimension.Builder.defaultClock(@Nullable WorldClock defaultClock) Dimension.defaultClock()The default clock of this dimension type.Dimension.Builder.hasCeiling(boolean hasCeiling) booleanDimension.hasCeiling()Whether this dimension type has a ceiling (e.g., the nether).Dimension.Builder.hasEnderDragonFight(boolean hasEnderDragonFight) booleanDimension.hasEnderDragonFight()Whether this dimension type has an ender dragon fight.Dimension.Builder.hasFixedTime(boolean hasFixedTime) booleanDimension.hasFixedTime()Whether this dimension type has a fixed time.Dimension.Builder.hasSkyLight(boolean hasSkyLight) booleanDimension.hasSkyLight()If there should be light that comes from the sky.Dimension.Builder.height(int height) intDimension.height()The height of this dimension type.Dimension.Builder.infiniburn(Infiniburn infiniburn) Dimension.infiniburn()A tag of blocks that will burn infinitely in this dimension type.booleanDimension.Builder.logicalHeight(int logicalHeight) intDimension.logicalHeight()The logical height of this dimension type.Dimension.Builder.minY(int minY) intDimension.minY()The minimum Y of this dimension type.Dimension.Builder.modify()default DimensionDimension.modify()Modifies this dimension type in the dimension registry.Dimension.Builder.monsterSettings(MonsterSettings monsterSettings) Dimension.monsterSettings()The monster settings of this dimension type.static DimensionDimension.reference(ResourceKey resourceKey) Simply holds a reference to a dimension.Dimension.Builder.register()default DimensionDimension.register()Registers this dimension type to the dimension registry.Dimension.Builder.resourceKey(ResourceKey resourceKey) Dimension.resourceKey()The key of this dimension type.Dimension.skybox()The skybox of this dimension type.Dimension.Builder.timelines(TimelineSet timelines) Dimension.timelines()The timelines of this dimension type.default Dimension.BuilderDimension.toBuilder()Creates a newDimension.Builderwith the same properties as this dimension type.Constructors in dev.wyck.model.level.dimension with annotations of type AsOfModifierConstructorDescriptionBuilder()DimensionImpl(ResourceKey resourceKey, boolean hasFixedTime, boolean hasSkyLight, boolean hasCeiling, boolean hasEnderDragonFight, double coordinateScale, int minY, int height, int logicalHeight, Infiniburn infiniburn, float ambientLight, MonsterSettings monsterSettings, Skybox skybox, CardinalLightType cardinalLightType, EnvironmentAttributeMap attributes, TimelineSet timelines, @Nullable WorldClock defaultClock) -
Uses of AsOf in dev.wyck.registry
Classes in dev.wyck.registry with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceAn interface for registering and modifying custom biomes on a Minecraft server.interfaceAn interface for registering and modifying custom dimension types on a Minecraft server.Methods in dev.wyck.registry with annotations of type AsOfModifier and TypeMethodDescriptionBiomeRegistry.buildDelegate(Biome biome) Builds a custom biome into a minecraft biome.DimensionRegistry.buildDelegate(Dimension dimension) Builds aDimensioninto an NMS dimension type.<T extends Biome>
TBiomeRegistry.getBiome(ResourceKey key) Gets an abstract biome from the registry.default voidThis method modifies an existing biome on the Minecraft server.voidBiomeRegistry.modify(Collection<Biome> biomes) Modifies a collection of existing biomes on the Minecraft server.voidDimensionRegistry.modify(ResourceKey key, Dimension newData) Modifies a dimension type.voidModifies a dimension type.default voidThis method registers a custom biome to a Minecraft server.voidBiomeRegistry.register(Collection<Biome> biomes) Registers a collection of custom biomes to a Minecraft server.voidRegisters a custom dimension type to the server's dimension_type registry.static BiomeRegistryBiomeRegistry.registry()This static method returns the current BiomeRegistry instance.static DimensionRegistryDimensionRegistry.registry() -
Uses of AsOf in dev.wyck.registry.bootstrap
Classes in dev.wyck.registry.bootstrap with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceRegisters custom biomes during the Paper bootstrap/registry-load phase, so they enter the biome registry before it freezes (no post-freezing).interfaceRegisters custom dimension types during the Paper bootstrap/registry-load phase, so they enter the dimension-type registry before it freezes.enumSelects how custom biomes are registered into the biome registry during the bootstrap phase.Methods in dev.wyck.registry.bootstrap with annotations of type AsOfModifier and TypeMethodDescriptionBootstrapBiomeRegistry.addToDimension(ResourceKey dimension, ResourceKey target, ClimatePoint placement) Adds a biome to a dimension's biome distribution.static BootstrapBiomeRegistryBootstrapBiomeRegistry.compose(BootstrapContext context, Composer type) Composes a new BootstrapBiomeRegistry instance.static BootstrapDimensionRegistryBootstrapDimensionRegistry.compose(BootstrapContext context, Composer type) Composes a new datapack-backed BootstrapDimensionRegistry and installs it into the context.static BootstrapBiomeRegistryBootstrapBiomeRegistry.datapack()Creates a new DatapackBootstrapBiomeRegistry instance.static BootstrapDimensionRegistryBootstrapDimensionRegistry.datapack()Creates a new DatapackBootstrapDimensionRegistry instance.BootstrapBiomeRegistry.deferring(ThrowingRunnable runnable) Defers the execution of a runnable until the registry is installed.BootstrapDimensionRegistry.deferring(ThrowingRunnable runnable) Defers the execution of a runnable until the registry is installed.static BootstrapBiomeRegistryBootstrapBiomeRegistry.injector()Creates a new UnsafePaperBootstrapBiomeRegistry instance.BootstrapBiomeRegistry.install(BootstrapContext context) Installs the registry into the given context.BootstrapDimensionRegistry.install(BootstrapContext context) Installs the registry into the given context.Queues a biome to be registered.Queues a dimension type to be registered.BootstrapBiomeRegistry.replaceInDimension(ResourceKey dimension, ResourceKey target, ResourceKey replacement) Replaces a biome in a dimension.static BootstrapDimensionRegistryBootstrapDimensionRegistry.unsafe()Creates a new UnsafePaperBootstrapDimensionRegistry instance. -
Uses of AsOf in dev.wyck.registry.internal
Classes in dev.wyck.registry.internal with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceBuilderHandler<K,V> A handler interface for building and handling biome-related data.enuminterfaceA minimal abstraction of Minecraft's registry with frozen registry utilities.Methods in dev.wyck.registry.internal with annotations of type AsOfModifier and TypeMethodDescriptionvoidWyckRegistry.freeze()Unbinds all tags and freezes the registry.voidbooleanWyckRegistry.isFrozen()Whether the registry is frozen.WyckRegistry.key()The key of the registry.RegistryId.keys()static Lazy<WyckRegistry> WyckRegistry.lazy(ResourceKey key) Creates a lazy FrozenRegistry.static Lazy<WyckRegistry> WyckRegistry.lazy(RegistryId reference) Creates a lazy FrozenRegistry.static Lazy<WyckRegistry> Creates a lazy FrozenRegistry.static WyckRegistryWyckRegistry.of(ResourceKey key) Creates a FrozenRegistry from a ResourceKey.static WyckRegistryWyckRegistry.of(RegistryId reference) Creates a FrozenRegistry from a RegistryReference.static WyckRegistryCreates a FrozenRegistry from a Minecraft registry path.WyckRegistry.registry()The registry itself.<T> @Nullable TWyckRegistry.retrieve(ResourceKey key) Retrieves an object from the registry.default ObjectWyckRegistry.toMinecraft()Returns the registry itself.voidWyckRegistry.unFreeze()Unfreezes the registry.voidWyckRegistry.whileUnfrozen(Runnable action) Runs the given action while the registry is unfrozen.default voidWyckRegistry.whileUnfrozen(Consumer<WyckRegistry> consumer) Runs the given consumer with the registry while it is unfrozen. -
Uses of AsOf in dev.wyck.registry.level
Classes in dev.wyck.registry.level with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceRepresents an edit to a dimension's biome distribution, either adding a biome at a climate point or replacing one biome with another.static final recordAdds a biome to a dimension.static final recordReplaces a biome in a dimension.interfaceCreates live Bukkit worlds backed by a custom dimension type and chunk generator.interfaceEdits a loaded world's biome distribution at runtime.Methods in dev.wyck.registry.level with annotations of type AsOfModifier and TypeMethodDescriptionLevelStemEditor.addToDimension(ResourceKey dimension, ResourceKey biome, ClimatePoint point) Queues a biome addition to a dimension.voidLevelStemEditor.apply()Applies all queued edits to every loaded world whose dimension matches.voidApplies the queued edits matching the given world's dimension to its live generator.static LevelStemEditorLevelStemEditor.create()Creates a new DimensionEditor backed by the runtime biome source swap implementation.LevelFactory.createWorld(LevelCreator world) Creates and loads a world from the given specification.LevelBiomeEdit.dimension()The key of the dimension to edit.static LevelFactoryLevelFactory.factory()LevelStemEditor.replaceInDimension(ResourceKey dimension, ResourceKey target, ResourceKey replacement) Queues a biome replacement in a dimension. -
Uses of AsOf in dev.wyck.registry.worldgen
Classes in dev.wyck.registry.worldgen with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceWire contract for registering a CustomFeature into the FEATURE registry.interfaceMethods in dev.wyck.registry.worldgen with annotations of type AsOfModifier and TypeMethodDescriptionvoidCustomFeatureRegistry.register(ResourceKey key, CustomFeature<?> feature) voidNoiseGeneratorSettingsRegistry.register(ResourceKey key, NoiseGeneratorSettings settings) static CustomFeatureRegistryCustomFeatureRegistry.registry()NoiseGeneratorSettingsRegistry.registry() -
Uses of AsOf in dev.wyck.renderer
Classes in dev.wyck.renderer with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceRepresents an abstract biome renderer. -
Uses of AsOf in dev.wyck.renderer.packet
Classes in dev.wyck.renderer.packet with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceAn interface for handling packet manipulation related to biome injection.static enumThe number of sections in each dimension.static enumEnum constant for supported packet manipulation libraries.static enumDeprecated, for removal: This API element is subject to removal in a future version.static enumEnum constant for priority levels related to Wyck packet handling.classA collector for managing PhonyCustomBiome instances.interfaceBridges the API module and the NMS module across the chunk-rewrite boundary.Methods in dev.wyck.renderer.packet with annotations of type AsOfModifier and TypeMethodDescriptionPacketHandler.appendBiome(VirtualBiome biome) Appends a custom biome to the packet handler's list of biomes to inject.default PacketHandlerPacketHandler.appendBiome(VirtualBiome... biomes) Appends multiple custom biomes to the packet handler's list of biomes to inject.voidVirtualBiomeCollector.appendBiome(VirtualBiome biome) Appends a phony custom biome to the collector.VirtualBiomeCollector.bestBiomeFor(Player player, ChunkLocation chunkLocation) Picks the 'best' phony custom biome for the given player and chunk location.VirtualBiomeCollector.bestCustomBiomeFor(Player player, ChunkLocation chunkLocation) Picks the 'best' custom biome for the given player and chunk location (spatial only).PacketHandler.clearBiomes()Clears all phony custom biomes from the packet handler's list of biomes to inject.voidVirtualBiomeCollector.clearBiomes()Clears all phony custom biomes from the collector.default PacketHandlerPacketHandler.dismissBiome(ResourceKey biomeKey) Removes a custom biome from the packet handler's list of biomes to inject by its ResourceKey.default PacketHandlerPacketHandler.dismissBiome(VirtualBiome biome) Removes a custom biome from the packet handler's list of biomes to inject.PacketHandler.DimensionSectionCount.fromBukkitEnvironment(World.Environment environment) Get the DimensionSectionCount from a Bukkit World.EnvironmentbooleanPacketHandler.hasBiome(ResourceKey biomeKey) Checks if a custom biome is in the packet handler's list of biomes to inject by its ResourceKey.booleanPacketHandler.hasBiome(VirtualBiome biome) Checks if a custom biome is in the packet handler's list of biomes to inject.booleanVirtualBiomeCollector.hasBiome(ResourceKey biomeKey) Checks if the collector has a phony custom biome with the given ResourceKey.booleanVirtualBiomeCollector.hasBiome(VirtualBiome biome) Checks if the collector has the given phony custom biome.static PacketHandlerCreates a PacketHandler using ProtocolLib as the underlying packet manipulation library.static PacketHandlerPacketHandler.of(Plugin provider, PacketHandler.Injector injector) Creates a PacketHandler using the specified packet manipulation library.static PacketHandlerPacketHandler.of(Plugin provider, PacketHandler.Injector injector, PacketHandler.Priority priority) Creates a PacketHandler using the specified packet manipulation library.static PacketHandlerPacketHandler.of(Plugin provider, PacketHandler.Manipulator manipulator) Deprecated, for removal: This API element is subject to removal in a future version.static PacketHandlerPacketHandler.of(Plugin provider, PacketHandler.Manipulator manipulator, PacketHandler.Priority priority) Creates a PacketHandler using the specified packet manipulation library.PacketHandler.register()Registers the necessary packet listeners to handle biome injection.booleanPacketHandler.removeBiome(ResourceKey biomeKey) Removes a custom biome from the packet handler's list of biomes to inject by its ResourceKey.booleanPacketHandler.removeBiome(VirtualBiome biome) Removes a custom biome from the packet handler's list of biomes to inject.booleanVirtualBiomeCollector.removeBiome(ResourceKey biomeKey) Removes a phony custom biome with the given ResourceKey from the collector.booleanVirtualBiomeCollector.removeBiome(VirtualBiome biome) Removes a phony custom biome from the collector.VirtualBiomeCollector.resolverFor(Player player, ChunkLocation chunkLocation) Cheap pre-decode gate.PacketHandler.unregister()Unregisters the packet listeners handling biome injection. -
Uses of AsOf in dev.wyck.renderer.packet.data
Classes in dev.wyck.renderer.packet.data with annotations of type AsOfModifier and TypeClassDescriptionfinal recordA data class representing a block replacement rule.final recordASnapshotChunkDatabacked by a real BukkitChunkSnapshot.interfaceA read-only, lazily evaluated view of the chunk currently being sent to a player, handed to biome conditionals so they can inspect the real biome/block data before a phony biome is applied.final recordA class representing a "virtual" or fake custom biome designed for sending via packets.static classA builder for creating PhonyCustomBiome instances.Methods in dev.wyck.renderer.packet.data with annotations of type AsOfModifier and TypeMethodDescriptionVirtualBiome.biome()Gets theBiomeassociated with this phony biome.VirtualBiome.Builder.biome(ResourceKey biomeResourceKey) VirtualBiome.Builder.biomeCondition(@Nullable BiPredicate<Player, SnapshotChunkData> biomeCondition) VirtualBiome.Builder.build()static VirtualBiome.BuilderVirtualBiome.builder()Creates a new Builder instance.VirtualBiome.Builder.conditional(BiPredicate<Player, ChunkLocation> conditional) static Collection<BlockReplacement> BlockReplacement.of(Collection<Material> originals, Collection<Material> replacements) Creates a collection of BlockReplacement instances from a collection of original block materials and a collection of replacement block materials.static Collection<BlockReplacement> Creates a collection of BlockReplacement instances from a map of original and replacement block materials.static Collection<BlockReplacement> Creates a collection of BlockReplacement instances from an array of materials.static BlockReplacementCreates a new BlockReplacement instance.BlockReplacement.originalBlock()Returns the original block material.VirtualBiome.Builder.priority(PacketHandler.Priority priority) VirtualBiome.Builder.replacement(BlockReplacement... replacement) VirtualBiome.Builder.replacement(List<BlockReplacement> replacement) VirtualBiome.Builder.replacement(Material original, Material to) BlockReplacement.replacementBlock()Returns the replacement block material.VirtualBiome.Builder.setReplacements(List<BlockReplacement> replacements) VirtualBiome.toBuilder()Converts this PhonyCustomBiome to a Builder. -
Uses of AsOf in dev.wyck.renderer.packet.handlers
Classes in dev.wyck.renderer.packet.handlers with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceInternal handler for NMS-level chunk packet manipulation.Methods in dev.wyck.renderer.packet.handlers with annotations of type AsOfModifier and TypeMethodDescriptionvoidNativeChunkPacketHandler.modifyChunkBiomes(Object chunkData, ChunkLocation chunkLocation, VirtualBiomeResolver resolver, PacketHandler.DimensionSectionCount dimensionSectionCount) Decodes a clientbound chunk packet exactly once, lets the supplied resolver inspect the real biome/block data and choose a custom biome, and only if one is chosen rewrites the packet to use that biome's ID and apply its block replacements. -
Uses of AsOf in dev.wyck.renderer.setter
Classes in dev.wyck.renderer.setter with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceThis utility class provides methods to set the biome of blocks, chunks, and regions in the game.classThis class provides methods to set the biome of blocks, chunks, and regions in the game.Methods in dev.wyck.renderer.setter with annotations of type AsOfModifier and TypeMethodDescriptiondefault RegionAccessorBiomeSetter.getRegionAccessor(Location location) Returns the RegionAccessor for the given location.static BiomeSetterBiomeSetter.of()Returns a new instance of the BiomeSetter interface.static BiomeSetterBiomeSetter.of(BiomeUpdater updater) Returns a new instance of the BiomeSetter interface with the given BiomeUpdater.static BiomeSetterReturns a new instance of the BiomeSetter interface with the given provider.voidBiomeSetter.setBlockBiome(Block block, Biome biome) Sets the biome of a block to a custom biome.voidBiomeSetter.setBlockBiome(Block block, Biome biome, boolean updateBiome) Sets the biome of a block to a custom biome.voidBiomeSetter.setBoundingBoxBiome(World world, BoundingBox boundingBox, Biome biome) Sets the biome of a bounding box to a custom biome.voidBiomeSetter.setChunkBiome(Chunk chunk, int minHeight, int maxHeight, Biome biome) Sets the biome of a chunk to a custom biome within a height range.voidBiomeSetter.setChunkBiome(Chunk chunk, int minHeight, int maxHeight, Biome biome, boolean updateBiome) Sets the biome of a chunk to a custom biome within a specified height range.voidBiomeSetter.setChunkBiome(Chunk chunk, Biome biome) Sets the biome of a chunk to a custom biome.voidBiomeSetter.setChunkBiome(Chunk chunk, Biome biome, boolean updateBiome) Sets the biome of a chunk to a custom biome within the default height range.voidBiomeSetter.setRegionBiome(Location from, Location to, Biome biome) Sets the biome of a region to a custom biome.voidBiomeSetter.setRegionBiome(Location from, Location to, Biome biome, boolean updateBiome) Sets the biome of a region to a custom biome.voidBiomeSetter.setRegionBiome(World world, Location from, Location to, Biome biome, boolean updateBiome) Sets the biome of a region to a custom biome.voidBiomeSetter.setRegionBiome(World world, Vector from, Vector to, Biome biome) Sets the biome of a region to a custom biome.voidBiomeSetter.setRegionBiome(World world, Vector from, Vector to, Biome biome, boolean updateBiome) Sets the biome of a region to a custom biome. -
Uses of AsOf in dev.wyck.renderer.updater
Classes in dev.wyck.renderer.updater with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceUtility class for updating biomes in Minecraft.Methods in dev.wyck.renderer.updater with annotations of type AsOfModifier and TypeMethodDescriptiondefault List<CompletableFuture<Chunk>> BiomeUpdater.getChunksBetweenLocations(Location from, Location to) Returns a list of chunks between two locations.BiomeUpdater.getPlayersInDistance(Chunk chunk) Gets a list of players who are within the view distance of a given chunk.default booleanBiomeUpdater.inChunkViewDistance(Player player, Chunk chunk) Checks if a player is within the view distance of a chunk.static BiomeUpdaterBiomeUpdater.of()Returns an instance of BiomeUpdater.static BiomeUpdaterReturns an instance of BiomeUpdater with a plugin reference.default voidBiomeUpdater.updateChunk(CompletableFuture<Chunk> chunk) Deprecated.UseBiomeUpdater.updateChunkAsync(CompletableFuture)instead.default voidBiomeUpdater.updateChunk(Chunk chunk) Updates the biome of a chunk.voidBiomeUpdater.updateChunkAsync(CompletableFuture<Chunk> chunk) Updates the biome of a chunk.voidBiomeUpdater.updateChunkRadius(Chunk chunk, int radius) Updates the biomes of all chunks within a certain radius of a given chunk.default voidBiomeUpdater.updateChunks(Collection<Chunk> chunks) Updates the biomes of a list of chunks within a certain distance.default voidBiomeUpdater.updateChunks(List<CompletableFuture<Chunk>> chunks) Deprecated, for removal: This API element is subject to removal in a future version.UseBiomeUpdater.updateChunksAsync(Collection)instead.voidBiomeUpdater.updateChunks(Location from, Location to) Updates the biomes of the chunks between two locations.voidBiomeUpdater.updateChunksAsync(Collection<CompletableFuture<Chunk>> chunks) Updates the biomes of a list of chunks within a certain distance.voidBiomeUpdater.updateChunksForPlayer(Player player) Updates the biomes of all chunks within the player's view distance. -
Uses of AsOf in dev.wyck.util
Classes in dev.wyck.util with annotations of type AsOfModifier and TypeClassDescriptionfinal classLazy<T>A lazy value that is only computed once.interfaceA runnable that has a checked exception.final classWeightedList<E>A simple weighted random list.Methods in dev.wyck.util with annotations of type AsOf -
Uses of AsOf in dev.wyck.util.internal
Classes in dev.wyck.util.internal with annotations of type AsOfMethods in dev.wyck.util.internal with annotations of type AsOf -
Uses of AsOf in dev.wyck.wrapper
Classes in dev.wyck.wrapper with annotations of type AsOfModifier and TypeClassDescriptionfinal recordDeprecated.No longer representative of how climate settings should be defined, useClimateSettings.static final classDeprecated.This is a nested Builder class for creating instances of BiomeSettings.Methods in dev.wyck.wrapper with annotations of type AsOfModifier and TypeMethodDescriptionBiomeSettings.Builder.build()This method creates a new BiomeSettings object with the properties set in the Builder.static BiomeSettings.BuilderBiomeSettings.builder()Deprecated.This method creates a new Builder object for creating instances of BiomeSettings.static BiomeSettingsBiomeSettings.defaultSettings()Deprecated.This method creates a new BiomeSettings object with default settings.BiomeSettings.Builder.depth(float depth) This method sets the depth property of the BiomeSettings.BiomeSettings.Builder.downfall(float downfall) This method sets the downfall property of the BiomeSettings.BiomeSettings.Builder.hasPrecipitation(boolean hasPrecipitation) This method sets whether the biome has precipitation.BiomeSettings.Builder.modifier(TemperatureModifier modifier) This method sets the temperature modifier property of the BiomeSettings.BiomeSettings.Builder.scale(float scale) This method sets the scale property of the BiomeSettings.BiomeSettings.Builder.temperature(float temperature) This method sets the temperature property of the BiomeSettings. -
Uses of AsOf in dev.wyck.wrapper.biome
Classes in dev.wyck.wrapper.biome with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceVarious biome-specific visuals as they appear in vanilla.static final classA builder for creating BiomeSpecialEffects instances.interfaceRepresents the climate settings of a biome.static final classCreates a new ClimateSettings builder.enumThis enum represents the temperature modifier for a biome in Minecraft.Methods in dev.wyck.wrapper.biome with annotations of type AsOfModifier and TypeMethodDescriptionBiomeSpecialEffects.Builder.build()Builds a new BiomeSpecialEffects instance.ClimateSettings.Builder.build()Builds a new ClimateSettings instance.static BiomeSpecialEffects.BuilderBiomeSpecialEffects.builder()Creates a new BiomeSpecialEffects builder.static ClimateSettings.BuilderClimateSettings.builder()Creates a new ClimateSettings builder.ClimateSettings.Builder.downfall(float downfall) Sets the downfall property of the builder.floatClimateSettings.downfall()The downfall of the biome.BiomeSpecialEffects.Builder.dryFoliageColorOverride(@Nullable Integer dryFoliageColorOverride) Sets the dry foliage color override of the biome.BiomeSpecialEffects.Builder.dryFoliageColorOverride(@Nullable String dryFoliageColorOverride) Sets the dry foliage color override of the biome.BiomeSpecialEffects.dryFoliageColorOverride()The color of dry foliage such as leaf litter in a biome.BiomeSpecialEffects.Builder.foliageColorOverride(@Nullable Integer foliageColorOverride) Sets the foliage color override of the biome.BiomeSpecialEffects.Builder.foliageColorOverride(@Nullable String foliageColorOverride) Sets the foliage color override of the biome.BiomeSpecialEffects.foliageColorOverride()The color of leaves in a biome.TemperatureModifier.getKey()The vanilla key for this temperature modifier (e.g.BiomeSpecialEffects.Builder.grassColorModifier(GrassColorModifier grassColorModifier) Sets the grass color modifier of the biome.BiomeSpecialEffects.grassColorModifier()The tint modifier for grass colors in a biome.BiomeSpecialEffects.Builder.grassColorOverride(@Nullable Integer grassColorOverride) Sets the grass color override of the biome.BiomeSpecialEffects.Builder.grassColorOverride(@Nullable String grassColorOverride) Sets the grass color override of the biome.BiomeSpecialEffects.grassColorOverride()The color of grass in a biome.ClimateSettings.Builder.hasPrecipitation(boolean hasPrecipitation) Sets the hasPrecipitation property of the builder.booleanClimateSettings.hasPrecipitation()Whether the biome has precipitation.static BiomeSpecialEffectsBiomeSpecialEffects.of(int waterColor, Integer foliageColorOverride, Integer dryFoliageColorOverride, Integer grassColorOverride, @NonNull GrassColorModifier grassColorModifier) Creates a new BiomeSpecialEffects instance.static BiomeSpecialEffectsBiomeSpecialEffects.of(String waterColor, @Nullable String foliageColorOverride, @Nullable String dryFoliageColorOverride, @Nullable String grassColorOverride, GrassColorModifier grassColorModifier) Creates a new BiomeSpecialEffects instance.static ClimateSettingsClimateSettings.of(boolean hasPrecipitation, float temperature, TemperatureModifier temperatureModifier, float downfall) Creates a new ClimateSettings instance.ClimateSettings.Builder.temperature(float temperature) Sets the temperature property of the builder.floatClimateSettings.temperature()The temperature of the biome.ClimateSettings.Builder.temperatureModifier(TemperatureModifier temperatureModifier) Sets the temperatureModifier property of the builder.ClimateSettings.temperatureModifier()The temperature modifier of the biome.default BiomeSpecialEffects.BuilderBiomeSpecialEffects.toBuilder()Converts this object back to a builder.default ClimateSettings.BuilderClimateSettings.toBuilder()Converts this object back to a builder.BiomeSpecialEffects.Builder.waterColor(int waterColor) Sets the water color of the biome.BiomeSpecialEffects.Builder.waterColor(String waterColor) Sets the water color of the biome.intBiomeSpecialEffects.waterColor()The color of water in a biome. -
Uses of AsOf in dev.wyck.wrapper.entity
Classes in dev.wyck.wrapper.entity with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceRepresents the spawning settings for a biome, including the spawners for each mob category, the spawn costs for each mob type, and the creature generation probability.static final classA builder for creating a BiomeSpawner.enumRepresents the category of a mob in Minecraft.Methods in dev.wyck.wrapper.entity with annotations of type AsOfModifier and TypeMethodDescriptionBiomeSpawner.Builder.build()Builds the BiomeSpawner.static BiomeSpawner.BuilderBiomeSpawner.builder()BiomeSpawner.Builder.creatureGenerationProbability(float creatureGenerationProbability) Sets the creature generation probability.floatBiomeSpawner.creatureGenerationProbability()Gets the creature generation probability.static BiomeSpawnerBiomeSpawner.empty()Creates an empty BiomeSpawner.MobCategory.getKey()The vanilla key for this mob category (e.g.BiomeSpawner.mobSpawnCosts()Gets the spawn cost for each mob type.BiomeSpawner.Builder.spawnCost(EntityType type, double charge, double energyBudget) Adds a spawn cost to the builder.BiomeSpawner.Builder.spawnCost(EntityType type, SpawnCost cost) Adds a spawn cost to the builder.BiomeSpawner.Builder.spawnCosts(Map<EntityType, SpawnCost> costs) Adds multiple spawn costs to the builder.BiomeSpawner.Builder.spawner(MobCategory category, int weight, NaturalSpawner spawner) Adds a spawner to the builder.BiomeSpawner.Builder.spawner(MobCategory category, int weight, EntityType type, int minCount, int maxCount) Adds a spawner to the builder.BiomeSpawner.Builder.spawner(MobCategory category, NaturalSpawner spawner) Adds a spawner to the builder.BiomeSpawner.Builder.spawners(MobCategory category, WeightedList<NaturalSpawner> list) Adds multiple spawners to the builder.BiomeSpawner.spawners()Gets the spawners for each mob category.default BiomeSpawner.BuilderBiomeSpawner.toBuilder()Creates a new builder from this BiomeSpawner.MobCategory.translator()The translator for this enum.Constructors in dev.wyck.wrapper.entity with annotations of type AsOf -
Uses of AsOf in dev.wyck.wrapper.entity.data
Classes in dev.wyck.wrapper.entity.data with annotations of type AsOfModifier and TypeClassDescriptionfinal recordWrapper for a dimension's monster spawn settings.final recordRepresents a natural spawner.final recordRepresents the cost of spawning an entity.Methods in dev.wyck.wrapper.entity.data with annotations of type AsOfModifier and TypeMethodDescriptionstatic MonsterSettingsMonsterSettings.of(int spawnLightLevel, int blockLightLimit) Creates a new DimensionalMonsterSettings with the given spawn light level and block light limit.static NaturalSpawnerNaturalSpawner.of(EntityType type, int minCount, int maxCount) static SpawnCostSpawnCost.of(double charge, double energyBudget) static MonsterSettingsMonsterSettings.overworld()Vanilla overworld defaults: uniform [0, 7] spawn light, block light limit 0.Constructors in dev.wyck.wrapper.entity.data with annotations of type AsOfModifierConstructorDescriptionMonsterSettings(IntProvider monsterSpawnLightTest, int monsterSpawnBlockLightLimit) Creates an instance of aMonsterSettingsrecord class. -
Uses of AsOf in dev.wyck.wrapper.environment
Classes in dev.wyck.wrapper.environment with annotations of type AsOfModifier and TypeClassDescriptionenumThis enum represents the various activities that entities in Minecraft can perform.interfaceA wrapper for bed rules in a dimensional environment.static final classA builder for bed rules.static enumAn enum representing the rules for bed usage in an environment.enumThis enum represents the grass color modifier for a biome in Minecraft.enumThis enum represents the phases of the moon in Minecraft.enumRepresents a tri-state value, which can be true, false, or default.Methods in dev.wyck.wrapper.environment with annotations of type AsOfModifier and TypeMethodDescriptionBedRule.Builder.build()Builds the BedRule instance.static BedRule.BuilderBedRule.builder()Creates a new builder for bed rules.BedRule.canSetSpawn()Gets the rule for setting the spawn point using the bed.BedRule.canSleep()Gets the rule for sleeping in the bed.BedRule.errorMessage()The error message displayed when a player tries to use the bed inappropriately.booleanBedRule.explodes()Whether the bed explodes when used in this environment.static TriStateTriState.fromBoolean(@Nullable Boolean value) Converts a boolean to a TriState.Activity.getKey()Returns the vanilla key for this activity (e.g.BedRule.Rule.getKey()Gets the key for this rule.GrassColorModifier.getKey()Returns the vanilla key for this grass color modifier (e.g.MoonPhase.getKey()Returns the vanilla key for this moon phase (e.g.TriState.getKey()Gets the key for this enum.static BedRuleBedRule.of(BedRule.Rule canSleep, BedRule.Rule canSetSpawn, boolean explodes, @Nullable Component errorMessage) Creates a new BedRule instance.BedRule.Builder.setCanSetSpawn(BedRule.Rule canSetSpawn) Sets the rule for setting the spawn point using the bed.BedRule.Builder.setCanSleep(BedRule.Rule canSleep) Sets the rule for sleeping in the bed.BedRule.Builder.setErrorMessage(@Nullable Component errorMessage) Sets the error message displayed when a player tries to use the bed inappropriately.BedRule.Builder.setExplodes(boolean explodes) Sets whether the bed explodes when used in this environment.default BedRule.BuilderBedRule.toBuilder()Converts this BedRule to a builder.BedRule.Rule.translator()Gets the translator for this enum.TriState.translator()Gets the translator for this enum. -
Uses of AsOf in dev.wyck.wrapper.environment.attribute
Classes in dev.wyck.wrapper.environment.attribute with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfacestatic interfaceConverts an API value to a Minecraft value.final recordA collection of EnvironmentAttributes.static classA builder for creating WrappedEnvironmentAttributeMap instances.final classA registry of wrapped environment attribute suppliers, which provide access to the various attributes that can be defined for biomes.classA supplier for WrappedEnvironmentAttribute instances.final classA supplier for int color values.Fields in dev.wyck.wrapper.environment.attribute with annotations of type AsOfModifier and TypeFieldDescriptionstatic final FriendlyColorSupplierEnvironmentAttributes.AMBIENT_LIGHT_COLORDefines both the ambient light tint and brightness This light is applied to the world at 0 light levels.static final EnvironmentAttributeSupplier<ParticleCatalog> EnvironmentAttributes.AMBIENT_PARTICLESParticles that spawn randomly around the camera where probability is the chance to spawn a particle in an empty spacestatic final EnvironmentAttributeSupplier<AmbientSounds> EnvironmentAttributes.AMBIENT_SOUNDSControls ambient sounds that are played around the camera.static final EnvironmentAttributeSupplier<Activity> EnvironmentAttributes.BABY_VILLAGER_ACTIVITYControls the default AI activity of baby villagers.static final EnvironmentAttributeSupplier<BackgroundMusic> EnvironmentAttributes.BACKGROUND_MUSICThe background music to play.static final EnvironmentAttributeSupplier<BedRule> EnvironmentAttributes.BED_RULEControls behavior of interacting with beds.static final EnvironmentAttributeSupplier<Boolean> EnvironmentAttributes.BEES_STAY_IN_HIVEWhen true, bees will pathfind to beehives and not exit (except when the Hive is broken or next to fire).static final FriendlyColorSupplierEnvironmentAttributes.BLOCK_LIGHT_TINTTint of the block light.static final EnvironmentAttributeSupplier<Boolean> EnvironmentAttributes.CAN_START_RAIDWhether a player with Raid Omen can start a raid.static final EnvironmentAttributeSupplier<Float> EnvironmentAttributes.CAT_WAKING_UP_GIFT_CHANCEChance of a cat dropping a gift when the player wakes up.static final FriendlyColorSupplierEnvironmentAttributes.CLOUD_COLOROpacity of the clouds.static final EnvironmentAttributeSupplier<Float> EnvironmentAttributes.CLOUD_FOG_END_DISTANCEDistance in blocks when the fog affecting the clouds reaches maximum density.static final EnvironmentAttributeSupplier<Float> EnvironmentAttributes.CLOUD_HEIGHTHeight of the cloudsstatic final EnvironmentAttributeSupplier<Boolean> EnvironmentAttributes.CREAKING_ACTIVEWhen true, a creaking heart will become active.static final EnvironmentAttributeSupplier<ParticleOptions> EnvironmentAttributes.DEFAULT_DRIPSTONE_PARTICLEThe particle generated by downward pointed dripstone when no liquid is above.static final EnvironmentAttributeSupplier<TriState> EnvironmentAttributes.EYEBLOSSOM_OPENHow eyeblossoms should behave.static final EnvironmentAttributeSupplier<Boolean> EnvironmentAttributes.FAST_LAVAWhether lava should spread faster and further, and have a stronger pushing force on entities.static final EnvironmentAttributeSupplier<Boolean> EnvironmentAttributes.FIREFLY_BUSH_SOUNDSWhether a firefly bush plays ambient sounds when not under an opaque block.static final FriendlyColorSupplierEnvironmentAttributes.FOG_COLORColor of the fog when underwater (also affected by time of day, weather, and potion effects)static final EnvironmentAttributeSupplier<Float> EnvironmentAttributes.FOG_END_DISTANCEDistance in blocks when the fog affecting the clouds reaches maximum density.static final EnvironmentAttributeSupplier<Float> EnvironmentAttributes.FOG_START_DISTANCEDistance in blocks from where the fog starts to have an effect.static final EnvironmentAttributeSupplier<Boolean> EnvironmentAttributes.INCREASED_FIRE_BURNOUTWhether fire should burn out more quickly.static final EnvironmentAttributeSupplier<Boolean> EnvironmentAttributes.MONSTERS_BURNWhether monsters burn when exposed to the sky.static final EnvironmentAttributeSupplier<Float> EnvironmentAttributes.MOON_ANGLEPosition of the moon in degrees from east to west.static final EnvironmentAttributeSupplier<MoonPhase> EnvironmentAttributes.MOON_PHASEPhase of the moon.static final EnvironmentAttributeSupplier<Float> EnvironmentAttributes.MUSIC_VOLUMEVolume of the music.static final EnvironmentAttributeSupplier<Boolean> EnvironmentAttributes.NETHER_PORTAL_SPAWNS_PIGLINWhether a nether portal can spawn zombified piglins.static final FriendlyColorSupplierEnvironmentAttributes.NIGHT_VISION_COLORUsed similarly to ambient light color When the night vision effect is active, a per-component maximum of visual/night_vision_color and visual/ambient_light_color is used as ambient color.static final EnvironmentAttributeSupplier<Boolean> EnvironmentAttributes.PIGLINS_ZOMBIFYWhether piglins and hoglins zombify.static final EnvironmentAttributeSupplier<Boolean> EnvironmentAttributes.RESPAWN_ANCHOR_WORKSWhether a respawn anchor can be used to set spawn.static final FriendlyColorSupplierEnvironmentAttributes.SKY_COLORColor of the sky (also affected by time of day and weather)static final EnvironmentAttributeSupplier<Float> EnvironmentAttributes.SKY_FOG_END_DISTANCEDistance in blocks when the fog affecting the sky reaches maximum density.static final FriendlyColorSupplierEnvironmentAttributes.SKY_LIGHT_COLORColor of the skylight.static final EnvironmentAttributeSupplier<Float> EnvironmentAttributes.SKY_LIGHT_FACTORVisual brightness of the skylight.static final EnvironmentAttributeSupplier<Float> EnvironmentAttributes.SKY_LIGHT_LEVELThe internal skylight level (inversely known as the "darkening" skylight level), not the actual skylight level.static final EnvironmentAttributeSupplier<Boolean> EnvironmentAttributes.SNOW_GOLEM_MELTSWhether snow golems should take damage passively.static final EnvironmentAttributeSupplier<Float> EnvironmentAttributes.STAR_ANGLEPosition of the sun in degrees from east to west.static final EnvironmentAttributeSupplier<Float> EnvironmentAttributes.STAR_BRIGHTNESSBrightness of the stars.static final EnvironmentAttributeSupplier<Float> EnvironmentAttributes.SUN_ANGLEPosition of the sun in degrees from east to west.static final FriendlyColorSupplierEnvironmentAttributes.SUNRISE_SUNSET_COLORColor and intensity of sunrise and sunset.static final EnvironmentAttributeSupplier<Float> EnvironmentAttributes.SURFACE_SLIME_SPAWN_CHANCEChance of additional slime spawn on the surface in biomes in the #allows_surface_slime_spawns tag.static final EnvironmentAttributeSupplier<Float> EnvironmentAttributes.TURTLE_EGG_HATCH_CHANCEChance for a turtle egg to progress to its next hatching state on a random tick.static final EnvironmentAttributeSupplier<Activity> EnvironmentAttributes.VILLAGER_ACTIVITYControls the default AI activity of villagers.static final EnvironmentAttributeSupplier<Boolean> EnvironmentAttributes.WATER_EVAPORATESWhether water can be placed from a bucket, or by melting ice, or whether a wet sponge will dry out.static final FriendlyColorSupplierEnvironmentAttributes.WATER_FOG_COLORColor of the fog when underwater (also affected by time of day, weather, and potion effects)static final EnvironmentAttributeSupplier<Float> EnvironmentAttributes.WATER_FOG_END_DISTANCEDistance in blocks when the underwater fog reaches maximum density (also affected by how long the player has been underwater)static final EnvironmentAttributeSupplier<Float> EnvironmentAttributes.WATER_FOG_START_DISTANCEDistance in blocks from where the underwater fog starts to have an effect.Methods in dev.wyck.wrapper.environment.attribute with annotations of type AsOfModifier and TypeMethodDescriptionEnvironmentAttributeMap.Builder.attribute(EnvironmentAttributeSupplier<V> supplier, V value) Sets an attribute in the builder.EnvironmentAttributeMap.Builder.attribute(FriendlyColorSupplier supplier, String hex) Sets a color attribute in the builder using a hex string.EnvironmentAttributeMap.attributes()Returns the fully resolved attribute map.EnvironmentAttributeMap.Builder.build()Builds the WrappedEnvironmentAttributeMap.EnvironmentAttributeMap.builder()Creates a new Builder instance.static @Nullable EnvironmentAttributeSupplier<?> Returns the supplier registered under the given NMS attribute id (e.g.static @Nullable EnvironmentAttributeSupplier<?> Returns the supplier whose constant name matches (e.g.EnvironmentAttributeMap.Builder.clear()Removes all attributes from this builder.EnvironmentAttribute.defaultValue()Gets the default value of the environment attribute.booleanEnvironmentAttributeMap.empty()<V> @Nullable VEnvironmentAttributeMap.get(EnvironmentAttributeSupplier<V> supplier) Returns the value of the given attribute, or null if it is not present.EnvironmentAttributeSupplier.get()Gets the WrappedEnvironmentAttribute from the supplier.static Collection<String> EnvironmentAttributes.ids()All registered ids (excluding Unmapped).EnvironmentAttribute.key()Gets the key of the environment attribute.EnvironmentAttributeSupplier.key()Gets the key of the attribute.EnvironmentAttributeMap.Builder.merge(EnvironmentAttributeMap source) Adds all attributes from the given map.<U> UEnvironmentAttribute.minecraftDefaultValue()Gets the default Minecraft value of the environment attribute.<U> UEnvironmentAttribute.minecraftValue()Gets the underlying Minecraft value of the environment attribute.static <V> EnvironmentAttribute<V> EnvironmentAttribute.of(ResourceKey key) Gets an EnvironmentAttribute instance for the given key.static <V,U> EnvironmentAttribute <V> EnvironmentAttribute.of(ResourceKey key, @Nullable EnvironmentAttribute.Converter<V, U> converter) Gets an EnvironmentAttribute instance for the given key.static <V,U> EnvironmentAttribute <V> EnvironmentAttribute.of(ResourceKey key, @Nullable EnvironmentAttribute.Converter<V, U> converter, @Nullable V defaultValue) Gets an EnvironmentAttribute instance for the given key and default value.static <V> EnvironmentAttributeMapEnvironmentAttributeMap.of(EnvironmentAttribute<V>... attributes) Creates a new WrappedEnvironmentAttributeMap from the given attributes.static FriendlyColorSupplierEnvironmentAttribute.ofFriendlyColorSupplier(ResourceKey key) Gets a FriendlyColorSupplier instance for the given key.static <V> EnvironmentAttributeSupplier<V> EnvironmentAttribute.ofSupplier(ResourceKey key) Gets an EnvironmentAttributeSupplier instance for the given key.static <V,U> EnvironmentAttributeSupplier <V> EnvironmentAttribute.ofSupplier(ResourceKey key, @Nullable EnvironmentAttribute.Converter<V, U> converter) Gets an EnvironmentAttributeSupplier instance for the given key and default value.booleanEnvironmentAttribute.positional()If the attribute is positional.booleanEnvironmentAttribute.spatiallyInterpolated()If the attribute is spatially interpolated.booleanEnvironmentAttribute.syncable()If the client handles processing of this attribute.EnvironmentAttributeMap.toBuilder()Unboxes the value into a WrappedEnvironmentAttribute.@MonotonicNonNull VEnvironmentAttribute.value()Gets the value of the environment attribute.voidSets the value of the environment attribute.EnvironmentAttributeMap.values()Returns the wrapped attributes as a collection.static Collection<EnvironmentAttributeSupplier<?>> EnvironmentAttributes.values()All registered suppliers (excluding Unmapped).EnvironmentAttributeMap.with(EnvironmentAttributeSupplier<V> supplier, @Nullable V value) Creates a new WrappedEnvironmentAttributeMap with the given attribute added.EnvironmentAttributeMap.with(FriendlyColorSupplier supplier, @Nullable String hex) Creates a new WrappedEnvironmentAttributeMap with the given color attribute added.Constructors in dev.wyck.wrapper.environment.attribute with annotations of type AsOfModifierConstructorDescriptionEnvironmentAttributeMap(Map<ResourceKey, EnvironmentAttribute<?>> attributes) EnvironmentAttributeMap(Map<ResourceKey, EnvironmentAttribute<?>> attributes, List<EnvironmentAttributeMap.Pending<?>> pending) Creates an instance of aEnvironmentAttributeMaprecord class.EnvironmentAttributeSupplier(EnvironmentAttribute<V> environmentAttribute) Creates a new WrappedEnvironmentAttributeSupplier with the given WrappedEnvironmentAttribute.FriendlyColorSupplier(EnvironmentAttribute<Integer> environmentAttribute) -
Uses of AsOf in dev.wyck.wrapper.environment.particle
Classes in dev.wyck.wrapper.environment.particle with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceA wrapper for ambient particles in a biome, including their type, probability, and optional data.static final classBuilder for creating AmbientParticle instances.final recordAn abstraction ofList<AmbientParticle>from Minecraft.static classA builder for creating ParticleCatalog instances.interfaceAn interface for particle data that can be applied to a specific particle type.interfaceOpaque handle to NMS ParticleOptions.interfaceA factory for creating particle options handles.interfaceOpaque handle to a particle type.enumAn enum that wraps around Minecraft's ParticleTypes, providing additional metadata and functionality.Methods in dev.wyck.wrapper.environment.particle with annotations of type AsOfModifier and TypeMethodDescriptionParticleData.apply(ParticleType particleType) Applies the particle data to the given particle type and returns the corresponding ParticleOptions.ParticleOptionsFactory.block(ParticleType type, Material material) Creates a particle options handle for a block particle with the specified material.AmbientParticle.Builder.build()Builds the AmbientParticle instance.ParticleCatalog.Builder.build()Builds the ParticleCatalog.static AmbientParticle.BuilderAmbientParticle.builder()Creates a new AmbientParticle builder.static ParticleCatalog.BuilderParticleCatalog.builder()Creates a new ParticleCatalog builder.static @Nullable ParticleTypesReturns the constant whose namespaced key matches (e.g.ParticleCatalog.Builder.clear()Clears the catalog.ParticleOptionsFactory.color(ParticleType type, int rgb) Creates a particle options handle for a color particle with the specified RGB color.ParticleCatalog.Builder.complex(ParticleTypes particleType, float probability, ParticleData data) Adds a complex particle to the catalog.AmbientParticle.Builder.data(ParticleData data) Sets the particle data.ParticleOptionsFactory.dust(int rgb, float size) Creates a particle options handle for a dust particle with the specified RGB color and size.ParticleOptionsFactory.dustTransition(int fromRgb, int toRgb, float size) Creates a particle options handle for a dust transition particle with the specified RGB color and size.@Nullable Class<? extends ParticleData> ParticleTypes.getParticleDataClass()booleanParticleTypes.isSimple()ParticleOptionsFactory.item(ParticleType type, ItemStack itemStack) Creates a particle options handle for an item particle with the specified item stack.ParticleCatalog.Builder.merge(ParticleCatalog source) Adds all particles from another ParticleCatalog to this one.static AmbientParticleAmbientParticle.of(ParticleTypes ambientParticle, float probability) Creates a new AmbientParticle instance with no particle data.static AmbientParticleAmbientParticle.of(ParticleTypes ambientParticle, float probability, @Nullable ParticleData particleData) Creates a new AmbientParticle instance.static ParticleOptionsParticleOptions.of(ParticleTypes type) Creates a new ParticleOptions instance.static ParticleOptionsParticleOptions.of(ParticleTypes type, @Nullable ParticleData data) Creates a new ParticleOptions instance.static ParticleCatalogParticleCatalog.ofComplex(ParticleTypes particleType, float probability, ParticleData data) Creates a ParticleCatalog with a single complex particle.static ParticleCatalogParticleCatalog.ofSimple(ParticleTypes particleType, float probability) Creates a ParticleCatalog with a single complex particle.static intParses a hexadecimal color string and returns its integer representation.ParticleCatalog.Builder.particle(ParticleTypes particleType, float probability) Adds a particle to the catalog.ParticleCatalog.Builder.particle(ParticleTypes particleType, float probability, @Nullable ParticleData data) Adds a particle to the catalog.AmbientParticle.particleData()Gets the particle data.default ParticleOptionsAmbientParticle.particleOptions()Delegates the wrapped ambient particle to a Minecraft ParticleOptions.ParticleTypes.particleType()Gets a version-agnostic handle to this particle type, resolved on first access via the registered factory and cached.ParticleOptionsFactory.power(ParticleType type, float power) Creates a particle options handle for a power particle with the specified power level.AmbientParticle.Builder.probability(float probability) Sets the probability of the particle.floatAmbientParticle.probability()Gets the probability of this particle being spawned.ParticleTypes.resourceKey()The resource key of this particle.ParticleOptionsFactory.sculkCharge(float roll) Creates a particle options handle for a sculk charge particle with the specified roll.ParticleCatalog.Builder.simple(ParticleTypes particleType, float probability) Adds a simple particle to the catalog.ParticleOptionsFactory.simple(ParticleType type) Creates a particle options handle for a simple particle with the specified particle type.ParticleOptionsFactory.spell(ParticleType type, int rgb, float power) Creates a particle options handle for a spell particle with the specified particle type, RGB color, and power.default AmbientParticle.BuilderAmbientParticle.toBuilder()Converts this AmbientParticle to a Builder instance.ParticleCatalog.toBuilder()Converts this ParticleCatalog to a Builder.Creates a particle options handle for a trail particle with the specified target location, RGB color, and duration.ParticleTypes.translator()AmbientParticle.Builder.type(ParticleTypes type) Sets the particle type.AmbientParticle.type()Gets the particle type.Retrieves a particle type handle by its key.ParticleOptionsFactory.vibration(Vibration.Destination destination, int arrivalInTicks) Creates a particle options handle for a vibration particle with the specified destination and arrival time.ParticleCatalog.with(ParticleTypes type, float probability) Creates a new ParticleCatalog with the specified particle added.<T extends ParticleData>
ParticleCatalogParticleCatalog.with(ParticleTypes type, float probability, @Nullable T data) Creates a new ParticleCatalog with the specified particle added.Constructors in dev.wyck.wrapper.environment.particle with annotations of type AsOfModifierConstructorDescriptionParticleCatalog(List<AmbientParticle> particles) Creates an instance of aParticleCatalogrecord class. -
Uses of AsOf in dev.wyck.wrapper.environment.particle.options
Classes in dev.wyck.wrapper.environment.particle.options with annotations of type AsOfModifier and TypeClassDescriptionfinal recordParticle data for particles that require a block type.final recordParticle data for particles that require a color.final recordParticle data for dust particles.final recordParticle data for dust transition particles.final recordParticle data for item particles.final recordParticle data for power particles.final recordParticle data for sculk charge particles.final recordParticle data for spell particles.final recordParticle data for trail particles.final recordParticle data for vibration particles.Methods in dev.wyck.wrapper.environment.particle.options with annotations of type AsOfModifier and TypeMethodDescriptionBlockParticle.apply(ParticleType particleType) ColorParticle.apply(ParticleType particleType) DustParticle.apply(ParticleType particleType) DustTransitionParticle.apply(ParticleType particleType) ItemParticle.apply(ParticleType particleType) PowerParticle.apply(ParticleType particleType) SculkChargeParticle.apply(ParticleType particleType) SpellParticle.apply(ParticleType particleType) TrailParticle.apply(ParticleType particleType) VibrationParticle.apply(ParticleType particleType) static BlockParticlestatic ColorParticlestatic DustParticlestatic DustParticlestatic DustTransitionParticlestatic DustTransitionParticlestatic ItemParticlestatic ItemParticlestatic PowerParticlePowerParticle.of(float power) static SculkChargeParticleSculkChargeParticle.of(float roll) static SpellParticlestatic SpellParticlestatic TrailParticlestatic VibrationParticleVibrationParticle.of(Vibration.Destination destination, int arrivalInTicks) -
Uses of AsOf in dev.wyck.wrapper.environment.sounds
Classes in dev.wyck.wrapper.environment.sounds with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceWrapper for AmbientAdditionsSettings.static final classBuilder for ambient additions settings records.interfacestatic final classCreates a new ambient mood settings record builder.interfaceWraps a Minecraft AmbientSounds.static final classA builder for ambient sounds.interfaceWraps a Minecraft BackgroundMusic.static final classBuilder for creating background music records.interfaceWraps the Music environment attribute's music record.static final classBuilder for creating music records.interfaceWraps a Minecraft SoundEvent.final classAuto-generated.Fields in dev.wyck.wrapper.environment.sounds with annotations of type AsOfModifier and TypeFieldDescriptionstatic final SoundEventSoundEvents.ALLAY_AMBIENT_WITH_ITEMstatic final SoundEventSoundEvents.ALLAY_AMBIENT_WITHOUT_ITEMstatic final SoundEventSoundEvents.ALLAY_DEATHstatic final SoundEventSoundEvents.ALLAY_HURTstatic final SoundEventSoundEvents.ALLAY_ITEM_GIVENstatic final SoundEventSoundEvents.ALLAY_ITEM_TAKENstatic final SoundEventSoundEvents.ALLAY_THROWstatic final SoundEventSoundEvents.AMBIENT_BASALT_DELTAS_ADDITIONSstatic final SoundEventSoundEvents.AMBIENT_BASALT_DELTAS_LOOPstatic final SoundEventSoundEvents.AMBIENT_BASALT_DELTAS_MOODstatic final SoundEventSoundEvents.AMBIENT_CAVEstatic final SoundEventSoundEvents.AMBIENT_CRIMSON_FOREST_ADDITIONSstatic final SoundEventSoundEvents.AMBIENT_CRIMSON_FOREST_LOOPstatic final SoundEventSoundEvents.AMBIENT_CRIMSON_FOREST_MOODstatic final SoundEventSoundEvents.AMBIENT_NETHER_WASTES_ADDITIONSstatic final SoundEventSoundEvents.AMBIENT_NETHER_WASTES_LOOPstatic final SoundEventSoundEvents.AMBIENT_NETHER_WASTES_MOODstatic final SoundEventSoundEvents.AMBIENT_SOUL_SAND_VALLEY_ADDITIONSstatic final SoundEventSoundEvents.AMBIENT_SOUL_SAND_VALLEY_LOOPstatic final SoundEventSoundEvents.AMBIENT_SOUL_SAND_VALLEY_MOODstatic final SoundEventSoundEvents.AMBIENT_UNDERWATER_ENTERstatic final SoundEventSoundEvents.AMBIENT_UNDERWATER_EXITstatic final SoundEventSoundEvents.AMBIENT_UNDERWATER_LOOPstatic final SoundEventSoundEvents.AMBIENT_UNDERWATER_LOOP_ADDITIONSstatic final SoundEventSoundEvents.AMBIENT_UNDERWATER_LOOP_ADDITIONS_RAREstatic final SoundEventSoundEvents.AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RAREstatic final SoundEventSoundEvents.AMBIENT_WARPED_FOREST_ADDITIONSstatic final SoundEventSoundEvents.AMBIENT_WARPED_FOREST_LOOPstatic final SoundEventSoundEvents.AMBIENT_WARPED_FOREST_MOODstatic final SoundEventSoundEvents.AMETHYST_BLOCK_BREAKstatic final SoundEventSoundEvents.AMETHYST_BLOCK_CHIMEstatic final SoundEventSoundEvents.AMETHYST_BLOCK_FALLstatic final SoundEventSoundEvents.AMETHYST_BLOCK_HITstatic final SoundEventSoundEvents.AMETHYST_BLOCK_PLACEstatic final SoundEventSoundEvents.AMETHYST_BLOCK_RESONATEstatic final SoundEventSoundEvents.AMETHYST_BLOCK_STEPstatic final SoundEventSoundEvents.AMETHYST_CLUSTER_BREAKstatic final SoundEventSoundEvents.AMETHYST_CLUSTER_FALLstatic final SoundEventSoundEvents.AMETHYST_CLUSTER_HITstatic final SoundEventSoundEvents.AMETHYST_CLUSTER_PLACEstatic final SoundEventSoundEvents.AMETHYST_CLUSTER_STEPstatic final SoundEventSoundEvents.ANCIENT_DEBRIS_BREAKstatic final SoundEventSoundEvents.ANCIENT_DEBRIS_FALLstatic final SoundEventSoundEvents.ANCIENT_DEBRIS_HITstatic final SoundEventSoundEvents.ANCIENT_DEBRIS_PLACEstatic final SoundEventSoundEvents.ANCIENT_DEBRIS_STEPstatic final SoundEventSoundEvents.ANVIL_BREAKstatic final SoundEventSoundEvents.ANVIL_DESTROYstatic final SoundEventSoundEvents.ANVIL_FALLstatic final SoundEventSoundEvents.ANVIL_HITstatic final SoundEventSoundEvents.ANVIL_LANDstatic final SoundEventSoundEvents.ANVIL_PLACEstatic final SoundEventSoundEvents.ANVIL_STEPstatic final SoundEventSoundEvents.ANVIL_USEstatic final SoundEventSoundEvents.APPLY_EFFECT_BAD_OMENstatic final SoundEventSoundEvents.APPLY_EFFECT_RAID_OMENstatic final SoundEventSoundEvents.APPLY_EFFECT_TRIAL_OMENstatic final SoundEventSoundEvents.ARMADILLO_AMBIENTstatic final SoundEventSoundEvents.ARMADILLO_BRUSHstatic final SoundEventSoundEvents.ARMADILLO_DEATHstatic final SoundEventSoundEvents.ARMADILLO_EATstatic final SoundEventSoundEvents.ARMADILLO_HURTstatic final SoundEventSoundEvents.ARMADILLO_HURT_REDUCEDstatic final SoundEventSoundEvents.ARMADILLO_LANDstatic final SoundEventSoundEvents.ARMADILLO_PEEKstatic final SoundEventSoundEvents.ARMADILLO_ROLLstatic final SoundEventSoundEvents.ARMADILLO_SCUTE_DROPstatic final SoundEventSoundEvents.ARMADILLO_STEPstatic final SoundEventSoundEvents.ARMADILLO_UNROLL_FINISHstatic final SoundEventSoundEvents.ARMADILLO_UNROLL_STARTstatic final SoundEventSoundEvents.ARMOR_EQUIP_CHAINstatic final SoundEventSoundEvents.ARMOR_EQUIP_COPPERstatic final SoundEventSoundEvents.ARMOR_EQUIP_DIAMONDstatic final SoundEventSoundEvents.ARMOR_EQUIP_ELYTRAstatic final SoundEventSoundEvents.ARMOR_EQUIP_GENERICstatic final SoundEventSoundEvents.ARMOR_EQUIP_GOLDstatic final SoundEventSoundEvents.ARMOR_EQUIP_IRONstatic final SoundEventSoundEvents.ARMOR_EQUIP_LEATHERstatic final SoundEventSoundEvents.ARMOR_EQUIP_NAUTILUSstatic final SoundEventSoundEvents.ARMOR_EQUIP_NETHERITEstatic final SoundEventSoundEvents.ARMOR_EQUIP_TURTLEstatic final SoundEventSoundEvents.ARMOR_EQUIP_WOLFstatic final SoundEventSoundEvents.ARMOR_STAND_BREAKstatic final SoundEventSoundEvents.ARMOR_STAND_FALLstatic final SoundEventSoundEvents.ARMOR_STAND_HITstatic final SoundEventSoundEvents.ARMOR_STAND_PLACEstatic final SoundEventSoundEvents.ARMOR_UNEQUIP_NAUTILUSstatic final SoundEventSoundEvents.ARMOR_UNEQUIP_WOLFstatic final SoundEventSoundEvents.ARROW_HITstatic final SoundEventSoundEvents.ARROW_HIT_PLAYERstatic final SoundEventSoundEvents.ARROW_SHOOTstatic final SoundEventSoundEvents.AXE_SCRAPEstatic final SoundEventSoundEvents.AXE_STRIPstatic final SoundEventSoundEvents.AXE_WAX_OFFstatic final SoundEventSoundEvents.AXOLOTL_ATTACKstatic final SoundEventSoundEvents.AXOLOTL_DEATHstatic final SoundEventSoundEvents.AXOLOTL_HURTstatic final SoundEventSoundEvents.AXOLOTL_IDLE_AIRstatic final SoundEventSoundEvents.AXOLOTL_IDLE_WATERstatic final SoundEventSoundEvents.AXOLOTL_SPLASHstatic final SoundEventSoundEvents.AXOLOTL_SWIMstatic final SoundEventSoundEvents.AZALEA_BREAKstatic final SoundEventSoundEvents.AZALEA_FALLstatic final SoundEventSoundEvents.AZALEA_HITstatic final SoundEventSoundEvents.AZALEA_LEAVES_BREAKstatic final SoundEventSoundEvents.AZALEA_LEAVES_FALLstatic final SoundEventSoundEvents.AZALEA_LEAVES_HITstatic final SoundEventSoundEvents.AZALEA_LEAVES_PLACEstatic final SoundEventSoundEvents.AZALEA_LEAVES_STEPstatic final SoundEventSoundEvents.AZALEA_PLACEstatic final SoundEventSoundEvents.AZALEA_STEPstatic final SoundEventSoundEvents.BABY_NAUTILUS_AMBIENTstatic final SoundEventSoundEvents.BABY_NAUTILUS_AMBIENT_ON_LANDstatic final SoundEventSoundEvents.BABY_NAUTILUS_DEATHstatic final SoundEventSoundEvents.BABY_NAUTILUS_DEATH_ON_LANDstatic final SoundEventSoundEvents.BABY_NAUTILUS_EATstatic final SoundEventSoundEvents.BABY_NAUTILUS_HURTstatic final SoundEventSoundEvents.BABY_NAUTILUS_HURT_ON_LANDstatic final SoundEventSoundEvents.BABY_NAUTILUS_SWIMstatic final SoundEventSoundEvents.BAMBOO_BREAKstatic final SoundEventSoundEvents.BAMBOO_FALLstatic final SoundEventSoundEvents.BAMBOO_HITstatic final SoundEventSoundEvents.BAMBOO_PLACEstatic final SoundEventSoundEvents.BAMBOO_SAPLING_BREAKstatic final SoundEventSoundEvents.BAMBOO_SAPLING_HITstatic final SoundEventSoundEvents.BAMBOO_SAPLING_PLACEstatic final SoundEventSoundEvents.BAMBOO_STEPstatic final SoundEventSoundEvents.BAMBOO_WOOD_BREAKstatic final SoundEventSoundEvents.BAMBOO_WOOD_BUTTON_CLICK_OFFstatic final SoundEventSoundEvents.BAMBOO_WOOD_BUTTON_CLICK_ONstatic final SoundEventSoundEvents.BAMBOO_WOOD_DOOR_CLOSEstatic final SoundEventSoundEvents.BAMBOO_WOOD_DOOR_OPENstatic final SoundEventSoundEvents.BAMBOO_WOOD_FALLstatic final SoundEventSoundEvents.BAMBOO_WOOD_FENCE_GATE_CLOSEstatic final SoundEventSoundEvents.BAMBOO_WOOD_FENCE_GATE_OPENstatic final SoundEventSoundEvents.BAMBOO_WOOD_HANGING_SIGN_BREAKstatic final SoundEventSoundEvents.BAMBOO_WOOD_HANGING_SIGN_FALLstatic final SoundEventSoundEvents.BAMBOO_WOOD_HANGING_SIGN_HITstatic final SoundEventSoundEvents.BAMBOO_WOOD_HANGING_SIGN_PLACEstatic final SoundEventSoundEvents.BAMBOO_WOOD_HANGING_SIGN_STEPstatic final SoundEventSoundEvents.BAMBOO_WOOD_HITstatic final SoundEventSoundEvents.BAMBOO_WOOD_PLACEstatic final SoundEventSoundEvents.BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFFstatic final SoundEventSoundEvents.BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ONstatic final SoundEventSoundEvents.BAMBOO_WOOD_STEPstatic final SoundEventSoundEvents.BAMBOO_WOOD_TRAPDOOR_CLOSEstatic final SoundEventSoundEvents.BAMBOO_WOOD_TRAPDOOR_OPENstatic final SoundEventSoundEvents.BARREL_CLOSEstatic final SoundEventSoundEvents.BARREL_OPENstatic final SoundEventSoundEvents.BASALT_BREAKstatic final SoundEventSoundEvents.BASALT_FALLstatic final SoundEventSoundEvents.BASALT_HITstatic final SoundEventSoundEvents.BASALT_PLACEstatic final SoundEventSoundEvents.BASALT_STEPstatic final SoundEventSoundEvents.BAT_AMBIENTstatic final SoundEventSoundEvents.BAT_DEATHstatic final SoundEventSoundEvents.BAT_HURTstatic final SoundEventSoundEvents.BAT_LOOPstatic final SoundEventSoundEvents.BAT_TAKEOFFstatic final SoundEventSoundEvents.BEACON_ACTIVATEstatic final SoundEventSoundEvents.BEACON_AMBIENTstatic final SoundEventSoundEvents.BEACON_DEACTIVATEstatic final SoundEventSoundEvents.BEACON_POWER_SELECTstatic final SoundEventSoundEvents.BEE_DEATHstatic final SoundEventSoundEvents.BEE_HURTstatic final SoundEventSoundEvents.BEE_LOOPstatic final SoundEventSoundEvents.BEE_LOOP_AGGRESSIVEstatic final SoundEventSoundEvents.BEE_POLLINATEstatic final SoundEventSoundEvents.BEE_STINGstatic final SoundEventSoundEvents.BEEHIVE_DRIPstatic final SoundEventSoundEvents.BEEHIVE_ENTERstatic final SoundEventSoundEvents.BEEHIVE_EXITstatic final SoundEventSoundEvents.BEEHIVE_SHEARstatic final SoundEventSoundEvents.BEEHIVE_WORKstatic final SoundEventSoundEvents.BELL_BLOCKstatic final SoundEventSoundEvents.BELL_RESONATEstatic final SoundEventSoundEvents.BIG_DRIPLEAF_BREAKstatic final SoundEventSoundEvents.BIG_DRIPLEAF_FALLstatic final SoundEventSoundEvents.BIG_DRIPLEAF_HITstatic final SoundEventSoundEvents.BIG_DRIPLEAF_PLACEstatic final SoundEventSoundEvents.BIG_DRIPLEAF_STEPstatic final SoundEventSoundEvents.BIG_DRIPLEAF_TILT_DOWNstatic final SoundEventSoundEvents.BIG_DRIPLEAF_TILT_UPstatic final SoundEventSoundEvents.BLASTFURNACE_FIRE_CRACKLEstatic final SoundEventSoundEvents.BLAZE_AMBIENTstatic final SoundEventSoundEvents.BLAZE_BURNstatic final SoundEventSoundEvents.BLAZE_DEATHstatic final SoundEventSoundEvents.BLAZE_HURTstatic final SoundEventSoundEvents.BLAZE_SHOOTstatic final SoundEventSoundEvents.BOAT_PADDLE_LANDstatic final SoundEventSoundEvents.BOAT_PADDLE_WATERstatic final SoundEventSoundEvents.BOGGED_AMBIENTstatic final SoundEventSoundEvents.BOGGED_DEATHstatic final SoundEventSoundEvents.BOGGED_HURTstatic final SoundEventSoundEvents.BOGGED_SHEARstatic final SoundEventSoundEvents.BOGGED_STEPstatic final SoundEventSoundEvents.BONE_BLOCK_BREAKstatic final SoundEventSoundEvents.BONE_BLOCK_FALLstatic final SoundEventSoundEvents.BONE_BLOCK_HITstatic final SoundEventSoundEvents.BONE_BLOCK_PLACEstatic final SoundEventSoundEvents.BONE_BLOCK_STEPstatic final SoundEventSoundEvents.BONE_MEAL_USEstatic final SoundEventSoundEvents.BOOK_PAGE_TURNstatic final SoundEventSoundEvents.BOOK_PUTstatic final SoundEventSoundEvents.BOTTLE_EMPTYstatic final SoundEventSoundEvents.BOTTLE_FILLstatic final SoundEventSoundEvents.BOTTLE_FILL_DRAGONBREATHstatic final SoundEventSoundEvents.BREEZE_CHARGEstatic final SoundEventSoundEvents.BREEZE_DEATHstatic final SoundEventSoundEvents.BREEZE_DEFLECTstatic final SoundEventSoundEvents.BREEZE_HURTstatic final SoundEventSoundEvents.BREEZE_IDLE_AIRstatic final SoundEventSoundEvents.BREEZE_IDLE_GROUNDstatic final SoundEventSoundEvents.BREEZE_INHALEstatic final SoundEventSoundEvents.BREEZE_JUMPstatic final SoundEventSoundEvents.BREEZE_LANDstatic final SoundEventSoundEvents.BREEZE_SHOOTstatic final SoundEventSoundEvents.BREEZE_SLIDEstatic final SoundEventSoundEvents.BREEZE_WHIRLstatic final SoundEventSoundEvents.BREEZE_WIND_CHARGE_BURSTstatic final SoundEventSoundEvents.BREWING_STAND_BREWstatic final SoundEventSoundEvents.BRUSH_GENERICstatic final SoundEventSoundEvents.BRUSH_GRAVELstatic final SoundEventSoundEvents.BRUSH_GRAVEL_COMPLETEDstatic final SoundEventSoundEvents.BRUSH_SANDstatic final SoundEventSoundEvents.BRUSH_SAND_COMPLETEDstatic final SoundEventSoundEvents.BUBBLE_COLUMN_BUBBLE_POPstatic final SoundEventSoundEvents.BUBBLE_COLUMN_UPWARDS_AMBIENTstatic final SoundEventSoundEvents.BUBBLE_COLUMN_UPWARDS_INSIDEstatic final SoundEventSoundEvents.BUBBLE_COLUMN_WHIRLPOOL_AMBIENTstatic final SoundEventSoundEvents.BUBBLE_COLUMN_WHIRLPOOL_INSIDEstatic final SoundEventSoundEvents.BUBBLE_POPstatic final SoundEventSoundEvents.BUCKET_EMPTYstatic final SoundEventSoundEvents.BUCKET_EMPTY_AXOLOTLstatic final SoundEventSoundEvents.BUCKET_EMPTY_FISHstatic final SoundEventSoundEvents.BUCKET_EMPTY_LAVAstatic final SoundEventSoundEvents.BUCKET_EMPTY_POWDER_SNOWstatic final SoundEventSoundEvents.BUCKET_EMPTY_SULFUR_CUBEstatic final SoundEventSoundEvents.BUCKET_EMPTY_TADPOLEstatic final SoundEventSoundEvents.BUCKET_FILLstatic final SoundEventSoundEvents.BUCKET_FILL_AXOLOTLstatic final SoundEventSoundEvents.BUCKET_FILL_FISHstatic final SoundEventSoundEvents.BUCKET_FILL_LAVAstatic final SoundEventSoundEvents.BUCKET_FILL_POWDER_SNOWstatic final SoundEventSoundEvents.BUCKET_FILL_SULFUR_CUBEstatic final SoundEventSoundEvents.BUCKET_FILL_TADPOLEstatic final SoundEventSoundEvents.BUNDLE_DROP_CONTENTSstatic final SoundEventSoundEvents.BUNDLE_INSERTstatic final SoundEventSoundEvents.BUNDLE_INSERT_FAILstatic final SoundEventSoundEvents.BUNDLE_REMOVE_ONEstatic final SoundEventSoundEvents.CACTUS_FLOWER_BREAKstatic final SoundEventSoundEvents.CACTUS_FLOWER_PLACEstatic final SoundEventSoundEvents.CAKE_ADD_CANDLEstatic final SoundEventSoundEvents.CALCITE_BREAKstatic final SoundEventSoundEvents.CALCITE_FALLstatic final SoundEventSoundEvents.CALCITE_HITstatic final SoundEventSoundEvents.CALCITE_PLACEstatic final SoundEventSoundEvents.CALCITE_STEPstatic final SoundEventSoundEvents.CAMEL_AMBIENTstatic final SoundEventSoundEvents.CAMEL_DASHstatic final SoundEventSoundEvents.CAMEL_DASH_READYstatic final SoundEventSoundEvents.CAMEL_DEATHstatic final SoundEventSoundEvents.CAMEL_EATstatic final SoundEventSoundEvents.CAMEL_HURTstatic final SoundEventSoundEvents.CAMEL_HUSK_AMBIENTstatic final SoundEventSoundEvents.CAMEL_HUSK_DASHstatic final SoundEventSoundEvents.CAMEL_HUSK_DASH_READYstatic final SoundEventSoundEvents.CAMEL_HUSK_DEATHstatic final SoundEventSoundEvents.CAMEL_HUSK_EATstatic final SoundEventSoundEvents.CAMEL_HUSK_HURTstatic final SoundEventSoundEvents.CAMEL_HUSK_SADDLEstatic final SoundEventSoundEvents.CAMEL_HUSK_SITstatic final SoundEventSoundEvents.CAMEL_HUSK_STANDstatic final SoundEventSoundEvents.CAMEL_HUSK_STEPstatic final SoundEventSoundEvents.CAMEL_HUSK_STEP_SANDstatic final SoundEventSoundEvents.CAMEL_SADDLEstatic final SoundEventSoundEvents.CAMEL_SITstatic final SoundEventSoundEvents.CAMEL_STANDstatic final SoundEventSoundEvents.CAMEL_STEPstatic final SoundEventSoundEvents.CAMEL_STEP_SANDstatic final SoundEventSoundEvents.CAMPFIRE_CRACKLEstatic final SoundEventSoundEvents.CANDLE_AMBIENTstatic final SoundEventSoundEvents.CANDLE_BREAKstatic final SoundEventSoundEvents.CANDLE_EXTINGUISHstatic final SoundEventSoundEvents.CANDLE_FALLstatic final SoundEventSoundEvents.CANDLE_HITstatic final SoundEventSoundEvents.CANDLE_PLACEstatic final SoundEventSoundEvents.CANDLE_STEPstatic final SoundEventSoundEvents.CAT_AMBIENT_BABYstatic final SoundEventSoundEvents.CAT_BEG_FOR_FOOD_BABYstatic final SoundEventSoundEvents.CAT_DEATH_BABYstatic final SoundEventSoundEvents.CAT_EAT_BABYstatic final SoundEventSoundEvents.CAT_HISS_BABYstatic final SoundEventSoundEvents.CAT_HURT_BABYstatic final SoundEventSoundEvents.CAT_PURR_BABYstatic final SoundEventSoundEvents.CAT_PURREOW_BABYstatic final SoundEventSoundEvents.CAT_STRAY_AMBIENT_BABYstatic final SoundEventSoundEvents.CAVE_VINES_BREAKstatic final SoundEventSoundEvents.CAVE_VINES_FALLstatic final SoundEventSoundEvents.CAVE_VINES_HITstatic final SoundEventSoundEvents.CAVE_VINES_PICK_BERRIESstatic final SoundEventSoundEvents.CAVE_VINES_PLACEstatic final SoundEventSoundEvents.CAVE_VINES_STEPstatic final SoundEventSoundEvents.CHAIN_BREAKstatic final SoundEventSoundEvents.CHAIN_FALLstatic final SoundEventSoundEvents.CHAIN_HITstatic final SoundEventSoundEvents.CHAIN_PLACEstatic final SoundEventSoundEvents.CHAIN_STEPstatic final SoundEventSoundEvents.CHERRY_LEAVES_BREAKstatic final SoundEventSoundEvents.CHERRY_LEAVES_FALLstatic final SoundEventSoundEvents.CHERRY_LEAVES_HITstatic final SoundEventSoundEvents.CHERRY_LEAVES_PLACEstatic final SoundEventSoundEvents.CHERRY_LEAVES_STEPstatic final SoundEventSoundEvents.CHERRY_SAPLING_BREAKstatic final SoundEventSoundEvents.CHERRY_SAPLING_FALLstatic final SoundEventSoundEvents.CHERRY_SAPLING_HITstatic final SoundEventSoundEvents.CHERRY_SAPLING_PLACEstatic final SoundEventSoundEvents.CHERRY_SAPLING_STEPstatic final SoundEventSoundEvents.CHERRY_WOOD_BREAKstatic final SoundEventSoundEvents.CHERRY_WOOD_BUTTON_CLICK_OFFstatic final SoundEventSoundEvents.CHERRY_WOOD_BUTTON_CLICK_ONstatic final SoundEventSoundEvents.CHERRY_WOOD_DOOR_CLOSEstatic final SoundEventSoundEvents.CHERRY_WOOD_DOOR_OPENstatic final SoundEventSoundEvents.CHERRY_WOOD_FALLstatic final SoundEventSoundEvents.CHERRY_WOOD_FENCE_GATE_CLOSEstatic final SoundEventSoundEvents.CHERRY_WOOD_FENCE_GATE_OPENstatic final SoundEventSoundEvents.CHERRY_WOOD_HANGING_SIGN_BREAKstatic final SoundEventSoundEvents.CHERRY_WOOD_HANGING_SIGN_FALLstatic final SoundEventSoundEvents.CHERRY_WOOD_HANGING_SIGN_HITstatic final SoundEventSoundEvents.CHERRY_WOOD_HANGING_SIGN_PLACEstatic final SoundEventSoundEvents.CHERRY_WOOD_HANGING_SIGN_STEPstatic final SoundEventSoundEvents.CHERRY_WOOD_HITstatic final SoundEventSoundEvents.CHERRY_WOOD_PLACEstatic final SoundEventSoundEvents.CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFFstatic final SoundEventSoundEvents.CHERRY_WOOD_PRESSURE_PLATE_CLICK_ONstatic final SoundEventSoundEvents.CHERRY_WOOD_STEPstatic final SoundEventSoundEvents.CHERRY_WOOD_TRAPDOOR_CLOSEstatic final SoundEventSoundEvents.CHERRY_WOOD_TRAPDOOR_OPENstatic final SoundEventSoundEvents.CHEST_CLOSEstatic final SoundEventSoundEvents.CHEST_LOCKEDstatic final SoundEventSoundEvents.CHEST_OPENstatic final SoundEventSoundEvents.CHICKEN_AMBIENT_BABYstatic final SoundEventSoundEvents.CHICKEN_DEATH_BABYstatic final SoundEventSoundEvents.CHICKEN_EGGstatic final SoundEventSoundEvents.CHICKEN_HURT_BABYstatic final SoundEventSoundEvents.CHICKEN_STEPstatic final SoundEventSoundEvents.CHICKEN_STEP_BABYstatic final SoundEventSoundEvents.CHISELED_BOOKSHELF_BREAKstatic final SoundEventSoundEvents.CHISELED_BOOKSHELF_FALLstatic final SoundEventSoundEvents.CHISELED_BOOKSHELF_HITstatic final SoundEventSoundEvents.CHISELED_BOOKSHELF_INSERTstatic final SoundEventSoundEvents.CHISELED_BOOKSHELF_INSERT_ENCHANTEDstatic final SoundEventSoundEvents.CHISELED_BOOKSHELF_PICKUPstatic final SoundEventSoundEvents.CHISELED_BOOKSHELF_PICKUP_ENCHANTEDstatic final SoundEventSoundEvents.CHISELED_BOOKSHELF_PLACEstatic final SoundEventSoundEvents.CHISELED_BOOKSHELF_STEPstatic final SoundEventSoundEvents.CHORUS_FLOWER_DEATHstatic final SoundEventSoundEvents.CHORUS_FLOWER_GROWstatic final SoundEventSoundEvents.CHORUS_FRUIT_TELEPORTstatic final SoundEventSoundEvents.CINNABAR_BREAKstatic final SoundEventSoundEvents.CINNABAR_FALLstatic final SoundEventSoundEvents.CINNABAR_HITstatic final SoundEventSoundEvents.CINNABAR_PLACEstatic final SoundEventSoundEvents.CINNABAR_STEPstatic final SoundEventSoundEvents.COBWEB_BREAKstatic final SoundEventSoundEvents.COBWEB_FALLstatic final SoundEventSoundEvents.COBWEB_HITstatic final SoundEventSoundEvents.COBWEB_PLACEstatic final SoundEventSoundEvents.COBWEB_STEPstatic final SoundEventSoundEvents.COD_AMBIENTstatic final SoundEventSoundEvents.COD_DEATHstatic final SoundEventSoundEvents.COD_FLOPstatic final SoundEventSoundEvents.COD_HURTstatic final SoundEventSoundEvents.COMPARATOR_CLICKstatic final SoundEventSoundEvents.COMPOSTER_EMPTYstatic final SoundEventSoundEvents.COMPOSTER_FILLstatic final SoundEventSoundEvents.COMPOSTER_FILL_SUCCESSstatic final SoundEventSoundEvents.COMPOSTER_READYstatic final SoundEventSoundEvents.CONDUIT_ACTIVATEstatic final SoundEventSoundEvents.CONDUIT_AMBIENTstatic final SoundEventSoundEvents.CONDUIT_AMBIENT_SHORTstatic final SoundEventSoundEvents.CONDUIT_ATTACK_TARGETstatic final SoundEventSoundEvents.CONDUIT_DEACTIVATEstatic final SoundEventSoundEvents.COPPER_BREAKstatic final SoundEventSoundEvents.COPPER_BULB_BREAKstatic final SoundEventSoundEvents.COPPER_BULB_FALLstatic final SoundEventSoundEvents.COPPER_BULB_HITstatic final SoundEventSoundEvents.COPPER_BULB_PLACEstatic final SoundEventSoundEvents.COPPER_BULB_STEPstatic final SoundEventSoundEvents.COPPER_BULB_TURN_OFFstatic final SoundEventSoundEvents.COPPER_BULB_TURN_ONstatic final SoundEventSoundEvents.COPPER_CHEST_CLOSEstatic final SoundEventSoundEvents.COPPER_CHEST_OPENstatic final SoundEventSoundEvents.COPPER_CHEST_OXIDIZED_CLOSEstatic final SoundEventSoundEvents.COPPER_CHEST_OXIDIZED_OPENstatic final SoundEventSoundEvents.COPPER_CHEST_WEATHERED_CLOSEstatic final SoundEventSoundEvents.COPPER_CHEST_WEATHERED_OPENstatic final SoundEventSoundEvents.COPPER_DOOR_CLOSEstatic final SoundEventSoundEvents.COPPER_DOOR_OPENstatic final SoundEventSoundEvents.COPPER_FALLstatic final SoundEventSoundEvents.COPPER_GOLEM_BECOME_STATUEstatic final SoundEventSoundEvents.COPPER_GOLEM_DEATHstatic final SoundEventSoundEvents.COPPER_GOLEM_HURTstatic final SoundEventSoundEvents.COPPER_GOLEM_ITEM_DROPstatic final SoundEventSoundEvents.COPPER_GOLEM_ITEM_GETstatic final SoundEventSoundEvents.COPPER_GOLEM_ITEM_NO_DROPstatic final SoundEventSoundEvents.COPPER_GOLEM_ITEM_NO_GETstatic final SoundEventSoundEvents.COPPER_GOLEM_OXIDIZED_DEATHstatic final SoundEventSoundEvents.COPPER_GOLEM_OXIDIZED_HURTstatic final SoundEventSoundEvents.COPPER_GOLEM_OXIDIZED_SPINstatic final SoundEventSoundEvents.COPPER_GOLEM_OXIDIZED_STEPstatic final SoundEventSoundEvents.COPPER_GOLEM_SHEARstatic final SoundEventSoundEvents.COPPER_GOLEM_SPAWNstatic final SoundEventSoundEvents.COPPER_GOLEM_SPINstatic final SoundEventSoundEvents.COPPER_GOLEM_STATUE_BREAKstatic final SoundEventSoundEvents.COPPER_GOLEM_STATUE_FALLstatic final SoundEventSoundEvents.COPPER_GOLEM_STATUE_HITstatic final SoundEventSoundEvents.COPPER_GOLEM_STATUE_PLACEstatic final SoundEventSoundEvents.COPPER_GOLEM_STATUE_STEPstatic final SoundEventSoundEvents.COPPER_GOLEM_STEPstatic final SoundEventSoundEvents.COPPER_GOLEM_WEATHERED_DEATHstatic final SoundEventSoundEvents.COPPER_GOLEM_WEATHERED_HURTstatic final SoundEventSoundEvents.COPPER_GOLEM_WEATHERED_SPINstatic final SoundEventSoundEvents.COPPER_GOLEM_WEATHERED_STEPstatic final SoundEventSoundEvents.COPPER_GRATE_BREAKstatic final SoundEventSoundEvents.COPPER_GRATE_FALLstatic final SoundEventSoundEvents.COPPER_GRATE_HITstatic final SoundEventSoundEvents.COPPER_GRATE_PLACEstatic final SoundEventSoundEvents.COPPER_GRATE_STEPstatic final SoundEventSoundEvents.COPPER_HITstatic final SoundEventSoundEvents.COPPER_PLACEstatic final SoundEventSoundEvents.COPPER_STEPstatic final SoundEventSoundEvents.COPPER_TRAPDOOR_CLOSEstatic final SoundEventSoundEvents.COPPER_TRAPDOOR_OPENstatic final SoundEventSoundEvents.CORAL_BLOCK_BREAKstatic final SoundEventSoundEvents.CORAL_BLOCK_FALLstatic final SoundEventSoundEvents.CORAL_BLOCK_HITstatic final SoundEventSoundEvents.CORAL_BLOCK_PLACEstatic final SoundEventSoundEvents.CORAL_BLOCK_STEPstatic final SoundEventSoundEvents.COW_MILKstatic final SoundEventSoundEvents.CRAFTER_CRAFTstatic final SoundEventSoundEvents.CRAFTER_FAILstatic final SoundEventSoundEvents.CREAKING_ACTIVATEstatic final SoundEventSoundEvents.CREAKING_AMBIENTstatic final SoundEventSoundEvents.CREAKING_ATTACKstatic final SoundEventSoundEvents.CREAKING_DEACTIVATEstatic final SoundEventSoundEvents.CREAKING_DEATHstatic final SoundEventSoundEvents.CREAKING_FREEZEstatic final SoundEventSoundEvents.CREAKING_HEART_BREAKstatic final SoundEventSoundEvents.CREAKING_HEART_FALLstatic final SoundEventSoundEvents.CREAKING_HEART_HITstatic final SoundEventSoundEvents.CREAKING_HEART_HURTstatic final SoundEventSoundEvents.CREAKING_HEART_IDLEstatic final SoundEventSoundEvents.CREAKING_HEART_PLACEstatic final SoundEventSoundEvents.CREAKING_HEART_SPAWNstatic final SoundEventSoundEvents.CREAKING_HEART_STEPstatic final SoundEventSoundEvents.CREAKING_SPAWNstatic final SoundEventSoundEvents.CREAKING_STEPstatic final SoundEventSoundEvents.CREAKING_SWAYstatic final SoundEventSoundEvents.CREAKING_TWITCHstatic final SoundEventSoundEvents.CREAKING_UNFREEZEstatic final SoundEventSoundEvents.CREEPER_DEATHstatic final SoundEventSoundEvents.CREEPER_HURTstatic final SoundEventSoundEvents.CREEPER_PRIMEDstatic final SoundEventSoundEvents.CROP_BREAKstatic final SoundEventSoundEvents.CROP_PLANTEDstatic final SoundEventSoundEvents.CROSSBOW_HITstatic final SoundEventSoundEvents.CROSSBOW_LOADING_ENDstatic final SoundEventSoundEvents.CROSSBOW_LOADING_MIDDLEstatic final SoundEventSoundEvents.CROSSBOW_LOADING_STARTstatic final SoundEventSoundEvents.CROSSBOW_QUICK_CHARGE_1static final SoundEventSoundEvents.CROSSBOW_QUICK_CHARGE_2static final SoundEventSoundEvents.CROSSBOW_QUICK_CHARGE_3static final SoundEventSoundEvents.CROSSBOW_SHOOTstatic final SoundEventSoundEvents.DEAD_BUSH_IDLEstatic final SoundEventSoundEvents.DECORATED_POT_BREAKstatic final SoundEventSoundEvents.DECORATED_POT_FALLstatic final SoundEventSoundEvents.DECORATED_POT_HITstatic final SoundEventSoundEvents.DECORATED_POT_INSERTstatic final SoundEventSoundEvents.DECORATED_POT_INSERT_FAILstatic final SoundEventSoundEvents.DECORATED_POT_PLACEstatic final SoundEventSoundEvents.DECORATED_POT_SHATTERstatic final SoundEventSoundEvents.DECORATED_POT_STEPstatic final SoundEventSoundEvents.DEEPSLATE_BREAKstatic final SoundEventSoundEvents.DEEPSLATE_BRICKS_BREAKstatic final SoundEventSoundEvents.DEEPSLATE_BRICKS_FALLstatic final SoundEventSoundEvents.DEEPSLATE_BRICKS_HITstatic final SoundEventSoundEvents.DEEPSLATE_BRICKS_PLACEstatic final SoundEventSoundEvents.DEEPSLATE_BRICKS_STEPstatic final SoundEventSoundEvents.DEEPSLATE_FALLstatic final SoundEventSoundEvents.DEEPSLATE_HITstatic final SoundEventSoundEvents.DEEPSLATE_PLACEstatic final SoundEventSoundEvents.DEEPSLATE_STEPstatic final SoundEventSoundEvents.DEEPSLATE_TILES_BREAKstatic final SoundEventSoundEvents.DEEPSLATE_TILES_FALLstatic final SoundEventSoundEvents.DEEPSLATE_TILES_HITstatic final SoundEventSoundEvents.DEEPSLATE_TILES_PLACEstatic final SoundEventSoundEvents.DEEPSLATE_TILES_STEPstatic final SoundEventSoundEvents.DISPENSER_DISPENSEstatic final SoundEventSoundEvents.DISPENSER_FAILstatic final SoundEventSoundEvents.DISPENSER_LAUNCHstatic final SoundEventSoundEvents.DOLPHIN_AMBIENTstatic final SoundEventSoundEvents.DOLPHIN_AMBIENT_WATERstatic final SoundEventSoundEvents.DOLPHIN_ATTACKstatic final SoundEventSoundEvents.DOLPHIN_DEATHstatic final SoundEventSoundEvents.DOLPHIN_EATstatic final SoundEventSoundEvents.DOLPHIN_HURTstatic final SoundEventSoundEvents.DOLPHIN_JUMPstatic final SoundEventSoundEvents.DOLPHIN_PLAYstatic final SoundEventSoundEvents.DOLPHIN_SPLASHstatic final SoundEventSoundEvents.DOLPHIN_SWIMstatic final SoundEventSoundEvents.DONKEY_AMBIENTstatic final SoundEventSoundEvents.DONKEY_ANGRYstatic final SoundEventSoundEvents.DONKEY_CHESTstatic final SoundEventSoundEvents.DONKEY_DEATHstatic final SoundEventSoundEvents.DONKEY_EATstatic final SoundEventSoundEvents.DONKEY_HURTstatic final SoundEventSoundEvents.DONKEY_JUMPstatic final SoundEventSoundEvents.DRAGON_FIREBALL_EXPLODEstatic final SoundEventSoundEvents.DRIED_GHAST_AMBIENTstatic final SoundEventSoundEvents.DRIED_GHAST_AMBIENT_WATERstatic final SoundEventSoundEvents.DRIED_GHAST_BREAKstatic final SoundEventSoundEvents.DRIED_GHAST_FALLstatic final SoundEventSoundEvents.DRIED_GHAST_PLACEstatic final SoundEventSoundEvents.DRIED_GHAST_PLACE_IN_WATERstatic final SoundEventSoundEvents.DRIED_GHAST_STEPstatic final SoundEventSoundEvents.DRIED_GHAST_TRANSITIONstatic final SoundEventSoundEvents.DRIPSTONE_BLOCK_BREAKstatic final SoundEventSoundEvents.DRIPSTONE_BLOCK_FALLstatic final SoundEventSoundEvents.DRIPSTONE_BLOCK_HITstatic final SoundEventSoundEvents.DRIPSTONE_BLOCK_PLACEstatic final SoundEventSoundEvents.DRIPSTONE_BLOCK_STEPstatic final SoundEventSoundEvents.DROWNED_AMBIENTstatic final SoundEventSoundEvents.DROWNED_AMBIENT_WATERstatic final SoundEventSoundEvents.DROWNED_DEATHstatic final SoundEventSoundEvents.DROWNED_DEATH_WATERstatic final SoundEventSoundEvents.DROWNED_HURTstatic final SoundEventSoundEvents.DROWNED_HURT_WATERstatic final SoundEventSoundEvents.DROWNED_SHOOTstatic final SoundEventSoundEvents.DROWNED_STEPstatic final SoundEventSoundEvents.DROWNED_SWIMstatic final SoundEventSoundEvents.DRY_GRASSstatic final SoundEventSoundEvents.DYE_USEstatic final SoundEventSoundEvents.EGG_THROWstatic final SoundEventSoundEvents.ELDER_GUARDIAN_AMBIENTstatic final SoundEventSoundEvents.ELDER_GUARDIAN_AMBIENT_LANDstatic final SoundEventSoundEvents.ELDER_GUARDIAN_CURSEstatic final SoundEventSoundEvents.ELDER_GUARDIAN_DEATHstatic final SoundEventSoundEvents.ELDER_GUARDIAN_DEATH_LANDstatic final SoundEventSoundEvents.ELDER_GUARDIAN_FLOPstatic final SoundEventSoundEvents.ELDER_GUARDIAN_HURTstatic final SoundEventSoundEvents.ELDER_GUARDIAN_HURT_LANDstatic final SoundEventSoundEvents.ELYTRA_FLYINGstatic final SoundEventSoundEvents.EMPTYstatic final SoundEventSoundEvents.ENCHANTMENT_TABLE_USEstatic final SoundEventSoundEvents.END_GATEWAY_SPAWNstatic final SoundEventSoundEvents.END_PORTAL_FRAME_FILLstatic final SoundEventSoundEvents.END_PORTAL_SPAWNstatic final SoundEventSoundEvents.ENDER_CHEST_CLOSEstatic final SoundEventSoundEvents.ENDER_CHEST_OPENstatic final SoundEventSoundEvents.ENDER_DRAGON_AMBIENTstatic final SoundEventSoundEvents.ENDER_DRAGON_DEATHstatic final SoundEventSoundEvents.ENDER_DRAGON_FLAPstatic final SoundEventSoundEvents.ENDER_DRAGON_GROWLstatic final SoundEventSoundEvents.ENDER_DRAGON_HURTstatic final SoundEventSoundEvents.ENDER_DRAGON_SHOOTstatic final SoundEventSoundEvents.ENDER_EYE_DEATHstatic final SoundEventSoundEvents.ENDER_EYE_LAUNCHstatic final SoundEventSoundEvents.ENDER_PEARL_THROWstatic final SoundEventSoundEvents.ENDERMAN_AMBIENTstatic final SoundEventSoundEvents.ENDERMAN_DEATHstatic final SoundEventSoundEvents.ENDERMAN_HURTstatic final SoundEventSoundEvents.ENDERMAN_SCREAMstatic final SoundEventSoundEvents.ENDERMAN_STAREstatic final SoundEventSoundEvents.ENDERMAN_TELEPORTstatic final SoundEventSoundEvents.ENDERMITE_AMBIENTstatic final SoundEventSoundEvents.ENDERMITE_DEATHstatic final SoundEventSoundEvents.ENDERMITE_HURTstatic final SoundEventSoundEvents.ENDERMITE_STEPstatic final SoundEventSoundEvents.EVOKER_AMBIENTstatic final SoundEventSoundEvents.EVOKER_CAST_SPELLstatic final SoundEventSoundEvents.EVOKER_CELEBRATEstatic final SoundEventSoundEvents.EVOKER_DEATHstatic final SoundEventSoundEvents.EVOKER_FANGS_ATTACKstatic final SoundEventSoundEvents.EVOKER_HURTstatic final SoundEventSoundEvents.EVOKER_PREPARE_ATTACKstatic final SoundEventSoundEvents.EVOKER_PREPARE_SUMMONstatic final SoundEventSoundEvents.EVOKER_PREPARE_WOLOLOstatic final SoundEventSoundEvents.EXPERIENCE_BOTTLE_THROWstatic final SoundEventSoundEvents.EXPERIENCE_ORB_PICKUPstatic final SoundEventSoundEvents.EYEBLOSSOM_CLOSEstatic final SoundEventSoundEvents.EYEBLOSSOM_CLOSE_LONGstatic final SoundEventSoundEvents.EYEBLOSSOM_IDLEstatic final SoundEventSoundEvents.EYEBLOSSOM_OPENstatic final SoundEventSoundEvents.EYEBLOSSOM_OPEN_LONGstatic final SoundEventSoundEvents.FENCE_GATE_CLOSEstatic final SoundEventSoundEvents.FENCE_GATE_OPENstatic final SoundEventSoundEvents.FIRE_AMBIENTstatic final SoundEventSoundEvents.FIRE_EXTINGUISHstatic final SoundEventSoundEvents.FIRECHARGE_USEstatic final SoundEventSoundEvents.FIREFLY_BUSH_IDLEstatic final SoundEventSoundEvents.FIREWORK_ROCKET_BLASTstatic final SoundEventSoundEvents.FIREWORK_ROCKET_BLAST_FARstatic final SoundEventSoundEvents.FIREWORK_ROCKET_LARGE_BLASTstatic final SoundEventSoundEvents.FIREWORK_ROCKET_LARGE_BLAST_FARstatic final SoundEventSoundEvents.FIREWORK_ROCKET_LAUNCHstatic final SoundEventSoundEvents.FIREWORK_ROCKET_SHOOTstatic final SoundEventSoundEvents.FIREWORK_ROCKET_TWINKLEstatic final SoundEventSoundEvents.FIREWORK_ROCKET_TWINKLE_FARstatic final SoundEventSoundEvents.FISH_SWIMstatic final SoundEventSoundEvents.FISHING_BOBBER_RETRIEVEstatic final SoundEventSoundEvents.FISHING_BOBBER_SPLASHstatic final SoundEventSoundEvents.FISHING_BOBBER_THROWstatic final SoundEventSoundEvents.FLINTANDSTEEL_USEstatic final SoundEventSoundEvents.FLOWERING_AZALEA_BREAKstatic final SoundEventSoundEvents.FLOWERING_AZALEA_FALLstatic final SoundEventSoundEvents.FLOWERING_AZALEA_HITstatic final SoundEventSoundEvents.FLOWERING_AZALEA_PLACEstatic final SoundEventSoundEvents.FLOWERING_AZALEA_STEPstatic final SoundEventSoundEvents.FOX_AGGROstatic final SoundEventSoundEvents.FOX_AMBIENTstatic final SoundEventSoundEvents.FOX_BITEstatic final SoundEventSoundEvents.FOX_DEATHstatic final SoundEventSoundEvents.FOX_EATstatic final SoundEventSoundEvents.FOX_HURTstatic final SoundEventSoundEvents.FOX_SCREECHstatic final SoundEventSoundEvents.FOX_SLEEPstatic final SoundEventSoundEvents.FOX_SNIFFstatic final SoundEventSoundEvents.FOX_SPITstatic final SoundEventSoundEvents.FOX_TELEPORTstatic final SoundEventSoundEvents.FROG_AMBIENTstatic final SoundEventSoundEvents.FROG_DEATHstatic final SoundEventSoundEvents.FROG_EATstatic final SoundEventSoundEvents.FROG_HURTstatic final SoundEventSoundEvents.FROG_LAY_SPAWNstatic final SoundEventSoundEvents.FROG_LONG_JUMPstatic final SoundEventSoundEvents.FROG_STEPstatic final SoundEventSoundEvents.FROG_TONGUEstatic final SoundEventSoundEvents.FROGLIGHT_BREAKstatic final SoundEventSoundEvents.FROGLIGHT_FALLstatic final SoundEventSoundEvents.FROGLIGHT_HITstatic final SoundEventSoundEvents.FROGLIGHT_PLACEstatic final SoundEventSoundEvents.FROGLIGHT_STEPstatic final SoundEventSoundEvents.FROGSPAWN_BREAKstatic final SoundEventSoundEvents.FROGSPAWN_FALLstatic final SoundEventSoundEvents.FROGSPAWN_HATCHstatic final SoundEventSoundEvents.FROGSPAWN_HITstatic final SoundEventSoundEvents.FROGSPAWN_PLACEstatic final SoundEventSoundEvents.FROGSPAWNSTEPstatic final SoundEventSoundEvents.FUNGUS_BREAKstatic final SoundEventSoundEvents.FUNGUS_FALLstatic final SoundEventSoundEvents.FUNGUS_HITstatic final SoundEventSoundEvents.FUNGUS_PLACEstatic final SoundEventSoundEvents.FUNGUS_STEPstatic final SoundEventSoundEvents.FURNACE_FIRE_CRACKLEstatic final SoundEventSoundEvents.GENERIC_BIG_FALLstatic final SoundEventSoundEvents.GENERIC_BURNstatic final SoundEventSoundEvents.GENERIC_DEATHstatic final SoundEventSoundEvents.GENERIC_DRINKstatic final SoundEventSoundEvents.GENERIC_EATstatic final SoundEventSoundEvents.GENERIC_EXPLODEstatic final SoundEventSoundEvents.GENERIC_EXTINGUISH_FIREstatic final SoundEventSoundEvents.GENERIC_HURTstatic final SoundEventSoundEvents.GENERIC_SMALL_FALLstatic final SoundEventSoundEvents.GENERIC_SPLASHstatic final SoundEventSoundEvents.GENERIC_SWIMstatic final SoundEventSoundEvents.GEYSER_CONTINUOUS_ACTIVEstatic final SoundEventSoundEvents.GEYSER_CONTINUOUS_STARTstatic final SoundEventSoundEvents.GEYSER_ERUPTION_ACTIVEstatic final SoundEventSoundEvents.GEYSER_ERUPTION_STARTstatic final SoundEventSoundEvents.GHAST_AMBIENTstatic final SoundEventSoundEvents.GHAST_DEATHstatic final SoundEventSoundEvents.GHAST_HURTstatic final SoundEventSoundEvents.GHAST_SCREAMstatic final SoundEventSoundEvents.GHAST_SHOOTstatic final SoundEventSoundEvents.GHAST_WARNstatic final SoundEventSoundEvents.GHASTLING_AMBIENTstatic final SoundEventSoundEvents.GHASTLING_DEATHstatic final SoundEventSoundEvents.GHASTLING_HURTstatic final SoundEventSoundEvents.GHASTLING_SPAWNstatic final SoundEventSoundEvents.GILDED_BLACKSTONE_BREAKstatic final SoundEventSoundEvents.GILDED_BLACKSTONE_FALLstatic final SoundEventSoundEvents.GILDED_BLACKSTONE_HITstatic final SoundEventSoundEvents.GILDED_BLACKSTONE_PLACEstatic final SoundEventSoundEvents.GILDED_BLACKSTONE_STEPstatic final SoundEventSoundEvents.GLASS_BREAKstatic final SoundEventSoundEvents.GLASS_FALLstatic final SoundEventSoundEvents.GLASS_HITstatic final SoundEventSoundEvents.GLASS_PLACEstatic final SoundEventSoundEvents.GLASS_STEPstatic final SoundEventSoundEvents.GLOW_INK_SAC_USEstatic final SoundEventSoundEvents.GLOW_ITEM_FRAME_ADD_ITEMstatic final SoundEventSoundEvents.GLOW_ITEM_FRAME_BREAKstatic final SoundEventSoundEvents.GLOW_ITEM_FRAME_PLACEstatic final SoundEventSoundEvents.GLOW_ITEM_FRAME_REMOVE_ITEMstatic final SoundEventSoundEvents.GLOW_ITEM_FRAME_ROTATE_ITEMstatic final SoundEventSoundEvents.GLOW_SQUID_AMBIENTstatic final SoundEventSoundEvents.GLOW_SQUID_DEATHstatic final SoundEventSoundEvents.GLOW_SQUID_HURTstatic final SoundEventSoundEvents.GLOW_SQUID_SQUIRTstatic final SoundEventSoundEvents.GOAT_AMBIENTstatic final SoundEventSoundEvents.GOAT_DEATHstatic final SoundEventSoundEvents.GOAT_EATstatic final SoundEventSoundEvents.GOAT_HORN_BREAKstatic final SoundEventSoundEvents.GOAT_HURTstatic final SoundEventSoundEvents.GOAT_LONG_JUMPstatic final SoundEventSoundEvents.GOAT_MILKstatic final SoundEventSoundEvents.GOAT_PREPARE_RAMstatic final SoundEventSoundEvents.GOAT_RAM_IMPACTstatic final SoundEventSoundEvents.GOAT_SCREAMING_AMBIENTstatic final SoundEventSoundEvents.GOAT_SCREAMING_DEATHstatic final SoundEventSoundEvents.GOAT_SCREAMING_EATstatic final SoundEventSoundEvents.GOAT_SCREAMING_HURTstatic final SoundEventSoundEvents.GOAT_SCREAMING_LONG_JUMPstatic final SoundEventSoundEvents.GOAT_SCREAMING_MILKstatic final SoundEventSoundEvents.GOAT_SCREAMING_PREPARE_RAMstatic final SoundEventSoundEvents.GOAT_SCREAMING_RAM_IMPACTstatic final SoundEventSoundEvents.GOAT_STEPstatic final SoundEventSoundEvents.GOLDEN_DANDELION_UNUSEstatic final SoundEventSoundEvents.GOLDEN_DANDELION_USEstatic final SoundEventSoundEvents.GRASS_BREAKstatic final SoundEventSoundEvents.GRASS_FALLstatic final SoundEventSoundEvents.GRASS_HITstatic final SoundEventSoundEvents.GRASS_PLACEstatic final SoundEventSoundEvents.GRASS_STEPstatic final SoundEventSoundEvents.GRAVEL_BREAKstatic final SoundEventSoundEvents.GRAVEL_FALLstatic final SoundEventSoundEvents.GRAVEL_HITstatic final SoundEventSoundEvents.GRAVEL_PLACEstatic final SoundEventSoundEvents.GRAVEL_STEPstatic final SoundEventSoundEvents.GRINDSTONE_USEstatic final SoundEventSoundEvents.GROWING_PLANT_CROPstatic final SoundEventSoundEvents.GUARDIAN_AMBIENTstatic final SoundEventSoundEvents.GUARDIAN_AMBIENT_LANDstatic final SoundEventSoundEvents.GUARDIAN_ATTACKstatic final SoundEventSoundEvents.GUARDIAN_DEATHstatic final SoundEventSoundEvents.GUARDIAN_DEATH_LANDstatic final SoundEventSoundEvents.GUARDIAN_FLOPstatic final SoundEventSoundEvents.GUARDIAN_HURTstatic final SoundEventSoundEvents.GUARDIAN_HURT_LANDstatic final SoundEventSoundEvents.HANGING_ROOTS_BREAKstatic final SoundEventSoundEvents.HANGING_ROOTS_FALLstatic final SoundEventSoundEvents.HANGING_ROOTS_HITstatic final SoundEventSoundEvents.HANGING_ROOTS_PLACEstatic final SoundEventSoundEvents.HANGING_ROOTS_STEPstatic final SoundEventSoundEvents.HANGING_SIGN_BREAKstatic final SoundEventSoundEvents.HANGING_SIGN_FALLstatic final SoundEventSoundEvents.HANGING_SIGN_HITstatic final SoundEventSoundEvents.HANGING_SIGN_PLACEstatic final SoundEventSoundEvents.HANGING_SIGN_STEPstatic final SoundEventSoundEvents.HAPPY_GHAST_AMBIENTstatic final SoundEventSoundEvents.HAPPY_GHAST_DEATHstatic final SoundEventSoundEvents.HAPPY_GHAST_HURTstatic final SoundEventSoundEvents.HAPPY_GHAST_RIDINGstatic final SoundEventSoundEvents.HARNESS_EQUIPstatic final SoundEventSoundEvents.HARNESS_GOGGLES_DOWNstatic final SoundEventSoundEvents.HARNESS_GOGGLES_UPstatic final SoundEventSoundEvents.HARNESS_UNEQUIPstatic final SoundEventSoundEvents.HEAVY_CORE_BREAKstatic final SoundEventSoundEvents.HEAVY_CORE_FALLstatic final SoundEventSoundEvents.HEAVY_CORE_HITstatic final SoundEventSoundEvents.HEAVY_CORE_PLACEstatic final SoundEventSoundEvents.HEAVY_CORE_STEPstatic final SoundEventSoundEvents.HOE_TILLstatic final SoundEventSoundEvents.HOGLIN_AMBIENTstatic final SoundEventSoundEvents.HOGLIN_ANGRYstatic final SoundEventSoundEvents.HOGLIN_ATTACKstatic final SoundEventSoundEvents.HOGLIN_CONVERTED_TO_ZOMBIFIEDstatic final SoundEventSoundEvents.HOGLIN_DEATHstatic final SoundEventSoundEvents.HOGLIN_HURTstatic final SoundEventSoundEvents.HOGLIN_RETREATstatic final SoundEventSoundEvents.HOGLIN_STEPstatic final SoundEventSoundEvents.HONEY_BLOCK_BREAKstatic final SoundEventSoundEvents.HONEY_BLOCK_FALLstatic final SoundEventSoundEvents.HONEY_BLOCK_HITstatic final SoundEventSoundEvents.HONEY_BLOCK_PLACEstatic final SoundEventSoundEvents.HONEY_BLOCK_SLIDEstatic final SoundEventSoundEvents.HONEY_BLOCK_STEPstatic final SoundEventSoundEvents.HONEY_DRINKstatic final SoundEventSoundEvents.HONEYCOMB_WAX_ONstatic final SoundEventSoundEvents.HORSE_AMBIENTstatic final SoundEventSoundEvents.HORSE_AMBIENT_BABYstatic final SoundEventSoundEvents.HORSE_ANGRYstatic final SoundEventSoundEvents.HORSE_ANGRY_BABYstatic final SoundEventSoundEvents.HORSE_ARMORstatic final SoundEventSoundEvents.HORSE_ARMOR_UNEQUIPstatic final SoundEventSoundEvents.HORSE_BREATHEstatic final SoundEventSoundEvents.HORSE_BREATHE_BABYstatic final SoundEventSoundEvents.HORSE_DEATHstatic final SoundEventSoundEvents.HORSE_DEATH_BABYstatic final SoundEventSoundEvents.HORSE_EATstatic final SoundEventSoundEvents.HORSE_EAT_BABYstatic final SoundEventSoundEvents.HORSE_GALLOPstatic final SoundEventSoundEvents.HORSE_HURTstatic final SoundEventSoundEvents.HORSE_HURT_BABYstatic final SoundEventSoundEvents.HORSE_JUMPstatic final SoundEventSoundEvents.HORSE_LANDstatic final SoundEventSoundEvents.HORSE_LAND_BABYstatic final SoundEventSoundEvents.HORSE_SADDLEstatic final SoundEventSoundEvents.HORSE_STEPstatic final SoundEventSoundEvents.HORSE_STEP_BABYstatic final SoundEventSoundEvents.HORSE_STEP_WOODstatic final SoundEventSoundEvents.HOSTILE_BIG_FALLstatic final SoundEventSoundEvents.HOSTILE_DEATHstatic final SoundEventSoundEvents.HOSTILE_HURTstatic final SoundEventSoundEvents.HOSTILE_SMALL_FALLstatic final SoundEventSoundEvents.HOSTILE_SPLASHstatic final SoundEventSoundEvents.HOSTILE_SWIMstatic final SoundEventSoundEvents.HUSK_AMBIENTstatic final SoundEventSoundEvents.HUSK_CONVERTED_TO_ZOMBIEstatic final SoundEventSoundEvents.HUSK_DEATHstatic final SoundEventSoundEvents.HUSK_HURTstatic final SoundEventSoundEvents.HUSK_STEPstatic final SoundEventSoundEvents.ILLUSIONER_AMBIENTstatic final SoundEventSoundEvents.ILLUSIONER_CAST_SPELLstatic final SoundEventSoundEvents.ILLUSIONER_DEATHstatic final SoundEventSoundEvents.ILLUSIONER_HURTstatic final SoundEventSoundEvents.ILLUSIONER_MIRROR_MOVEstatic final SoundEventSoundEvents.ILLUSIONER_PREPARE_BLINDNESSstatic final SoundEventSoundEvents.ILLUSIONER_PREPARE_MIRRORstatic final SoundEventSoundEvents.INK_SAC_USEstatic final SoundEventSoundEvents.IRON_BREAKstatic final SoundEventSoundEvents.IRON_DOOR_CLOSEstatic final SoundEventSoundEvents.IRON_DOOR_OPENstatic final SoundEventSoundEvents.IRON_FALLstatic final SoundEventSoundEvents.IRON_GOLEM_ATTACKstatic final SoundEventSoundEvents.IRON_GOLEM_DAMAGEstatic final SoundEventSoundEvents.IRON_GOLEM_DEATHstatic final SoundEventSoundEvents.IRON_GOLEM_HURTstatic final SoundEventSoundEvents.IRON_GOLEM_REPAIRstatic final SoundEventSoundEvents.IRON_GOLEM_STEPstatic final SoundEventSoundEvents.IRON_HITstatic final SoundEventSoundEvents.IRON_PLACEstatic final SoundEventSoundEvents.IRON_STEPstatic final SoundEventSoundEvents.IRON_TRAPDOOR_CLOSEstatic final SoundEventSoundEvents.IRON_TRAPDOOR_OPENstatic final SoundEventSoundEvents.ITEM_BREAKstatic final SoundEventSoundEvents.ITEM_FRAME_ADD_ITEMstatic final SoundEventSoundEvents.ITEM_FRAME_BREAKstatic final SoundEventSoundEvents.ITEM_FRAME_PLACEstatic final SoundEventSoundEvents.ITEM_FRAME_REMOVE_ITEMstatic final SoundEventSoundEvents.ITEM_FRAME_ROTATE_ITEMstatic final SoundEventSoundEvents.ITEM_PICKUPstatic final SoundEventSoundEvents.LADDER_BREAKstatic final SoundEventSoundEvents.LADDER_FALLstatic final SoundEventSoundEvents.LADDER_HITstatic final SoundEventSoundEvents.LADDER_PLACEstatic final SoundEventSoundEvents.LADDER_STEPstatic final SoundEventSoundEvents.LANTERN_BREAKstatic final SoundEventSoundEvents.LANTERN_FALLstatic final SoundEventSoundEvents.LANTERN_HITstatic final SoundEventSoundEvents.LANTERN_PLACEstatic final SoundEventSoundEvents.LANTERN_STEPstatic final SoundEventSoundEvents.LARGE_AMETHYST_BUD_BREAKstatic final SoundEventSoundEvents.LARGE_AMETHYST_BUD_PLACEstatic final SoundEventSoundEvents.LAVA_AMBIENTstatic final SoundEventSoundEvents.LAVA_EXTINGUISHstatic final SoundEventSoundEvents.LAVA_POPstatic final SoundEventSoundEvents.LEAD_BREAKstatic final SoundEventSoundEvents.LEAD_TIEDstatic final SoundEventSoundEvents.LEAD_UNTIEDstatic final SoundEventSoundEvents.LEAF_LITTER_BREAKstatic final SoundEventSoundEvents.LEAF_LITTER_FALLstatic final SoundEventSoundEvents.LEAF_LITTER_HITstatic final SoundEventSoundEvents.LEAF_LITTER_PLACEstatic final SoundEventSoundEvents.LEAF_LITTER_STEPstatic final SoundEventSoundEvents.LEVER_CLICKstatic final SoundEventSoundEvents.LIGHTNING_BOLT_IMPACTstatic final SoundEventSoundEvents.LIGHTNING_BOLT_THUNDERstatic final SoundEventSoundEvents.LILY_PAD_PLACEstatic final SoundEventSoundEvents.LINGERING_POTION_THROWstatic final SoundEventSoundEvents.LLAMA_AMBIENTstatic final SoundEventSoundEvents.LLAMA_ANGRYstatic final SoundEventSoundEvents.LLAMA_CARPET_UNEQUIPstatic final SoundEventSoundEvents.LLAMA_CHESTstatic final SoundEventSoundEvents.LLAMA_DEATHstatic final SoundEventSoundEvents.LLAMA_EATstatic final SoundEventSoundEvents.LLAMA_HURTstatic final SoundEventSoundEvents.LLAMA_SPITstatic final SoundEventSoundEvents.LLAMA_STEPstatic final SoundEventSoundEvents.LLAMA_SWAGstatic final SoundEventSoundEvents.LODESTONE_BREAKstatic final SoundEventSoundEvents.LODESTONE_COMPASS_LOCKstatic final SoundEventSoundEvents.LODESTONE_FALLstatic final SoundEventSoundEvents.LODESTONE_HITstatic final SoundEventSoundEvents.LODESTONE_PLACEstatic final SoundEventSoundEvents.LODESTONE_STEPstatic final SoundEventSoundEvents.LUNGE_1static final SoundEventSoundEvents.LUNGE_2static final SoundEventSoundEvents.LUNGE_3static final SoundEventSoundEvents.MACE_SMASH_AIRstatic final SoundEventSoundEvents.MACE_SMASH_GROUNDstatic final SoundEventSoundEvents.MACE_SMASH_GROUND_HEAVYstatic final SoundEventSoundEvents.MAGMA_CUBE_DEATHstatic final SoundEventSoundEvents.MAGMA_CUBE_DEATH_SMALLstatic final SoundEventSoundEvents.MAGMA_CUBE_HURTstatic final SoundEventSoundEvents.MAGMA_CUBE_HURT_SMALLstatic final SoundEventSoundEvents.MAGMA_CUBE_JUMPstatic final SoundEventSoundEvents.MAGMA_CUBE_SQUISHstatic final SoundEventSoundEvents.MAGMA_CUBE_SQUISH_SMALLstatic final SoundEventSoundEvents.MANGROVE_ROOTS_BREAKstatic final SoundEventSoundEvents.MANGROVE_ROOTS_FALLstatic final SoundEventSoundEvents.MANGROVE_ROOTS_HITstatic final SoundEventSoundEvents.MANGROVE_ROOTS_PLACEstatic final SoundEventSoundEvents.MANGROVE_ROOTS_STEPstatic final SoundEventSoundEvents.MEDIUM_AMETHYST_BUD_BREAKstatic final SoundEventSoundEvents.MEDIUM_AMETHYST_BUD_PLACEstatic final SoundEventSoundEvents.METAL_BREAKstatic final SoundEventSoundEvents.METAL_FALLstatic final SoundEventSoundEvents.METAL_HITstatic final SoundEventSoundEvents.METAL_PLACEstatic final SoundEventSoundEvents.METAL_PRESSURE_PLATE_CLICK_OFFstatic final SoundEventSoundEvents.METAL_PRESSURE_PLATE_CLICK_ONstatic final SoundEventSoundEvents.METAL_STEPstatic final SoundEventSoundEvents.MINECART_INSIDEstatic final SoundEventSoundEvents.MINECART_INSIDE_UNDERWATERstatic final SoundEventSoundEvents.MINECART_RIDINGstatic final SoundEventSoundEvents.MOOSHROOM_CONVERTstatic final SoundEventSoundEvents.MOOSHROOM_EATstatic final SoundEventSoundEvents.MOOSHROOM_MILKstatic final SoundEventSoundEvents.MOOSHROOM_MILK_SUSPICIOUSLYstatic final SoundEventSoundEvents.MOOSHROOM_SHEARstatic final SoundEventSoundEvents.MOSS_BREAKstatic final SoundEventSoundEvents.MOSS_CARPET_BREAKstatic final SoundEventSoundEvents.MOSS_CARPET_FALLstatic final SoundEventSoundEvents.MOSS_CARPET_HITstatic final SoundEventSoundEvents.MOSS_CARPET_PLACEstatic final SoundEventSoundEvents.MOSS_CARPET_STEPstatic final SoundEventSoundEvents.MOSS_FALLstatic final SoundEventSoundEvents.MOSS_HITstatic final SoundEventSoundEvents.MOSS_PLACEstatic final SoundEventSoundEvents.MOSS_STEPstatic final SoundEventSoundEvents.MUD_BREAKstatic final SoundEventSoundEvents.MUD_BRICKS_BREAKstatic final SoundEventSoundEvents.MUD_BRICKS_FALLstatic final SoundEventSoundEvents.MUD_BRICKS_HITstatic final SoundEventSoundEvents.MUD_BRICKS_PLACEstatic final SoundEventSoundEvents.MUD_BRICKS_STEPstatic final SoundEventSoundEvents.MUD_FALLstatic final SoundEventSoundEvents.MUD_HITstatic final SoundEventSoundEvents.MUD_PLACEstatic final SoundEventSoundEvents.MUD_STEPstatic final SoundEventSoundEvents.MUDDY_MANGROVE_ROOTS_BREAKstatic final SoundEventSoundEvents.MUDDY_MANGROVE_ROOTS_FALLstatic final SoundEventSoundEvents.MUDDY_MANGROVE_ROOTS_HITstatic final SoundEventSoundEvents.MUDDY_MANGROVE_ROOTS_PLACEstatic final SoundEventSoundEvents.MUDDY_MANGROVE_ROOTS_STEPstatic final SoundEventSoundEvents.MULE_AMBIENTstatic final SoundEventSoundEvents.MULE_ANGRYstatic final SoundEventSoundEvents.MULE_CHESTstatic final SoundEventSoundEvents.MULE_DEATHstatic final SoundEventSoundEvents.MULE_EATstatic final SoundEventSoundEvents.MULE_HURTstatic final SoundEventSoundEvents.MULE_JUMPstatic final SoundEventSoundEvents.MUSIC_BIOME_BADLANDSstatic final SoundEventSoundEvents.MUSIC_BIOME_BAMBOO_JUNGLEstatic final SoundEventSoundEvents.MUSIC_BIOME_BASALT_DELTASstatic final SoundEventSoundEvents.MUSIC_BIOME_CHERRY_GROVEstatic final SoundEventSoundEvents.MUSIC_BIOME_CRIMSON_FORESTstatic final SoundEventSoundEvents.MUSIC_BIOME_DEEP_DARKstatic final SoundEventSoundEvents.MUSIC_BIOME_DESERTstatic final SoundEventSoundEvents.MUSIC_BIOME_DRIPSTONE_CAVESstatic final SoundEventSoundEvents.MUSIC_BIOME_FLOWER_FORESTstatic final SoundEventSoundEvents.MUSIC_BIOME_FORESTstatic final SoundEventSoundEvents.MUSIC_BIOME_FROZEN_PEAKSstatic final SoundEventSoundEvents.MUSIC_BIOME_GROVEstatic final SoundEventSoundEvents.MUSIC_BIOME_JAGGED_PEAKSstatic final SoundEventSoundEvents.MUSIC_BIOME_JUNGLEstatic final SoundEventSoundEvents.MUSIC_BIOME_LUSH_CAVESstatic final SoundEventSoundEvents.MUSIC_BIOME_MEADOWstatic final SoundEventSoundEvents.MUSIC_BIOME_NETHER_WASTESstatic final SoundEventSoundEvents.MUSIC_BIOME_OLD_GROWTH_TAIGAstatic final SoundEventSoundEvents.MUSIC_BIOME_SNOWY_SLOPESstatic final SoundEventSoundEvents.MUSIC_BIOME_SOUL_SAND_VALLEYstatic final SoundEventSoundEvents.MUSIC_BIOME_SPARSE_JUNGLEstatic final SoundEventSoundEvents.MUSIC_BIOME_STONY_PEAKSstatic final SoundEventSoundEvents.MUSIC_BIOME_SULFUR_CAVESstatic final SoundEventSoundEvents.MUSIC_BIOME_SWAMPstatic final SoundEventSoundEvents.MUSIC_BIOME_WARPED_FORESTstatic final SoundEventSoundEvents.MUSIC_CREATIVEstatic final SoundEventSoundEvents.MUSIC_CREDITSstatic final SoundEventSoundEvents.MUSIC_DISC_11static final SoundEventSoundEvents.MUSIC_DISC_13static final SoundEventSoundEvents.MUSIC_DISC_5static final SoundEventSoundEvents.MUSIC_DISC_BLOCKSstatic final SoundEventSoundEvents.MUSIC_DISC_BOUNCEstatic final SoundEventSoundEvents.MUSIC_DISC_CATstatic final SoundEventSoundEvents.MUSIC_DISC_CHIRPstatic final SoundEventSoundEvents.MUSIC_DISC_CREATORstatic final SoundEventSoundEvents.MUSIC_DISC_CREATOR_MUSIC_BOXstatic final SoundEventSoundEvents.MUSIC_DISC_FARstatic final SoundEventSoundEvents.MUSIC_DISC_LAVA_CHICKENstatic final SoundEventSoundEvents.MUSIC_DISC_MALLstatic final SoundEventSoundEvents.MUSIC_DISC_MELLOHIstatic final SoundEventSoundEvents.MUSIC_DISC_OTHERSIDEstatic final SoundEventSoundEvents.MUSIC_DISC_PIGSTEPstatic final SoundEventSoundEvents.MUSIC_DISC_PRECIPICEstatic final SoundEventSoundEvents.MUSIC_DISC_RELICstatic final SoundEventSoundEvents.MUSIC_DISC_STALstatic final SoundEventSoundEvents.MUSIC_DISC_STRADstatic final SoundEventSoundEvents.MUSIC_DISC_TEARSstatic final SoundEventSoundEvents.MUSIC_DISC_WAITstatic final SoundEventSoundEvents.MUSIC_DISC_WARDstatic final SoundEventSoundEvents.MUSIC_DRAGONstatic final SoundEventSoundEvents.MUSIC_ENDstatic final SoundEventSoundEvents.MUSIC_GAMEstatic final SoundEventSoundEvents.MUSIC_MENUstatic final SoundEventSoundEvents.MUSIC_UNDER_WATERstatic final SoundEventSoundEvents.NAUTILUS_AMBIENTstatic final SoundEventSoundEvents.NAUTILUS_AMBIENT_ON_LANDstatic final SoundEventSoundEvents.NAUTILUS_DASHstatic final SoundEventSoundEvents.NAUTILUS_DASH_ON_LANDstatic final SoundEventSoundEvents.NAUTILUS_DASH_READYstatic final SoundEventSoundEvents.NAUTILUS_DASH_READY_ON_LANDstatic final SoundEventSoundEvents.NAUTILUS_DEATHstatic final SoundEventSoundEvents.NAUTILUS_DEATH_ON_LANDstatic final SoundEventSoundEvents.NAUTILUS_EATstatic final SoundEventSoundEvents.NAUTILUS_HURTstatic final SoundEventSoundEvents.NAUTILUS_HURT_ON_LANDstatic final SoundEventSoundEvents.NAUTILUS_RIDINGstatic final SoundEventSoundEvents.NAUTILUS_SADDLE_EQUIPstatic final SoundEventSoundEvents.NAUTILUS_SADDLE_UNDERWATER_EQUIPstatic final SoundEventSoundEvents.NAUTILUS_SWIMstatic final SoundEventSoundEvents.NETHER_BRICKS_BREAKstatic final SoundEventSoundEvents.NETHER_BRICKS_FALLstatic final SoundEventSoundEvents.NETHER_BRICKS_HITstatic final SoundEventSoundEvents.NETHER_BRICKS_PLACEstatic final SoundEventSoundEvents.NETHER_BRICKS_STEPstatic final SoundEventSoundEvents.NETHER_GOLD_ORE_BREAKstatic final SoundEventSoundEvents.NETHER_GOLD_ORE_FALLstatic final SoundEventSoundEvents.NETHER_GOLD_ORE_HITstatic final SoundEventSoundEvents.NETHER_GOLD_ORE_PLACEstatic final SoundEventSoundEvents.NETHER_GOLD_ORE_STEPstatic final SoundEventSoundEvents.NETHER_ORE_BREAKstatic final SoundEventSoundEvents.NETHER_ORE_FALLstatic final SoundEventSoundEvents.NETHER_ORE_HITstatic final SoundEventSoundEvents.NETHER_ORE_PLACEstatic final SoundEventSoundEvents.NETHER_ORE_STEPstatic final SoundEventSoundEvents.NETHER_SPROUTS_BREAKstatic final SoundEventSoundEvents.NETHER_SPROUTS_FALLstatic final SoundEventSoundEvents.NETHER_SPROUTS_HITstatic final SoundEventSoundEvents.NETHER_SPROUTS_PLACEstatic final SoundEventSoundEvents.NETHER_SPROUTS_STEPstatic final SoundEventSoundEvents.NETHER_WART_BREAKstatic final SoundEventSoundEvents.NETHER_WART_PLANTEDstatic final SoundEventSoundEvents.NETHER_WOOD_BREAKstatic final SoundEventSoundEvents.NETHER_WOOD_BUTTON_CLICK_OFFstatic final SoundEventSoundEvents.NETHER_WOOD_BUTTON_CLICK_ONstatic final SoundEventSoundEvents.NETHER_WOOD_DOOR_CLOSEstatic final SoundEventSoundEvents.NETHER_WOOD_DOOR_OPENstatic final SoundEventSoundEvents.NETHER_WOOD_FALLstatic final SoundEventSoundEvents.NETHER_WOOD_FENCE_GATE_CLOSEstatic final SoundEventSoundEvents.NETHER_WOOD_FENCE_GATE_OPENstatic final SoundEventSoundEvents.NETHER_WOOD_HANGING_SIGN_BREAKstatic final SoundEventSoundEvents.NETHER_WOOD_HANGING_SIGN_FALLstatic final SoundEventSoundEvents.NETHER_WOOD_HANGING_SIGN_HITstatic final SoundEventSoundEvents.NETHER_WOOD_HANGING_SIGN_PLACEstatic final SoundEventSoundEvents.NETHER_WOOD_HANGING_SIGN_STEPstatic final SoundEventSoundEvents.NETHER_WOOD_HITstatic final SoundEventSoundEvents.NETHER_WOOD_PLACEstatic final SoundEventSoundEvents.NETHER_WOOD_PRESSURE_PLATE_CLICK_OFFstatic final SoundEventSoundEvents.NETHER_WOOD_PRESSURE_PLATE_CLICK_ONstatic final SoundEventSoundEvents.NETHER_WOOD_STEPstatic final SoundEventSoundEvents.NETHER_WOOD_TRAPDOOR_CLOSEstatic final SoundEventSoundEvents.NETHER_WOOD_TRAPDOOR_OPENstatic final SoundEventSoundEvents.NETHERITE_BLOCK_BREAKstatic final SoundEventSoundEvents.NETHERITE_BLOCK_FALLstatic final SoundEventSoundEvents.NETHERITE_BLOCK_HITstatic final SoundEventSoundEvents.NETHERITE_BLOCK_PLACEstatic final SoundEventSoundEvents.NETHERITE_BLOCK_STEPstatic final SoundEventSoundEvents.NETHERRACK_BREAKstatic final SoundEventSoundEvents.NETHERRACK_FALLstatic final SoundEventSoundEvents.NETHERRACK_HITstatic final SoundEventSoundEvents.NETHERRACK_PLACEstatic final SoundEventSoundEvents.NETHERRACK_STEPstatic final SoundEventSoundEvents.NOTE_BLOCK_BANJOstatic final SoundEventSoundEvents.NOTE_BLOCK_BASEDRUMstatic final SoundEventSoundEvents.NOTE_BLOCK_BASSstatic final SoundEventSoundEvents.NOTE_BLOCK_BELLstatic final SoundEventSoundEvents.NOTE_BLOCK_BITstatic final SoundEventSoundEvents.NOTE_BLOCK_CHIMEstatic final SoundEventSoundEvents.NOTE_BLOCK_COW_BELLstatic final SoundEventSoundEvents.NOTE_BLOCK_DIDGERIDOOstatic final SoundEventSoundEvents.NOTE_BLOCK_FLUTEstatic final SoundEventSoundEvents.NOTE_BLOCK_GUITARstatic final SoundEventSoundEvents.NOTE_BLOCK_HARPstatic final SoundEventSoundEvents.NOTE_BLOCK_HATstatic final SoundEventSoundEvents.NOTE_BLOCK_IMITATE_CREEPERstatic final SoundEventSoundEvents.NOTE_BLOCK_IMITATE_ENDER_DRAGONstatic final SoundEventSoundEvents.NOTE_BLOCK_IMITATE_PIGLINstatic final SoundEventSoundEvents.NOTE_BLOCK_IMITATE_SKELETONstatic final SoundEventSoundEvents.NOTE_BLOCK_IMITATE_WITHER_SKELETONstatic final SoundEventSoundEvents.NOTE_BLOCK_IMITATE_ZOMBIEstatic final SoundEventSoundEvents.NOTE_BLOCK_IRON_XYLOPHONEstatic final SoundEventSoundEvents.NOTE_BLOCK_PLINGstatic final SoundEventSoundEvents.NOTE_BLOCK_SNAREstatic final SoundEventSoundEvents.NOTE_BLOCK_TRUMPETstatic final SoundEventSoundEvents.NOTE_BLOCK_TRUMPET_EXPOSEDstatic final SoundEventSoundEvents.NOTE_BLOCK_TRUMPET_OXIDIZEDstatic final SoundEventSoundEvents.NOTE_BLOCK_TRUMPET_WEATHEREDstatic final SoundEventSoundEvents.NOTE_BLOCK_XYLOPHONEstatic final SoundEventSoundEvents.NOXIOUS_GASstatic final SoundEventSoundEvents.NYLIUM_BREAKstatic final SoundEventSoundEvents.NYLIUM_FALLstatic final SoundEventSoundEvents.NYLIUM_HITstatic final SoundEventSoundEvents.NYLIUM_PLACEstatic final SoundEventSoundEvents.NYLIUM_STEPstatic final SoundEventSoundEvents.OCELOT_AMBIENTstatic final SoundEventSoundEvents.OCELOT_DEATHstatic final SoundEventSoundEvents.OCELOT_HURTstatic final SoundEventSoundEvents.OMINOUS_BOTTLE_DISPOSEstatic final SoundEventSoundEvents.PACKED_MUD_BREAKstatic final SoundEventSoundEvents.PACKED_MUD_FALLstatic final SoundEventSoundEvents.PACKED_MUD_HITstatic final SoundEventSoundEvents.PACKED_MUD_PLACEstatic final SoundEventSoundEvents.PACKED_MUD_STEPstatic final SoundEventSoundEvents.PAINTING_BREAKstatic final SoundEventSoundEvents.PAINTING_PLACEstatic final SoundEventSoundEvents.PALE_HANGING_MOSS_IDLEstatic final SoundEventSoundEvents.PANDA_AGGRESSIVE_AMBIENTstatic final SoundEventSoundEvents.PANDA_AMBIENTstatic final SoundEventSoundEvents.PANDA_BITEstatic final SoundEventSoundEvents.PANDA_CANT_BREEDstatic final SoundEventSoundEvents.PANDA_DEATHstatic final SoundEventSoundEvents.PANDA_EATstatic final SoundEventSoundEvents.PANDA_HURTstatic final SoundEventSoundEvents.PANDA_PRE_SNEEZEstatic final SoundEventSoundEvents.PANDA_SNEEZEstatic final SoundEventSoundEvents.PANDA_STEPstatic final SoundEventSoundEvents.PANDA_WORRIED_AMBIENTstatic final SoundEventSoundEvents.PARCHED_AMBIENTstatic final SoundEventSoundEvents.PARCHED_DEATHstatic final SoundEventSoundEvents.PARCHED_HURTstatic final SoundEventSoundEvents.PARCHED_STEPstatic final SoundEventSoundEvents.PARROT_AMBIENTstatic final SoundEventSoundEvents.PARROT_DEATHstatic final SoundEventSoundEvents.PARROT_EATstatic final SoundEventSoundEvents.PARROT_FLYstatic final SoundEventSoundEvents.PARROT_HURTstatic final SoundEventSoundEvents.PARROT_IMITATE_BLAZEstatic final SoundEventSoundEvents.PARROT_IMITATE_BOGGEDstatic final SoundEventSoundEvents.PARROT_IMITATE_BREEZEstatic final SoundEventSoundEvents.PARROT_IMITATE_CAMEL_HUSKstatic final SoundEventSoundEvents.PARROT_IMITATE_CREAKINGstatic final SoundEventSoundEvents.PARROT_IMITATE_CREEPERstatic final SoundEventSoundEvents.PARROT_IMITATE_DROWNEDstatic final SoundEventSoundEvents.PARROT_IMITATE_ELDER_GUARDIANstatic final SoundEventSoundEvents.PARROT_IMITATE_ENDER_DRAGONstatic final SoundEventSoundEvents.PARROT_IMITATE_ENDERMITEstatic final SoundEventSoundEvents.PARROT_IMITATE_EVOKERstatic final SoundEventSoundEvents.PARROT_IMITATE_GHASTstatic final SoundEventSoundEvents.PARROT_IMITATE_GUARDIANstatic final SoundEventSoundEvents.PARROT_IMITATE_HOGLINstatic final SoundEventSoundEvents.PARROT_IMITATE_HUSKstatic final SoundEventSoundEvents.PARROT_IMITATE_ILLUSIONERstatic final SoundEventSoundEvents.PARROT_IMITATE_MAGMA_CUBEstatic final SoundEventSoundEvents.PARROT_IMITATE_PARCHEDstatic final SoundEventSoundEvents.PARROT_IMITATE_PHANTOMstatic final SoundEventSoundEvents.PARROT_IMITATE_PIGLINstatic final SoundEventSoundEvents.PARROT_IMITATE_PIGLIN_BRUTEstatic final SoundEventSoundEvents.PARROT_IMITATE_PILLAGERstatic final SoundEventSoundEvents.PARROT_IMITATE_RAVAGERstatic final SoundEventSoundEvents.PARROT_IMITATE_SHULKERstatic final SoundEventSoundEvents.PARROT_IMITATE_SILVERFISHstatic final SoundEventSoundEvents.PARROT_IMITATE_SKELETONstatic final SoundEventSoundEvents.PARROT_IMITATE_SLIMEstatic final SoundEventSoundEvents.PARROT_IMITATE_SPIDERstatic final SoundEventSoundEvents.PARROT_IMITATE_STRAYstatic final SoundEventSoundEvents.PARROT_IMITATE_VEXstatic final SoundEventSoundEvents.PARROT_IMITATE_VINDICATORstatic final SoundEventSoundEvents.PARROT_IMITATE_WARDENstatic final SoundEventSoundEvents.PARROT_IMITATE_WITCHstatic final SoundEventSoundEvents.PARROT_IMITATE_WITHERstatic final SoundEventSoundEvents.PARROT_IMITATE_WITHER_SKELETONstatic final SoundEventSoundEvents.PARROT_IMITATE_ZOGLINstatic final SoundEventSoundEvents.PARROT_IMITATE_ZOMBIEstatic final SoundEventSoundEvents.PARROT_IMITATE_ZOMBIE_HORSEstatic final SoundEventSoundEvents.PARROT_IMITATE_ZOMBIE_NAUTILUSstatic final SoundEventSoundEvents.PARROT_IMITATE_ZOMBIE_VILLAGERstatic final SoundEventSoundEvents.PARROT_STEPstatic final SoundEventSoundEvents.PHANTOM_AMBIENTstatic final SoundEventSoundEvents.PHANTOM_BITEstatic final SoundEventSoundEvents.PHANTOM_DEATHstatic final SoundEventSoundEvents.PHANTOM_FLAPstatic final SoundEventSoundEvents.PHANTOM_HURTstatic final SoundEventSoundEvents.PHANTOM_SWOOPstatic final SoundEventSoundEvents.PIG_AMBIENT_BABYstatic final SoundEventSoundEvents.PIG_DEATH_BABYstatic final SoundEventSoundEvents.PIG_EAT_BABYstatic final SoundEventSoundEvents.PIG_HURT_BABYstatic final SoundEventSoundEvents.PIG_SADDLEstatic final SoundEventSoundEvents.PIG_STEPstatic final SoundEventSoundEvents.PIG_STEP_BABYstatic final SoundEventSoundEvents.PIGLIN_ADMIRING_ITEMstatic final SoundEventSoundEvents.PIGLIN_AMBIENTstatic final SoundEventSoundEvents.PIGLIN_ANGRYstatic final SoundEventSoundEvents.PIGLIN_BRUTE_AMBIENTstatic final SoundEventSoundEvents.PIGLIN_BRUTE_ANGRYstatic final SoundEventSoundEvents.PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIEDstatic final SoundEventSoundEvents.PIGLIN_BRUTE_DEATHstatic final SoundEventSoundEvents.PIGLIN_BRUTE_HURTstatic final SoundEventSoundEvents.PIGLIN_BRUTE_STEPstatic final SoundEventSoundEvents.PIGLIN_CELEBRATEstatic final SoundEventSoundEvents.PIGLIN_CONVERTED_TO_ZOMBIFIEDstatic final SoundEventSoundEvents.PIGLIN_DEATHstatic final SoundEventSoundEvents.PIGLIN_HURTstatic final SoundEventSoundEvents.PIGLIN_JEALOUSstatic final SoundEventSoundEvents.PIGLIN_RETREATstatic final SoundEventSoundEvents.PIGLIN_STEPstatic final SoundEventSoundEvents.PILLAGER_AMBIENTstatic final SoundEventSoundEvents.PILLAGER_CELEBRATEstatic final SoundEventSoundEvents.PILLAGER_DEATHstatic final SoundEventSoundEvents.PILLAGER_HURTstatic final SoundEventSoundEvents.PINK_PETALS_BREAKstatic final SoundEventSoundEvents.PINK_PETALS_FALLstatic final SoundEventSoundEvents.PINK_PETALS_HITstatic final SoundEventSoundEvents.PINK_PETALS_PLACEstatic final SoundEventSoundEvents.PINK_PETALS_STEPstatic final SoundEventSoundEvents.PISTON_CONTRACTstatic final SoundEventSoundEvents.PISTON_EXTENDstatic final SoundEventSoundEvents.PLAYER_ATTACK_CRITstatic final SoundEventSoundEvents.PLAYER_ATTACK_KNOCKBACKstatic final SoundEventSoundEvents.PLAYER_ATTACK_NODAMAGEstatic final SoundEventSoundEvents.PLAYER_ATTACK_STRONGstatic final SoundEventSoundEvents.PLAYER_ATTACK_SWEEPstatic final SoundEventSoundEvents.PLAYER_ATTACK_WEAKstatic final SoundEventSoundEvents.PLAYER_BIG_FALLstatic final SoundEventSoundEvents.PLAYER_BREATHstatic final SoundEventSoundEvents.PLAYER_BURPstatic final SoundEventSoundEvents.PLAYER_DEATHstatic final SoundEventSoundEvents.PLAYER_HURTstatic final SoundEventSoundEvents.PLAYER_HURT_DROWNstatic final SoundEventSoundEvents.PLAYER_HURT_FREEZEstatic final SoundEventSoundEvents.PLAYER_HURT_ON_FIREstatic final SoundEventSoundEvents.PLAYER_HURT_SWEET_BERRY_BUSHstatic final SoundEventSoundEvents.PLAYER_LEVELUPstatic final SoundEventSoundEvents.PLAYER_SMALL_FALLstatic final SoundEventSoundEvents.PLAYER_SPLASHstatic final SoundEventSoundEvents.PLAYER_SPLASH_HIGH_SPEEDstatic final SoundEventSoundEvents.PLAYER_SWIMstatic final SoundEventSoundEvents.PLAYER_TELEPORTstatic final SoundEventSoundEvents.POINTED_DRIPSTONE_BREAKstatic final SoundEventSoundEvents.POINTED_DRIPSTONE_DRIP_LAVAstatic final SoundEventSoundEvents.POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRONstatic final SoundEventSoundEvents.POINTED_DRIPSTONE_DRIP_WATERstatic final SoundEventSoundEvents.POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRONstatic final SoundEventSoundEvents.POINTED_DRIPSTONE_FALLstatic final SoundEventSoundEvents.POINTED_DRIPSTONE_HITstatic final SoundEventSoundEvents.POINTED_DRIPSTONE_LANDstatic final SoundEventSoundEvents.POINTED_DRIPSTONE_PLACEstatic final SoundEventSoundEvents.POINTED_DRIPSTONE_STEPstatic final SoundEventSoundEvents.POLAR_BEAR_AMBIENTstatic final SoundEventSoundEvents.POLAR_BEAR_AMBIENT_BABYstatic final SoundEventSoundEvents.POLAR_BEAR_DEATHstatic final SoundEventSoundEvents.POLAR_BEAR_HURTstatic final SoundEventSoundEvents.POLAR_BEAR_STEPstatic final SoundEventSoundEvents.POLAR_BEAR_WARNINGstatic final SoundEventSoundEvents.POLISHED_DEEPSLATE_BREAKstatic final SoundEventSoundEvents.POLISHED_DEEPSLATE_FALLstatic final SoundEventSoundEvents.POLISHED_DEEPSLATE_HITstatic final SoundEventSoundEvents.POLISHED_DEEPSLATE_PLACEstatic final SoundEventSoundEvents.POLISHED_DEEPSLATE_STEPstatic final SoundEventSoundEvents.POLISHED_TUFF_BREAKstatic final SoundEventSoundEvents.POLISHED_TUFF_FALLstatic final SoundEventSoundEvents.POLISHED_TUFF_HITstatic final SoundEventSoundEvents.POLISHED_TUFF_PLACEstatic final SoundEventSoundEvents.POLISHED_TUFF_STEPstatic final SoundEventSoundEvents.PORTAL_AMBIENTstatic final SoundEventSoundEvents.PORTAL_TRAVELstatic final SoundEventSoundEvents.PORTAL_TRIGGERstatic final SoundEventSoundEvents.POTENT_SULFUR_BREAKstatic final SoundEventSoundEvents.POTENT_SULFUR_FALLstatic final SoundEventSoundEvents.POTENT_SULFUR_HITstatic final SoundEventSoundEvents.POTENT_SULFUR_PLACEstatic final SoundEventSoundEvents.POTENT_SULFUR_STEPstatic final SoundEventSoundEvents.POWDER_SNOW_BREAKstatic final SoundEventSoundEvents.POWDER_SNOW_FALLstatic final SoundEventSoundEvents.POWDER_SNOW_HITstatic final SoundEventSoundEvents.POWDER_SNOW_PLACEstatic final SoundEventSoundEvents.POWDER_SNOW_STEPstatic final SoundEventSoundEvents.PUFFER_FISH_BLOW_OUTstatic final SoundEventSoundEvents.PUFFER_FISH_BLOW_UPstatic final SoundEventSoundEvents.PUFFER_FISH_DEATHstatic final SoundEventSoundEvents.PUFFER_FISH_FLOPstatic final SoundEventSoundEvents.PUFFER_FISH_HURTstatic final SoundEventSoundEvents.PUFFER_FISH_STINGstatic final SoundEventSoundEvents.PUMPKIN_CARVEstatic final SoundEventSoundEvents.RABBIT_AMBIENTstatic final SoundEventSoundEvents.RABBIT_ATTACKstatic final SoundEventSoundEvents.RABBIT_DEATHstatic final SoundEventSoundEvents.RABBIT_HURTstatic final SoundEventSoundEvents.RABBIT_JUMPstatic final SoundEventSoundEvents.RAID_HORNstatic final SoundEventSoundEvents.RAVAGER_AMBIENTstatic final SoundEventSoundEvents.RAVAGER_ATTACKstatic final SoundEventSoundEvents.RAVAGER_CELEBRATEstatic final SoundEventSoundEvents.RAVAGER_DEATHstatic final SoundEventSoundEvents.RAVAGER_HURTstatic final SoundEventSoundEvents.RAVAGER_ROARstatic final SoundEventSoundEvents.RAVAGER_STEPstatic final SoundEventSoundEvents.RAVAGER_STUNNEDstatic final SoundEventSoundEvents.REDSTONE_TORCH_BURNOUTstatic final SoundEventSoundEvents.RESIN_BREAKstatic final SoundEventSoundEvents.RESIN_BRICKS_BREAKstatic final SoundEventSoundEvents.RESIN_BRICKS_FALLstatic final SoundEventSoundEvents.RESIN_BRICKS_HITstatic final SoundEventSoundEvents.RESIN_BRICKS_PLACEstatic final SoundEventSoundEvents.RESIN_BRICKS_STEPstatic final SoundEventSoundEvents.RESIN_FALLstatic final SoundEventSoundEvents.RESIN_PLACEstatic final SoundEventSoundEvents.RESIN_STEPstatic final SoundEventSoundEvents.RESPAWN_ANCHOR_AMBIENTstatic final SoundEventSoundEvents.RESPAWN_ANCHOR_CHARGEstatic final SoundEventSoundEvents.RESPAWN_ANCHOR_DEPLETEstatic final SoundEventSoundEvents.RESPAWN_ANCHOR_SET_SPAWNstatic final SoundEventSoundEvents.ROOTED_DIRT_BREAKstatic final SoundEventSoundEvents.ROOTED_DIRT_FALLstatic final SoundEventSoundEvents.ROOTED_DIRT_HITstatic final SoundEventSoundEvents.ROOTED_DIRT_PLACEstatic final SoundEventSoundEvents.ROOTED_DIRT_STEPstatic final SoundEventSoundEvents.ROOTS_BREAKstatic final SoundEventSoundEvents.ROOTS_FALLstatic final SoundEventSoundEvents.ROOTS_HITstatic final SoundEventSoundEvents.ROOTS_PLACEstatic final SoundEventSoundEvents.ROOTS_STEPstatic final SoundEventSoundEvents.SADDLE_UNEQUIPstatic final SoundEventSoundEvents.SALMON_AMBIENTstatic final SoundEventSoundEvents.SALMON_DEATHstatic final SoundEventSoundEvents.SALMON_FLOPstatic final SoundEventSoundEvents.SALMON_HURTstatic final SoundEventSoundEvents.SAND_BREAKstatic final SoundEventSoundEvents.SAND_FALLstatic final SoundEventSoundEvents.SAND_HITstatic final SoundEventSoundEvents.SAND_IDLEstatic final SoundEventSoundEvents.SAND_PLACEstatic final SoundEventSoundEvents.SAND_STEPstatic final SoundEventSoundEvents.SCAFFOLDING_BREAKstatic final SoundEventSoundEvents.SCAFFOLDING_FALLstatic final SoundEventSoundEvents.SCAFFOLDING_HITstatic final SoundEventSoundEvents.SCAFFOLDING_PLACEstatic final SoundEventSoundEvents.SCAFFOLDING_STEPstatic final SoundEventSoundEvents.SCULK_BLOCK_BREAKstatic final SoundEventSoundEvents.SCULK_BLOCK_CHARGEstatic final SoundEventSoundEvents.SCULK_BLOCK_FALLstatic final SoundEventSoundEvents.SCULK_BLOCK_HITstatic final SoundEventSoundEvents.SCULK_BLOCK_PLACEstatic final SoundEventSoundEvents.SCULK_BLOCK_SPREADstatic final SoundEventSoundEvents.SCULK_BLOCK_STEPstatic final SoundEventSoundEvents.SCULK_CATALYST_BLOOMstatic final SoundEventSoundEvents.SCULK_CATALYST_BREAKstatic final SoundEventSoundEvents.SCULK_CATALYST_FALLstatic final SoundEventSoundEvents.SCULK_CATALYST_HITstatic final SoundEventSoundEvents.SCULK_CATALYST_PLACEstatic final SoundEventSoundEvents.SCULK_CATALYST_STEPstatic final SoundEventSoundEvents.SCULK_CLICKINGstatic final SoundEventSoundEvents.SCULK_CLICKING_STOPstatic final SoundEventSoundEvents.SCULK_SENSOR_BREAKstatic final SoundEventSoundEvents.SCULK_SENSOR_FALLstatic final SoundEventSoundEvents.SCULK_SENSOR_HITstatic final SoundEventSoundEvents.SCULK_SENSOR_PLACEstatic final SoundEventSoundEvents.SCULK_SENSOR_STEPstatic final SoundEventSoundEvents.SCULK_SHRIEKER_BREAKstatic final SoundEventSoundEvents.SCULK_SHRIEKER_FALLstatic final SoundEventSoundEvents.SCULK_SHRIEKER_HITstatic final SoundEventSoundEvents.SCULK_SHRIEKER_PLACEstatic final SoundEventSoundEvents.SCULK_SHRIEKER_SHRIEKstatic final SoundEventSoundEvents.SCULK_SHRIEKER_STEPstatic final SoundEventSoundEvents.SCULK_VEIN_BREAKstatic final SoundEventSoundEvents.SCULK_VEIN_FALLstatic final SoundEventSoundEvents.SCULK_VEIN_HITstatic final SoundEventSoundEvents.SCULK_VEIN_PLACEstatic final SoundEventSoundEvents.SCULK_VEIN_STEPstatic final SoundEventSoundEvents.SHEARS_SNIPstatic final SoundEventSoundEvents.SHEEP_AMBIENTstatic final SoundEventSoundEvents.SHEEP_DEATHstatic final SoundEventSoundEvents.SHEEP_HURTstatic final SoundEventSoundEvents.SHEEP_SHEARstatic final SoundEventSoundEvents.SHEEP_STEPstatic final SoundEventSoundEvents.SHELF_ACTIVATEstatic final SoundEventSoundEvents.SHELF_BREAKstatic final SoundEventSoundEvents.SHELF_DEACTIVATEstatic final SoundEventSoundEvents.SHELF_FALLstatic final SoundEventSoundEvents.SHELF_HITstatic final SoundEventSoundEvents.SHELF_MULTI_SWAPstatic final SoundEventSoundEvents.SHELF_PLACEstatic final SoundEventSoundEvents.SHELF_PLACE_ITEMstatic final SoundEventSoundEvents.SHELF_SINGLE_SWAPstatic final SoundEventSoundEvents.SHELF_STEPstatic final SoundEventSoundEvents.SHELF_TAKE_ITEMstatic final SoundEventSoundEvents.SHIELD_BLOCKstatic final SoundEventSoundEvents.SHIELD_BREAKstatic final SoundEventSoundEvents.SHOVEL_FLATTENstatic final SoundEventSoundEvents.SHROOMLIGHT_BREAKstatic final SoundEventSoundEvents.SHROOMLIGHT_FALLstatic final SoundEventSoundEvents.SHROOMLIGHT_HITstatic final SoundEventSoundEvents.SHROOMLIGHT_PLACEstatic final SoundEventSoundEvents.SHROOMLIGHT_STEPstatic final SoundEventSoundEvents.SHULKER_AMBIENTstatic final SoundEventSoundEvents.SHULKER_BOX_CLOSEstatic final SoundEventSoundEvents.SHULKER_BOX_OPENstatic final SoundEventSoundEvents.SHULKER_BULLET_HITstatic final SoundEventSoundEvents.SHULKER_BULLET_HURTstatic final SoundEventSoundEvents.SHULKER_CLOSEstatic final SoundEventSoundEvents.SHULKER_DEATHstatic final SoundEventSoundEvents.SHULKER_HURTstatic final SoundEventSoundEvents.SHULKER_HURT_CLOSEDstatic final SoundEventSoundEvents.SHULKER_OPENstatic final SoundEventSoundEvents.SHULKER_SHOOTstatic final SoundEventSoundEvents.SHULKER_TELEPORTstatic final SoundEventSoundEvents.SILVERFISH_AMBIENTstatic final SoundEventSoundEvents.SILVERFISH_DEATHstatic final SoundEventSoundEvents.SILVERFISH_HURTstatic final SoundEventSoundEvents.SILVERFISH_STEPstatic final SoundEventSoundEvents.SKELETON_AMBIENTstatic final SoundEventSoundEvents.SKELETON_CONVERTED_TO_STRAYstatic final SoundEventSoundEvents.SKELETON_DEATHstatic final SoundEventSoundEvents.SKELETON_HORSE_AMBIENTstatic final SoundEventSoundEvents.SKELETON_HORSE_AMBIENT_WATERstatic final SoundEventSoundEvents.SKELETON_HORSE_DEATHstatic final SoundEventSoundEvents.SKELETON_HORSE_GALLOP_WATERstatic final SoundEventSoundEvents.SKELETON_HORSE_HURTstatic final SoundEventSoundEvents.SKELETON_HORSE_JUMP_WATERstatic final SoundEventSoundEvents.SKELETON_HORSE_STEP_WATERstatic final SoundEventSoundEvents.SKELETON_HORSE_SWIMstatic final SoundEventSoundEvents.SKELETON_HURTstatic final SoundEventSoundEvents.SKELETON_SHOOTstatic final SoundEventSoundEvents.SKELETON_STEPstatic final SoundEventSoundEvents.SLIME_ATTACKstatic final SoundEventSoundEvents.SLIME_BLOCK_BREAKstatic final SoundEventSoundEvents.SLIME_BLOCK_FALLstatic final SoundEventSoundEvents.SLIME_BLOCK_HITstatic final SoundEventSoundEvents.SLIME_BLOCK_PLACEstatic final SoundEventSoundEvents.SLIME_BLOCK_STEPstatic final SoundEventSoundEvents.SLIME_DEATHstatic final SoundEventSoundEvents.SLIME_DEATH_SMALLstatic final SoundEventSoundEvents.SLIME_HURTstatic final SoundEventSoundEvents.SLIME_HURT_SMALLstatic final SoundEventSoundEvents.SLIME_JUMPstatic final SoundEventSoundEvents.SLIME_JUMP_SMALLstatic final SoundEventSoundEvents.SLIME_SQUISHstatic final SoundEventSoundEvents.SLIME_SQUISH_SMALLstatic final SoundEventSoundEvents.SMALL_AMETHYST_BUD_BREAKstatic final SoundEventSoundEvents.SMALL_AMETHYST_BUD_PLACEstatic final SoundEventSoundEvents.SMALL_DRIPLEAF_BREAKstatic final SoundEventSoundEvents.SMALL_DRIPLEAF_FALLstatic final SoundEventSoundEvents.SMALL_DRIPLEAF_HITstatic final SoundEventSoundEvents.SMALL_DRIPLEAF_PLACEstatic final SoundEventSoundEvents.SMALL_DRIPLEAF_STEPstatic final SoundEventSoundEvents.SMITHING_TABLE_USEstatic final SoundEventSoundEvents.SMOKER_SMOKEstatic final SoundEventSoundEvents.SNIFFER_DEATHstatic final SoundEventSoundEvents.SNIFFER_DIGGINGstatic final SoundEventSoundEvents.SNIFFER_DIGGING_STOPstatic final SoundEventSoundEvents.SNIFFER_DROP_SEEDstatic final SoundEventSoundEvents.SNIFFER_EATstatic final SoundEventSoundEvents.SNIFFER_EGG_CRACKstatic final SoundEventSoundEvents.SNIFFER_EGG_HATCHstatic final SoundEventSoundEvents.SNIFFER_EGG_PLOPstatic final SoundEventSoundEvents.SNIFFER_HAPPYstatic final SoundEventSoundEvents.SNIFFER_HURTstatic final SoundEventSoundEvents.SNIFFER_IDLEstatic final SoundEventSoundEvents.SNIFFER_SCENTINGstatic final SoundEventSoundEvents.SNIFFER_SEARCHINGstatic final SoundEventSoundEvents.SNIFFER_SNIFFINGstatic final SoundEventSoundEvents.SNIFFER_STEPstatic final SoundEventSoundEvents.SNOW_BREAKstatic final SoundEventSoundEvents.SNOW_FALLstatic final SoundEventSoundEvents.SNOW_GOLEM_AMBIENTstatic final SoundEventSoundEvents.SNOW_GOLEM_DEATHstatic final SoundEventSoundEvents.SNOW_GOLEM_HURTstatic final SoundEventSoundEvents.SNOW_GOLEM_SHEARstatic final SoundEventSoundEvents.SNOW_GOLEM_SHOOTstatic final SoundEventSoundEvents.SNOW_HITstatic final SoundEventSoundEvents.SNOW_PLACEstatic final SoundEventSoundEvents.SNOW_STEPstatic final SoundEventSoundEvents.SNOWBALL_THROWstatic final SoundEventSoundEvents.SOUL_ESCAPEstatic final SoundEventSoundEvents.SOUL_SAND_BREAKstatic final SoundEventSoundEvents.SOUL_SAND_FALLstatic final SoundEventSoundEvents.SOUL_SAND_HITstatic final SoundEventSoundEvents.SOUL_SAND_PLACEstatic final SoundEventSoundEvents.SOUL_SAND_STEPstatic final SoundEventSoundEvents.SOUL_SOIL_BREAKstatic final SoundEventSoundEvents.SOUL_SOIL_FALLstatic final SoundEventSoundEvents.SOUL_SOIL_HITstatic final SoundEventSoundEvents.SOUL_SOIL_PLACEstatic final SoundEventSoundEvents.SOUL_SOIL_STEPstatic final SoundEventSoundEvents.SPAWNER_BREAKstatic final SoundEventSoundEvents.SPAWNER_FALLstatic final SoundEventSoundEvents.SPAWNER_HITstatic final SoundEventSoundEvents.SPAWNER_PLACEstatic final SoundEventSoundEvents.SPAWNER_STEPstatic final SoundEventSoundEvents.SPEAR_ATTACKstatic final SoundEventSoundEvents.SPEAR_HITstatic final SoundEventSoundEvents.SPEAR_USEstatic final SoundEventSoundEvents.SPEAR_WOOD_ATTACKstatic final SoundEventSoundEvents.SPEAR_WOOD_HITstatic final SoundEventSoundEvents.SPEAR_WOOD_USEstatic final SoundEventSoundEvents.SPIDER_AMBIENTstatic final SoundEventSoundEvents.SPIDER_DEATHstatic final SoundEventSoundEvents.SPIDER_HURTstatic final SoundEventSoundEvents.SPIDER_STEPstatic final SoundEventSoundEvents.SPLASH_POTION_BREAKstatic final SoundEventSoundEvents.SPLASH_POTION_THROWstatic final SoundEventSoundEvents.SPONGE_ABSORBstatic final SoundEventSoundEvents.SPONGE_BREAKstatic final SoundEventSoundEvents.SPONGE_FALLstatic final SoundEventSoundEvents.SPONGE_HITstatic final SoundEventSoundEvents.SPONGE_PLACEstatic final SoundEventSoundEvents.SPONGE_STEPstatic final SoundEventSoundEvents.SPORE_BLOSSOM_BREAKstatic final SoundEventSoundEvents.SPORE_BLOSSOM_FALLstatic final SoundEventSoundEvents.SPORE_BLOSSOM_HITstatic final SoundEventSoundEvents.SPORE_BLOSSOM_PLACEstatic final SoundEventSoundEvents.SPORE_BLOSSOM_STEPstatic final SoundEventSoundEvents.SPYGLASS_STOP_USINGstatic final SoundEventSoundEvents.SPYGLASS_USEstatic final SoundEventSoundEvents.SQUID_AMBIENTstatic final SoundEventSoundEvents.SQUID_DEATHstatic final SoundEventSoundEvents.SQUID_HURTstatic final SoundEventSoundEvents.SQUID_SQUIRTstatic final SoundEventSoundEvents.STEM_BREAKstatic final SoundEventSoundEvents.STEM_FALLstatic final SoundEventSoundEvents.STEM_HITstatic final SoundEventSoundEvents.STEM_PLACEstatic final SoundEventSoundEvents.STEM_STEPstatic final SoundEventSoundEvents.STONE_BREAKstatic final SoundEventSoundEvents.STONE_BUTTON_CLICK_OFFstatic final SoundEventSoundEvents.STONE_BUTTON_CLICK_ONstatic final SoundEventSoundEvents.STONE_FALLstatic final SoundEventSoundEvents.STONE_HITstatic final SoundEventSoundEvents.STONE_PLACEstatic final SoundEventSoundEvents.STONE_PRESSURE_PLATE_CLICK_OFFstatic final SoundEventSoundEvents.STONE_PRESSURE_PLATE_CLICK_ONstatic final SoundEventSoundEvents.STONE_STEPstatic final SoundEventSoundEvents.STRAY_AMBIENTstatic final SoundEventSoundEvents.STRAY_DEATHstatic final SoundEventSoundEvents.STRAY_HURTstatic final SoundEventSoundEvents.STRAY_STEPstatic final SoundEventSoundEvents.STRIDER_AMBIENTstatic final SoundEventSoundEvents.STRIDER_DEATHstatic final SoundEventSoundEvents.STRIDER_EATstatic final SoundEventSoundEvents.STRIDER_HAPPYstatic final SoundEventSoundEvents.STRIDER_HURTstatic final SoundEventSoundEvents.STRIDER_RETREATstatic final SoundEventSoundEvents.STRIDER_SADDLEstatic final SoundEventSoundEvents.STRIDER_STEPstatic final SoundEventSoundEvents.STRIDER_STEP_LAVAstatic final SoundEventSoundEvents.SULFUR_BREAKstatic final SoundEventSoundEvents.SULFUR_CUBE_ABSORBstatic final SoundEventSoundEvents.SULFUR_CUBE_BOUNCEstatic final SoundEventSoundEvents.SULFUR_CUBE_BOUNCY_HITstatic final SoundEventSoundEvents.SULFUR_CUBE_BOUNCY_PUSHstatic final SoundEventSoundEvents.SULFUR_CUBE_DEATHstatic final SoundEventSoundEvents.SULFUR_CUBE_EJECTstatic final SoundEventSoundEvents.SULFUR_CUBE_EXPLOSIVE_HITstatic final SoundEventSoundEvents.SULFUR_CUBE_EXPLOSIVE_PUSHstatic final SoundEventSoundEvents.SULFUR_CUBE_FAST_FLAT_HITstatic final SoundEventSoundEvents.SULFUR_CUBE_FAST_FLAT_PUSHstatic final SoundEventSoundEvents.SULFUR_CUBE_FAST_SLIDING_HITstatic final SoundEventSoundEvents.SULFUR_CUBE_FAST_SLIDING_PUSHstatic final SoundEventSoundEvents.SULFUR_CUBE_HIGH_RESISTANCE_HITstatic final SoundEventSoundEvents.SULFUR_CUBE_HIGH_RESISTANCE_PUSHstatic final SoundEventSoundEvents.SULFUR_CUBE_HOT_HITstatic final SoundEventSoundEvents.SULFUR_CUBE_HOT_PUSHstatic final SoundEventSoundEvents.SULFUR_CUBE_HURTstatic final SoundEventSoundEvents.SULFUR_CUBE_JUMPstatic final SoundEventSoundEvents.SULFUR_CUBE_LIGHT_HITstatic final SoundEventSoundEvents.SULFUR_CUBE_LIGHT_PUSHstatic final SoundEventSoundEvents.SULFUR_CUBE_REGULAR_HITstatic final SoundEventSoundEvents.SULFUR_CUBE_REGULAR_PUSHstatic final SoundEventSoundEvents.SULFUR_CUBE_SLOW_BOUNCY_HITstatic final SoundEventSoundEvents.SULFUR_CUBE_SLOW_BOUNCY_PUSHstatic final SoundEventSoundEvents.SULFUR_CUBE_SLOW_FLAT_HITstatic final SoundEventSoundEvents.SULFUR_CUBE_SLOW_FLAT_PUSHstatic final SoundEventSoundEvents.SULFUR_CUBE_SLOW_SLIDING_HITstatic final SoundEventSoundEvents.SULFUR_CUBE_SLOW_SLIDING_PUSHstatic final SoundEventSoundEvents.SULFUR_CUBE_SMALL_DEATHstatic final SoundEventSoundEvents.SULFUR_CUBE_SMALL_EATstatic final SoundEventSoundEvents.SULFUR_CUBE_SMALL_HURTstatic final SoundEventSoundEvents.SULFUR_CUBE_SMALL_JUMPstatic final SoundEventSoundEvents.SULFUR_CUBE_SMALL_SQUISHstatic final SoundEventSoundEvents.SULFUR_CUBE_SQUISHstatic final SoundEventSoundEvents.SULFUR_CUBE_STICKY_HITstatic final SoundEventSoundEvents.SULFUR_CUBE_STICKY_PUSHstatic final SoundEventSoundEvents.SULFUR_FALLstatic final SoundEventSoundEvents.SULFUR_HITstatic final SoundEventSoundEvents.SULFUR_PLACEstatic final SoundEventSoundEvents.SULFUR_SPIKE_BREAKstatic final SoundEventSoundEvents.SULFUR_SPIKE_FALLstatic final SoundEventSoundEvents.SULFUR_SPIKE_HITstatic final SoundEventSoundEvents.SULFUR_SPIKE_LANDstatic final SoundEventSoundEvents.SULFUR_SPIKE_PLACEstatic final SoundEventSoundEvents.SULFUR_SPIKE_STEPstatic final SoundEventSoundEvents.SULFUR_STEPstatic final SoundEventSoundEvents.SUSPICIOUS_GRAVEL_BREAKstatic final SoundEventSoundEvents.SUSPICIOUS_GRAVEL_FALLstatic final SoundEventSoundEvents.SUSPICIOUS_GRAVEL_HITstatic final SoundEventSoundEvents.SUSPICIOUS_GRAVEL_PLACEstatic final SoundEventSoundEvents.SUSPICIOUS_GRAVEL_STEPstatic final SoundEventSoundEvents.SUSPICIOUS_SAND_BREAKstatic final SoundEventSoundEvents.SUSPICIOUS_SAND_FALLstatic final SoundEventSoundEvents.SUSPICIOUS_SAND_HITstatic final SoundEventSoundEvents.SUSPICIOUS_SAND_PLACEstatic final SoundEventSoundEvents.SUSPICIOUS_SAND_STEPstatic final SoundEventSoundEvents.SWEET_BERRY_BUSH_BREAKstatic final SoundEventSoundEvents.SWEET_BERRY_BUSH_PICK_BERRIESstatic final SoundEventSoundEvents.SWEET_BERRY_BUSH_PLACEstatic final SoundEventSoundEvents.TADPOLE_DEATHstatic final SoundEventSoundEvents.TADPOLE_FLOPstatic final SoundEventSoundEvents.TADPOLE_GROW_UPstatic final SoundEventSoundEvents.TADPOLE_HURTstatic final SoundEventSoundEvents.THORNS_HITstatic final SoundEventSoundEvents.TNT_PRIMEDstatic final SoundEventSoundEvents.TOTEM_USEstatic final SoundEventSoundEvents.TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEMstatic final SoundEventSoundEvents.TRIAL_SPAWNER_AMBIENTstatic final SoundEventSoundEvents.TRIAL_SPAWNER_AMBIENT_OMINOUSstatic final SoundEventSoundEvents.TRIAL_SPAWNER_BREAKstatic final SoundEventSoundEvents.TRIAL_SPAWNER_CLOSE_SHUTTERstatic final SoundEventSoundEvents.TRIAL_SPAWNER_DETECT_PLAYERstatic final SoundEventSoundEvents.TRIAL_SPAWNER_EJECT_ITEMstatic final SoundEventSoundEvents.TRIAL_SPAWNER_FALLstatic final SoundEventSoundEvents.TRIAL_SPAWNER_HITstatic final SoundEventSoundEvents.TRIAL_SPAWNER_OMINOUS_ACTIVATEstatic final SoundEventSoundEvents.TRIAL_SPAWNER_OPEN_SHUTTERstatic final SoundEventSoundEvents.TRIAL_SPAWNER_PLACEstatic final SoundEventSoundEvents.TRIAL_SPAWNER_SPAWN_ITEMstatic final SoundEventSoundEvents.TRIAL_SPAWNER_SPAWN_ITEM_BEGINstatic final SoundEventSoundEvents.TRIAL_SPAWNER_SPAWN_MOBstatic final SoundEventSoundEvents.TRIAL_SPAWNER_STEPstatic final SoundEventSoundEvents.TRIDENT_HITstatic final SoundEventSoundEvents.TRIDENT_HIT_GROUNDstatic final SoundEventSoundEvents.TRIDENT_RETURNstatic final SoundEventSoundEvents.TRIDENT_RIPTIDE_1static final SoundEventSoundEvents.TRIDENT_RIPTIDE_2static final SoundEventSoundEvents.TRIDENT_RIPTIDE_3static final SoundEventSoundEvents.TRIDENT_THROWstatic final SoundEventSoundEvents.TRIDENT_THUNDERstatic final SoundEventSoundEvents.TRIPWIRE_ATTACHstatic final SoundEventSoundEvents.TRIPWIRE_CLICK_OFFstatic final SoundEventSoundEvents.TRIPWIRE_CLICK_ONstatic final SoundEventSoundEvents.TRIPWIRE_DETACHstatic final SoundEventSoundEvents.TROPICAL_FISH_AMBIENTstatic final SoundEventSoundEvents.TROPICAL_FISH_DEATHstatic final SoundEventSoundEvents.TROPICAL_FISH_FLOPstatic final SoundEventSoundEvents.TROPICAL_FISH_HURTstatic final SoundEventSoundEvents.TUFF_BREAKstatic final SoundEventSoundEvents.TUFF_BRICKS_BREAKstatic final SoundEventSoundEvents.TUFF_BRICKS_FALLstatic final SoundEventSoundEvents.TUFF_BRICKS_HITstatic final SoundEventSoundEvents.TUFF_BRICKS_PLACEstatic final SoundEventSoundEvents.TUFF_BRICKS_STEPstatic final SoundEventSoundEvents.TUFF_FALLstatic final SoundEventSoundEvents.TUFF_HITstatic final SoundEventSoundEvents.TUFF_PLACEstatic final SoundEventSoundEvents.TUFF_STEPstatic final SoundEventSoundEvents.TURTLE_AMBIENT_LANDstatic final SoundEventSoundEvents.TURTLE_DEATHstatic final SoundEventSoundEvents.TURTLE_DEATH_BABYstatic final SoundEventSoundEvents.TURTLE_EGG_BREAKstatic final SoundEventSoundEvents.TURTLE_EGG_CRACKstatic final SoundEventSoundEvents.TURTLE_EGG_HATCHstatic final SoundEventSoundEvents.TURTLE_HURTstatic final SoundEventSoundEvents.TURTLE_HURT_BABYstatic final SoundEventSoundEvents.TURTLE_LAY_EGGstatic final SoundEventSoundEvents.TURTLE_SHAMBLEstatic final SoundEventSoundEvents.TURTLE_SHAMBLE_BABYstatic final SoundEventSoundEvents.TURTLE_SWIMstatic final SoundEventSoundEvents.UI_BUTTON_CLICKstatic final SoundEventSoundEvents.UI_CARTOGRAPHY_TABLE_TAKE_RESULTstatic final SoundEventSoundEvents.UI_LOOM_SELECT_PATTERNstatic final SoundEventSoundEvents.UI_LOOM_TAKE_RESULTstatic final SoundEventSoundEvents.UI_STONECUTTER_SELECT_RECIPEstatic final SoundEventSoundEvents.UI_STONECUTTER_TAKE_RESULTstatic final SoundEventSoundEvents.UI_TOAST_CHALLENGE_COMPLETEstatic final SoundEventSoundEvents.UI_TOAST_INstatic final SoundEventSoundEvents.UI_TOAST_OUTstatic final SoundEventSoundEvents.VAULT_ACTIVATEstatic final SoundEventSoundEvents.VAULT_AMBIENTstatic final SoundEventSoundEvents.VAULT_BREAKstatic final SoundEventSoundEvents.VAULT_CLOSE_SHUTTERstatic final SoundEventSoundEvents.VAULT_DEACTIVATEstatic final SoundEventSoundEvents.VAULT_EJECT_ITEMstatic final SoundEventSoundEvents.VAULT_FALLstatic final SoundEventSoundEvents.VAULT_HITstatic final SoundEventSoundEvents.VAULT_INSERT_ITEMstatic final SoundEventSoundEvents.VAULT_INSERT_ITEM_FAILstatic final SoundEventSoundEvents.VAULT_OPEN_SHUTTERstatic final SoundEventSoundEvents.VAULT_PLACEstatic final SoundEventSoundEvents.VAULT_REJECT_REWARDED_PLAYERstatic final SoundEventSoundEvents.VAULT_STEPstatic final SoundEventSoundEvents.VEX_AMBIENTstatic final SoundEventSoundEvents.VEX_CHARGEstatic final SoundEventSoundEvents.VEX_DEATHstatic final SoundEventSoundEvents.VEX_HURTstatic final SoundEventSoundEvents.VILLAGER_AMBIENTstatic final SoundEventSoundEvents.VILLAGER_CELEBRATEstatic final SoundEventSoundEvents.VILLAGER_DEATHstatic final SoundEventSoundEvents.VILLAGER_HURTstatic final SoundEventSoundEvents.VILLAGER_NOstatic final SoundEventSoundEvents.VILLAGER_TRADEstatic final SoundEventSoundEvents.VILLAGER_WORK_ARMORERstatic final SoundEventSoundEvents.VILLAGER_WORK_BUTCHERstatic final SoundEventSoundEvents.VILLAGER_WORK_CARTOGRAPHERstatic final SoundEventSoundEvents.VILLAGER_WORK_CLERICstatic final SoundEventSoundEvents.VILLAGER_WORK_FARMERstatic final SoundEventSoundEvents.VILLAGER_WORK_FISHERMANstatic final SoundEventSoundEvents.VILLAGER_WORK_FLETCHERstatic final SoundEventSoundEvents.VILLAGER_WORK_LEATHERWORKERstatic final SoundEventSoundEvents.VILLAGER_WORK_LIBRARIANstatic final SoundEventSoundEvents.VILLAGER_WORK_MASONstatic final SoundEventSoundEvents.VILLAGER_WORK_SHEPHERDstatic final SoundEventSoundEvents.VILLAGER_WORK_TOOLSMITHstatic final SoundEventSoundEvents.VILLAGER_WORK_WEAPONSMITHstatic final SoundEventSoundEvents.VILLAGER_YESstatic final SoundEventSoundEvents.VINDICATOR_AMBIENTstatic final SoundEventSoundEvents.VINDICATOR_CELEBRATEstatic final SoundEventSoundEvents.VINDICATOR_DEATHstatic final SoundEventSoundEvents.VINDICATOR_HURTstatic final SoundEventSoundEvents.VINE_BREAKstatic final SoundEventSoundEvents.VINE_FALLstatic final SoundEventSoundEvents.VINE_HITstatic final SoundEventSoundEvents.VINE_PLACEstatic final SoundEventSoundEvents.VINE_STEPstatic final SoundEventSoundEvents.WANDERING_TRADER_AMBIENTstatic final SoundEventSoundEvents.WANDERING_TRADER_DEATHstatic final SoundEventSoundEvents.WANDERING_TRADER_DISAPPEAREDstatic final SoundEventSoundEvents.WANDERING_TRADER_DRINK_MILKstatic final SoundEventSoundEvents.WANDERING_TRADER_DRINK_POTIONstatic final SoundEventSoundEvents.WANDERING_TRADER_HURTstatic final SoundEventSoundEvents.WANDERING_TRADER_NOstatic final SoundEventSoundEvents.WANDERING_TRADER_REAPPEAREDstatic final SoundEventSoundEvents.WANDERING_TRADER_TRADEstatic final SoundEventSoundEvents.WANDERING_TRADER_YESstatic final SoundEventSoundEvents.WARDEN_AGITATEDstatic final SoundEventSoundEvents.WARDEN_AMBIENTstatic final SoundEventSoundEvents.WARDEN_ANGRYstatic final SoundEventSoundEvents.WARDEN_ATTACK_IMPACTstatic final SoundEventSoundEvents.WARDEN_DEATHstatic final SoundEventSoundEvents.WARDEN_DIGstatic final SoundEventSoundEvents.WARDEN_EMERGEstatic final SoundEventSoundEvents.WARDEN_HEARTBEATstatic final SoundEventSoundEvents.WARDEN_HURTstatic final SoundEventSoundEvents.WARDEN_LISTENINGstatic final SoundEventSoundEvents.WARDEN_LISTENING_ANGRYstatic final SoundEventSoundEvents.WARDEN_NEARBY_CLOSEstatic final SoundEventSoundEvents.WARDEN_NEARBY_CLOSERstatic final SoundEventSoundEvents.WARDEN_NEARBY_CLOSESTstatic final SoundEventSoundEvents.WARDEN_ROARstatic final SoundEventSoundEvents.WARDEN_SNIFFstatic final SoundEventSoundEvents.WARDEN_SONIC_BOOMstatic final SoundEventSoundEvents.WARDEN_SONIC_CHARGEstatic final SoundEventSoundEvents.WARDEN_STEPstatic final SoundEventSoundEvents.WARDEN_TENDRIL_CLICKSstatic final SoundEventSoundEvents.WART_BLOCK_BREAKstatic final SoundEventSoundEvents.WART_BLOCK_FALLstatic final SoundEventSoundEvents.WART_BLOCK_HITstatic final SoundEventSoundEvents.WART_BLOCK_PLACEstatic final SoundEventSoundEvents.WART_BLOCK_STEPstatic final SoundEventSoundEvents.WATER_AMBIENTstatic final SoundEventSoundEvents.WAXED_HANGING_SIGN_INTERACT_FAILstatic final SoundEventSoundEvents.WAXED_SIGN_INTERACT_FAILstatic final SoundEventSoundEvents.WEATHER_END_FLASHstatic final SoundEventSoundEvents.WEATHER_RAINstatic final SoundEventSoundEvents.WEATHER_RAIN_ABOVEstatic final SoundEventSoundEvents.WEEPING_VINES_BREAKstatic final SoundEventSoundEvents.WEEPING_VINES_FALLstatic final SoundEventSoundEvents.WEEPING_VINES_HITstatic final SoundEventSoundEvents.WEEPING_VINES_PLACEstatic final SoundEventSoundEvents.WEEPING_VINES_STEPstatic final SoundEventSoundEvents.WET_GRASS_BREAKstatic final SoundEventSoundEvents.WET_GRASS_FALLstatic final SoundEventSoundEvents.WET_GRASS_HITstatic final SoundEventSoundEvents.WET_GRASS_PLACEstatic final SoundEventSoundEvents.WET_GRASS_STEPstatic final SoundEventSoundEvents.WET_SPONGE_BREAKstatic final SoundEventSoundEvents.WET_SPONGE_DRIESstatic final SoundEventSoundEvents.WET_SPONGE_FALLstatic final SoundEventSoundEvents.WET_SPONGE_HITstatic final SoundEventSoundEvents.WET_SPONGE_PLACEstatic final SoundEventSoundEvents.WET_SPONGE_STEPstatic final SoundEventSoundEvents.WIND_CHARGE_BURSTstatic final SoundEventSoundEvents.WIND_CHARGE_THROWstatic final SoundEventSoundEvents.WITCH_AMBIENTstatic final SoundEventSoundEvents.WITCH_CELEBRATEstatic final SoundEventSoundEvents.WITCH_DEATHstatic final SoundEventSoundEvents.WITCH_DRINKstatic final SoundEventSoundEvents.WITCH_HURTstatic final SoundEventSoundEvents.WITCH_THROWstatic final SoundEventSoundEvents.WITHER_AMBIENTstatic final SoundEventSoundEvents.WITHER_BREAK_BLOCKstatic final SoundEventSoundEvents.WITHER_DEATHstatic final SoundEventSoundEvents.WITHER_HURTstatic final SoundEventSoundEvents.WITHER_SHOOTstatic final SoundEventSoundEvents.WITHER_SKELETON_AMBIENTstatic final SoundEventSoundEvents.WITHER_SKELETON_DEATHstatic final SoundEventSoundEvents.WITHER_SKELETON_HURTstatic final SoundEventSoundEvents.WITHER_SKELETON_STEPstatic final SoundEventSoundEvents.WITHER_SPAWNstatic final SoundEventSoundEvents.WOLF_AMBIENT_BABYstatic final SoundEventSoundEvents.WOLF_ARMOR_BREAKstatic final SoundEventSoundEvents.WOLF_ARMOR_CRACKstatic final SoundEventSoundEvents.WOLF_ARMOR_DAMAGEstatic final SoundEventSoundEvents.WOLF_ARMOR_REPAIRstatic final SoundEventSoundEvents.WOLF_DEATH_BABYstatic final SoundEventSoundEvents.WOLF_GROWL_BABYstatic final SoundEventSoundEvents.WOLF_HURT_BABYstatic final SoundEventSoundEvents.WOLF_PANT_BABYstatic final SoundEventSoundEvents.WOLF_SHAKEstatic final SoundEventSoundEvents.WOLF_STEPstatic final SoundEventSoundEvents.WOLF_STEP_BABYstatic final SoundEventSoundEvents.WOLF_WHINE_BABYstatic final SoundEventSoundEvents.WOOD_BREAKstatic final SoundEventSoundEvents.WOOD_FALLstatic final SoundEventSoundEvents.WOOD_HITstatic final SoundEventSoundEvents.WOOD_PLACEstatic final SoundEventSoundEvents.WOOD_STEPstatic final SoundEventSoundEvents.WOODEN_BUTTON_CLICK_OFFstatic final SoundEventSoundEvents.WOODEN_BUTTON_CLICK_ONstatic final SoundEventSoundEvents.WOODEN_DOOR_CLOSEstatic final SoundEventSoundEvents.WOODEN_DOOR_OPENstatic final SoundEventSoundEvents.WOODEN_PRESSURE_PLATE_CLICK_OFFstatic final SoundEventSoundEvents.WOODEN_PRESSURE_PLATE_CLICK_ONstatic final SoundEventSoundEvents.WOODEN_TRAPDOOR_CLOSEstatic final SoundEventSoundEvents.WOODEN_TRAPDOOR_OPENstatic final SoundEventSoundEvents.WOOL_BREAKstatic final SoundEventSoundEvents.WOOL_FALLstatic final SoundEventSoundEvents.WOOL_HITstatic final SoundEventSoundEvents.WOOL_PLACEstatic final SoundEventSoundEvents.WOOL_STEPstatic final SoundEventSoundEvents.ZOGLIN_AMBIENTstatic final SoundEventSoundEvents.ZOGLIN_ANGRYstatic final SoundEventSoundEvents.ZOGLIN_ATTACKstatic final SoundEventSoundEvents.ZOGLIN_DEATHstatic final SoundEventSoundEvents.ZOGLIN_HURTstatic final SoundEventSoundEvents.ZOGLIN_STEPstatic final SoundEventSoundEvents.ZOMBIE_AMBIENTstatic final SoundEventSoundEvents.ZOMBIE_ATTACK_IRON_DOORstatic final SoundEventSoundEvents.ZOMBIE_ATTACK_WOODEN_DOORstatic final SoundEventSoundEvents.ZOMBIE_BREAK_WOODEN_DOORstatic final SoundEventSoundEvents.ZOMBIE_CONVERTED_TO_DROWNEDstatic final SoundEventSoundEvents.ZOMBIE_DEATHstatic final SoundEventSoundEvents.ZOMBIE_DESTROY_EGGstatic final SoundEventSoundEvents.ZOMBIE_HORSE_AMBIENTstatic final SoundEventSoundEvents.ZOMBIE_HORSE_ANGRYstatic final SoundEventSoundEvents.ZOMBIE_HORSE_DEATHstatic final SoundEventSoundEvents.ZOMBIE_HORSE_EATstatic final SoundEventSoundEvents.ZOMBIE_HORSE_HURTstatic final SoundEventSoundEvents.ZOMBIE_HURTstatic final SoundEventSoundEvents.ZOMBIE_INFECTstatic final SoundEventSoundEvents.ZOMBIE_NAUTILUS_AMBIENTstatic final SoundEventSoundEvents.ZOMBIE_NAUTILUS_AMBIENT_ON_LANDstatic final SoundEventSoundEvents.ZOMBIE_NAUTILUS_DASHstatic final SoundEventSoundEvents.ZOMBIE_NAUTILUS_DASH_ON_LANDstatic final SoundEventSoundEvents.ZOMBIE_NAUTILUS_DASH_READYstatic final SoundEventSoundEvents.ZOMBIE_NAUTILUS_DASH_READY_ON_LANDstatic final SoundEventSoundEvents.ZOMBIE_NAUTILUS_DEATHstatic final SoundEventSoundEvents.ZOMBIE_NAUTILUS_DEATH_ON_LANDstatic final SoundEventSoundEvents.ZOMBIE_NAUTILUS_EATstatic final SoundEventSoundEvents.ZOMBIE_NAUTILUS_HURTstatic final SoundEventSoundEvents.ZOMBIE_NAUTILUS_HURT_ON_LANDstatic final SoundEventSoundEvents.ZOMBIE_NAUTILUS_SWIMstatic final SoundEventSoundEvents.ZOMBIE_STEPstatic final SoundEventSoundEvents.ZOMBIE_VILLAGER_AMBIENTstatic final SoundEventSoundEvents.ZOMBIE_VILLAGER_CONVERTEDstatic final SoundEventSoundEvents.ZOMBIE_VILLAGER_CUREstatic final SoundEventSoundEvents.ZOMBIE_VILLAGER_DEATHstatic final SoundEventSoundEvents.ZOMBIE_VILLAGER_HURTstatic final SoundEventSoundEvents.ZOMBIE_VILLAGER_STEPstatic final SoundEventSoundEvents.ZOMBIFIED_PIGLIN_AMBIENTstatic final SoundEventSoundEvents.ZOMBIFIED_PIGLIN_ANGRYstatic final SoundEventSoundEvents.ZOMBIFIED_PIGLIN_DEATHstatic final SoundEventSoundEvents.ZOMBIFIED_PIGLIN_HURTMethods in dev.wyck.wrapper.environment.sounds with annotations of type AsOfModifier and TypeMethodDescriptionAmbientSounds.Builder.addition(AmbientAdditionsSettings... additions) Adds an ambient additions settings.AmbientSounds.additions()Gets the ambient additions settings.intAmbientMoodSettings.blockSearchExtent()Gets the block search extent of the ambient mood settings.AmbientMoodSettings.Builder.blockSearchExtent(int blockSearchExtent) Sets the block search extent of the ambient mood settings.AmbientAdditionsSettings.Builder.build()Builds the ambient additions settings record.AmbientMoodSettings.Builder.build()Builds the ambient mood settings record.AmbientSounds.Builder.build()Builds the ambient sounds.BackgroundMusic.Builder.build()Builds the background music.Music.Builder.build()Builds the music record.AmbientAdditionsSettings.builder()Creates a new ambient additions settings record builder.static AmbientMoodSettings.BuilderAmbientMoodSettings.builder()Creates a new ambient mood settings record builder.static AmbientSounds.BuilderAmbientSounds.builder()Creates a new ambient sounds record builder.static BackgroundMusic.BuilderBackgroundMusic.builder()Creates a new background music record builder.static Music.BuilderMusic.builder()Creates a new music record builder.BackgroundMusic.Builder.creativeMusic(@Nullable Music creativeMusic) Sets the creative music.BackgroundMusic.creativeMusic()Gets the creative music.BackgroundMusic.Builder.defaultMusic(@Nullable Music defaultMusic) Sets the default music.BackgroundMusic.defaultMusic()Gets the default music.SoundEvent.fixedRange()Gets the range of the sound event.static SoundEventSoundEvent.fixedRange(ResourceKey location, float range) Creates a new sound event with a fixed range.SoundEvent.location()Gets the location of the sound event.AmbientSounds.Builder.loop(@Nullable SoundEvent loop) Sets the loop sound event.AmbientSounds.loop()Gets the loop sound event.Music.Builder.maxDelay(int maxDelay) Sets the maximum delay of the music.intMusic.maxDelay()Gets the maximum delay of the music.Music.Builder.minDelay(int minDelay) Sets the minimum delay of the music.intMusic.minDelay()Gets the minimum delay of the music.AmbientSounds.Builder.mood(@Nullable AmbientMoodSettings mood) Sets the mood settings.AmbientSounds.mood()Gets the mood settings.static AmbientAdditionsSettingsAmbientAdditionsSettings.of(SoundEvent soundEvent, double tickChance) Creates a new ambient additions settings record.static AmbientMoodSettingsAmbientMoodSettings.of(SoundEvent soundEvent, int tickDelay, int blockSearchExtent, double soundPositionOffset) Creates a new ambient mood settings record.static AmbientSoundsAmbientSounds.of(@Nullable SoundEvent loop, @Nullable AmbientMoodSettings mood, List<AmbientAdditionsSettings> additions) Creates a new ambient sounds record.static BackgroundMusicCreates a new background music record.static MusicMusic.of(SoundEvent sound, int minDelay, int maxDelay, boolean replaceCurrentMusic) Creates a new music record.Music.Builder.replaceCurrentMusic(boolean replaceCurrentMusic) Sets whether the music should replace the current music.booleanMusic.replaceCurrentMusic()Gets whether the music should replace the current music.Music.Builder.sound(SoundEvent sound) Sets the sound of the music.Music.sound()Gets the sound of the music.AmbientAdditionsSettings.Builder.soundEvent(SoundEvent soundEvent) Sets the sound event to play.AmbientAdditionsSettings.soundEvent()The sound event to play.AmbientMoodSettings.Builder.soundEvent(SoundEvent soundEvent) Sets the sound event of the ambient mood settings.AmbientMoodSettings.soundEvent()Gets the sound event of the ambient mood settings.AmbientMoodSettings.Builder.soundPositionOffset(double soundPositionOffset) Sets the sound position offset of the ambient mood settings.doubleAmbientMoodSettings.soundPositionOffset()Gets the sound position offset of the ambient mood settings.AmbientAdditionsSettings.Builder.tickChance(double tickChance) Sets the chance of the sound event to play per tick.doubleAmbientAdditionsSettings.tickChance()The chance of the sound event to play per tick.AmbientMoodSettings.Builder.tickDelay(int tickDelay) Sets the tick delay of the ambient mood settings.intAmbientMoodSettings.tickDelay()Gets the tick delay of the ambient mood settings.BackgroundMusic.Builder.underwaterMusic(@Nullable Music underwaterMusic) Sets the underwater music.BackgroundMusic.underwaterMusic()Gets the underwater music.static SoundEventSoundEvent.variableRange(ResourceKey location) Creates a new sound event with a variable range. -
Uses of AsOf in dev.wyck.wrapper.internal
Classes in dev.wyck.wrapper.internal with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceinterfaceTranslates wrapper constants to and from the entries of a Minecraft registry, the registry counterpart toKeyedEnumTranslator.interfaceWrappedConstant<W extends WrappedConstant<W>>interfaceWrappedEnumerator<W extends WrappedEnumerator<W>>interfaceA handle to an NMS object.static interfaceMethods in dev.wyck.wrapper.internal with annotations of type AsOfModifier and TypeMethodDescriptiondefault <T> TWrapper.asHandle()static <W> KeyedEnumTranslator<W> Translator that maps wrapper to NMS by uppercasing a key extracted from the wrapper, and inverts by walking all wrapper constants and finding the one whose key matches (case-insensitively) the NMS enum's name.static <W extends Enum<W>>
KeyedEnumTranslator<W> Translator that uses the wrapper enum's ownname()as the key.KeyedEnumTranslator.fromNms(N nmsEnum) <N> WRegisteredConstantTranslator.fromNms(N nmsConstant) default <N> WWrappedConstant.fromNms(N nmsConstant) WrappedEnumerator.fromNms(N nmsEnum) static <W> RegisteredConstantTranslator<W> RegisteredConstantTranslator.of(RegistryId registry, Function<W, ResourceKey> keyExtractor, W[] values) static <W> RegisteredConstantTranslator<W> RegisteredConstantTranslator.of(Lazy<WyckRegistry> passedRegistry, Function<W, ResourceKey> keyExtractor, W[] values) Translator that resolves a wrapper against the given registry by the key extracted from it and inverts through a lazily built identity map from the resolved registry value back to the wrapper.static <W> RegisteredConstantTranslator<W> RegisteredConstantTranslator.of(String name, Function<W, ResourceKey> keyExtractor, W[] values) Wrapper.Context.toMinecraft(C context) Wrapper.toMinecraft()Convert this handle to the real Minecraft object.<N extends Enum<N>>
N<N> Ndefault <N> NWrappedConstant.toNms()default <N extends Enum<N>>
Ndefault <N extends Enum<N>>
NWrappedConstant.translator()WrappedEnumerator.translator() -
Uses of AsOf in dev.wyck.wrapper.level
Classes in dev.wyck.wrapper.level with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceRepresents a biome source, which determines how biomes are distributed in a world.static final classstatic final recordMethods in dev.wyck.wrapper.level with annotations of type AsOfModifier and TypeMethodDescriptionBiomeSource.MultiNoiseBuilder.add(ResourceKey biome, ClimatePoint point) BiomeSource.MultiNoiseBuilder.add(Biome biome, ClimatePoint point) BiomeSource.MultiNoiseBuilder.add(Biome biome, ClimatePoint point) BiomeSource.MultiNoiseBuilder.build()static BiomeSourceBiomeSource.fixed(ResourceKey biome) static BiomeSourcestatic BiomeSourceBiomeSource.multiNoise()static BiomeSourceBiomeSource.nether()Biome source preset for the nether.static BiomeSourceBiomeSource.overworld()Biome source preset for the overworld.static BiomeSourceBiomeSource.preset(ResourceKey preset) -
Uses of AsOf in dev.wyck.wrapper.level.clock
Classes in dev.wyck.wrapper.level.clock with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceA reference to a registered world clock.Methods in dev.wyck.wrapper.level.clock with annotations of type AsOfModifier and TypeMethodDescriptionWorldClock.key()The registry key this clock points at.static WorldClockWorldClock.reference(ResourceKey key) Creates a reference to a registered world clock. -
Uses of AsOf in dev.wyck.wrapper.level.dimension
Classes in dev.wyck.wrapper.level.dimension with annotations of type AsOfModifier and TypeClassDescriptionenumCardinal light type, as it appears in Minecraft.enumSkybox type, as it appears in Minecraft.interfaceWraps Minecraft'sTimelineSet.Methods in dev.wyck.wrapper.level.dimension with annotations of type AsOfModifier and TypeMethodDescriptionCardinalLightType.getKey()Skybox.getKey()static InfiniburnInfiniburn.of(ResourceKey tag) Creates a reference to a registered infiniburn.static InfiniburnCreates a reference to a registered infiniburn.static TimelineSetTimelineSet.of(ResourceKey... keys) Infiniburn.tag()The tag of blocks that can burn infinitely in this dimension.TimelineSet.timelines()The timelines that this set contains.CardinalLightType.translator()Skybox.translator() -
Uses of AsOf in dev.wyck.wrapper.level.noise
Classes in dev.wyck.wrapper.level.noise with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceRepresents an abstract noise function.static final recordA reference to a noise function.interfaceWrapsNoiseGeneratorSettings.static final classBuilder for noise generator settings.static final recordinterfaceWraps aNoiseRouterby referencing registered density functions by key.static final classBuilder for a noise router.static final recordThe density-function slots backing this router.final classAuto-generated.Fields in dev.wyck.wrapper.level.noise with annotations of type AsOfModifier and TypeFieldDescriptionstatic final ResourceKeyNoises.AQUIFER_BARRIERstatic final ResourceKeystatic final ResourceKeyNoises.AQUIFER_FLUID_LEVEL_SPREADstatic final ResourceKeyNoises.AQUIFER_LAVAstatic final ResourceKeyNoises.BADLANDS_PILLARstatic final ResourceKeyNoises.BADLANDS_PILLAR_ROOFstatic final ResourceKeyNoises.BADLANDS_SURFACEstatic final ResourceKeyNoises.CALCITEstatic final ResourceKeyNoises.CAVE_CHEESEstatic final ResourceKeyNoises.CAVE_ENTRANCEstatic final ResourceKeyNoises.CAVE_LAYERstatic final ResourceKeyNoises.CLAY_BANDS_OFFSETstatic final ResourceKeyNoises.CONTINENTALNESSstatic final ResourceKeyNoises.CONTINENTALNESS_LARGEstatic final ResourceKeyNoises.EROSIONstatic final ResourceKeyNoises.EROSION_LARGEstatic final ResourceKeyNoises.GRAVELstatic final ResourceKeyNoises.GRAVEL_LAYERstatic final ResourceKeyNoises.ICEstatic final ResourceKeyNoises.ICEBERG_PILLARstatic final ResourceKeyNoises.ICEBERG_PILLAR_ROOFstatic final ResourceKeyNoises.ICEBERG_SURFACEstatic final ResourceKeyNoises.JAGGEDstatic final ResourceKeyNoises.NETHER_STATE_SELECTORstatic final ResourceKeyNoises.NETHER_WARTstatic final ResourceKeyNoises.NETHERRACKstatic final ResourceKeyNoises.NOODLEstatic final ResourceKeyNoises.NOODLE_RIDGE_Astatic final ResourceKeyNoises.NOODLE_RIDGE_Bstatic final ResourceKeyNoises.NOODLE_THICKNESSstatic final ResourceKeyNoises.ORE_GAPstatic final ResourceKeyNoises.ORE_VEIN_Astatic final ResourceKeyNoises.ORE_VEIN_Bstatic final ResourceKeyNoises.ORE_VEININESSstatic final ResourceKeyNoises.PACKED_ICEstatic final ResourceKeyNoises.PATCHstatic final ResourceKeyNoises.PILLARstatic final ResourceKeyNoises.PILLAR_RARENESSstatic final ResourceKeyNoises.PILLAR_THICKNESSstatic final ResourceKeyNoises.POWDER_SNOWstatic final ResourceKeyNoises.RIDGEstatic final ResourceKeyNoises.SHIFTstatic final ResourceKeyNoises.SOUL_SAND_LAYERstatic final ResourceKeyNoises.SPAGHETTI_2Dstatic final ResourceKeyNoises.SPAGHETTI_2D_ELEVATIONstatic final ResourceKeyNoises.SPAGHETTI_2D_MODULATORstatic final ResourceKeyNoises.SPAGHETTI_2D_THICKNESSstatic final ResourceKeyNoises.SPAGHETTI_3D_1static final ResourceKeyNoises.SPAGHETTI_3D_2static final ResourceKeyNoises.SPAGHETTI_3D_RARITYstatic final ResourceKeyNoises.SPAGHETTI_3D_THICKNESSstatic final ResourceKeyNoises.SPAGHETTI_ROUGHNESSstatic final ResourceKeystatic final ResourceKeyNoises.SULFUR_CAVE_GRADIENTstatic final ResourceKeyNoises.SURFACEstatic final ResourceKeyNoises.SURFACE_SECONDARYstatic final ResourceKeyNoises.SWAMPstatic final ResourceKeyNoises.TEMPERATUREstatic final ResourceKeyNoises.TEMPERATURE_LARGEstatic final ResourceKeyNoises.TEMPERATURE_NETHERstatic final ResourceKeyNoises.VEGETATIONstatic final ResourceKeyNoises.VEGETATION_LARGEstatic final ResourceKeyNoises.VEGETATION_NETHERMethods in dev.wyck.wrapper.level.noise with annotations of type AsOfModifier and TypeMethodDescriptionstatic NoiseNoise.amplified()NoiseGeneratorSettings.Builder.aquifersEnabled(boolean aquifersEnabled) NoiseRouter.Builder.barrier(DensityFunction barrier) NoiseGeneratorSettings.Builder.build()NoiseRouter.Builder.build()Noise.builder()NoiseGeneratorSettings.builder()Creates a new builder for noise generator settings.static NoiseRouter.BuilderNoiseRouter.builder()Creates a builder for a noise router.static NoiseNoise.caves()NoiseRouter.Builder.continents(DensityFunction continents) NoiseGeneratorSettings.data()The data backing these settings.NoiseGeneratorSettings.Builder.defaultBlock(Material defaultBlock) NoiseGeneratorSettings.Builder.defaultFluid(Material defaultFluid) NoiseRouter.Builder.depth(DensityFunction depth) NoiseGeneratorSettings.Builder.disableMobGeneration(boolean disableMobGeneration) Deprecated.deprecated as it in Minecraft.static NoiseNoise.end()NoiseRouter.Builder.erosion(DensityFunction erosion) NoiseRouter.Builder.finalDensity(DensityFunction finalDensity) static NoiseNoise.floatingIslands()NoiseRouter.Builder.fluidLevelFloodedness(DensityFunction fluidLevelFloodedness) NoiseRouter.Builder.fluidLevelSpread(DensityFunction fluidLevelSpread) Noise.key()The key of the noise function.NoiseRouter.Builder.lava(DensityFunction lava) static NoiseNoise.nether()NoiseGeneratorSettings.Builder.noiseRouter(NoiseRouter noiseRouter) NoiseGeneratorSettings.Builder.noiseSettings(NoiseSettings noiseSettings) NoiseGeneratorSettings.Builder.oreVeinsEnabled(boolean oreVeinsEnabled) static NoiseNoise.overworld()NoiseRouter.Builder.preliminarySurfaceLevel(DensityFunction preliminarySurfaceLevel) static NoiseNoise.reference(ResourceKey key) Creates a reference to a noise function with the given key.NoiseGeneratorSettings.Builder.register()default NoiseGeneratorSettingsNoiseGeneratorSettings.register()Registers this noise generator setting.NoiseGeneratorSettings.Builder.resourceKey(@Nullable ResourceKey resourceKey) NoiseRouter.Builder.ridges(DensityFunction ridges) NoiseGeneratorSettings.Builder.seaLevel(int seaLevel) NoiseRouter.slots()The density-function slots backing this router.NoiseGeneratorSettings.Builder.spawnTarget(List<ClimatePoint> spawnTarget) NoiseGeneratorSettings.Builder.surfaceRule(SurfaceRule surfaceRule) NoiseRouter.Builder.temperature(DensityFunction temperature) NoiseGeneratorSettings.Builder.useLegacyRandomSource(boolean useLegacyRandomSource) NoiseRouter.Builder.vegetation(DensityFunction vegetation) NoiseRouter.Builder.veinGap(DensityFunction veinGap) NoiseRouter.Builder.veinRidged(DensityFunction veinRidged) NoiseRouter.Builder.veinToggle(DensityFunction veinToggle) -
Uses of AsOf in dev.wyck.wrapper.level.noise.chunk
Classes in dev.wyck.wrapper.level.noise.chunk with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceWraps a chunk generator for use in aLevelCreator's level stem.static final classA builder for creating chunk generators.Methods in dev.wyck.wrapper.level.noise.chunk with annotations of type AsOfModifier and TypeMethodDescriptionChunkGenerator.biomeSource()The biome source this generator draws from.ChunkGenerator.Builder.biomeSource(BiomeSource biomeSource) Sets the biome source of the chunk generator.ChunkGenerator.Builder.build()Builds the chunk generator.static ChunkGenerator.BuilderChunkGenerator.builder()Creates a new builder for a chunk generator.ChunkGenerator.Builder.noise(ResourceKey resourceKey) Sets the noise generator of the chunk generator.Sets the noise generator of the chunk generator.ChunkGenerator.noise()The noise generator.static ChunkGeneratorChunkGenerator.of(BiomeSource biomeSource, ResourceKey resourceKey) Builds a noise generator over the given biome source, referencing the given settings.static ChunkGeneratorChunkGenerator.of(BiomeSource biomeSource, Noise abstractNoise) Builds a noise generator over the given biome source, referencing the given settings.default ChunkGenerator.BuilderChunkGenerator.toBuilder()Converts this chunk generator to a builder. -
Uses of AsOf in dev.wyck.wrapper.level.noise.function
Classes in dev.wyck.wrapper.level.noise.function with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceA density function.final classAuto-generated.Fields in dev.wyck.wrapper.level.noise.function with annotations of type AsOfModifier and TypeFieldDescriptionstatic final DensityFunctionDensityFunctions.BASE_3D_NOISE_ENDstatic final DensityFunctionDensityFunctions.BASE_3D_NOISE_NETHERstatic final DensityFunctionDensityFunctions.BASE_3D_NOISE_OVERWORLDstatic final DensityFunctionDensityFunctions.CONTINENTSstatic final DensityFunctionDensityFunctions.CONTINENTS_LARGEstatic final DensityFunctionDensityFunctions.DEPTHstatic final DensityFunctionDensityFunctions.DEPTH_AMPLIFIEDstatic final DensityFunctionDensityFunctions.DEPTH_LARGEstatic final DensityFunctionDensityFunctions.ENTRANCESstatic final DensityFunctionDensityFunctions.EROSIONstatic final DensityFunctionDensityFunctions.EROSION_LARGEstatic final DensityFunctionDensityFunctions.FACTORstatic final DensityFunctionDensityFunctions.FACTOR_AMPLIFIEDstatic final DensityFunctionDensityFunctions.FACTOR_LARGEstatic final DensityFunctionDensityFunctions.JAGGEDNESSstatic final DensityFunctionDensityFunctions.JAGGEDNESS_AMPLIFIEDstatic final DensityFunctionDensityFunctions.JAGGEDNESS_LARGEstatic final DensityFunctionDensityFunctions.NOODLEstatic final DensityFunctionDensityFunctions.OFFSETstatic final DensityFunctionDensityFunctions.OFFSET_AMPLIFIEDstatic final DensityFunctionDensityFunctions.OFFSET_LARGEstatic final DensityFunctionDensityFunctions.PILLARSstatic final DensityFunctionDensityFunctions.RIDGESstatic final DensityFunctionDensityFunctions.RIDGES_FOLDEDstatic final DensityFunctionDensityFunctions.SHIFT_Xstatic final DensityFunctionDensityFunctions.SHIFT_Zstatic final DensityFunctionDensityFunctions.SLOPED_CHEESEstatic final DensityFunctionDensityFunctions.SLOPED_CHEESE_AMPLIFIEDstatic final DensityFunctionDensityFunctions.SLOPED_CHEESE_ENDstatic final DensityFunctionDensityFunctions.SLOPED_CHEESE_LARGEstatic final DensityFunctionDensityFunctions.SPAGHETTI_2Dstatic final DensityFunctionDensityFunctions.SPAGHETTI_2D_THICKNESS_MODULATORstatic final DensityFunctionDensityFunctions.SPAGHETTI_ROUGHNESS_FUNCTIONstatic final DensityFunctionDensityFunctions.Ystatic final DensityFunctionDensityFunctions.ZEROMethods in dev.wyck.wrapper.level.noise.function with annotations of type AsOfModifier and TypeMethodDescriptiondefault DensityFunctionDensityFunction.abs()Creates a new density function that is the absolute value of the input function.default DensityFunctionDensityFunction.add(DensityFunction other) Adds this density function to another density function.static DensityFunctionDensityFunction.add(DensityFunction first, DensityFunction second) Creates a new density function by adding two other density functions together.static DensityFunctionDensityFunction.blendAlpha()Creates a new density function that is the absolute value of the input function.default DensityFunctionDensityFunction.blendDensity()Returns the absolute value of this density function.static DensityFunctionDensityFunction.blendDensity(DensityFunction input) Creates a new density function that is the absolute value of the input function.static DensityFunctionDensityFunction.blendOffset()Creates a new density function that is the absolute value of the input function.default DensityFunctionDensityFunction.cache2d()Creates a new density function that is the absolute value of the input function.default DensityFunctionDensityFunction.cacheAllInCell()Creates a new density function that is the absolute value of the input function.default DensityFunctionDensityFunction.cacheOnce()Creates a new density function that is the absolute value of the input function.default DensityFunctionDensityFunction.clamp(double min, double max) Creates a new density function that is the absolute value of the input function.static DensityFunctionDensityFunction.constant(double value) Creates a constant density function.default DensityFunctionDensityFunction.cube()Creates a new density function that is the absolute value of the input function.static DensityFunctionDensityFunction.endIslands(long seed) Creates a new density function that is the absolute value of the input function.default DensityFunctionDensityFunction.findTopSurface(DensityFunction upperBound, int lowerBound, int cellHeight) Returns the absolute value of this density function.static DensityFunctionDensityFunction.findTopSurface(DensityFunction density, DensityFunction upperBound, int lowerBound, int cellHeight) Creates a new density function that is the absolute value of the input function.default DensityFunctionDensityFunction.flatCache()Creates a new density function that is the absolute value of the input function.default DensityFunctionDensityFunction.halfNegative()Creates a new density function that is the absolute value of the input function.default DensityFunctionDensityFunction.interpolated()Creates a new density function that is the absolute value of the input function.default DensityFunctionDensityFunction.invert()Creates a new density function that is the absolute value of the input function.static DensityFunctionDensityFunction.mappedNoise(ResourceKey noiseParameters, double minTarget, double maxTarget) Creates a new density function that is the absolute value of the input function.static DensityFunctionDensityFunction.mappedNoise(ResourceKey noiseParameters, double xzScale, double yScale, double minTarget, double maxTarget) Creates a new density function that is the absolute value of the input function.default DensityFunctionDensityFunction.max(DensityFunction other) Returns the maximum of this density function and another density function.static DensityFunctionDensityFunction.max(DensityFunction first, DensityFunction second) Creates a new density function that is the maximum of two other density functions.default DensityFunctionDensityFunction.min(DensityFunction other) Returns the minimum of this density function and another density function.static DensityFunctionDensityFunction.min(DensityFunction first, DensityFunction second) Creates a new density function that is the minimum of two other density functions.default DensityFunctionDensityFunction.mul(DensityFunction other) Multiplies this density function by another density function.static DensityFunctionDensityFunction.mul(DensityFunction first, DensityFunction second) Creates a new density function by multiplying two other density functions together.static DensityFunctionDensityFunction.noise(ResourceKey noiseParameters) Creates a new density function that is the absolute value of the input function.static DensityFunctionDensityFunction.noise(ResourceKey noiseParameters, double xzScale, double yScale) Creates a new density function that is the absolute value of the input function.default DensityFunctionDensityFunction.quarterNegative()Creates a new density function that is the absolute value of the input function.default DensityFunctionDensityFunction.rangeChoice(double minInclusive, double maxExclusive, DensityFunction whenInRange, DensityFunction whenOutOfRange) Returns the absolute value of this density function.static DensityFunctionDensityFunction.rangeChoice(DensityFunction input, double minInclusive, double maxExclusive, DensityFunction whenInRange, DensityFunction whenOutOfRange) Creates a new density function that is the absolute value of the input function.static DensityFunctionDensityFunction.reference(ResourceKey key) Creates a reference to a registered density function.static DensityFunctionDensityFunction.shift(ResourceKey noiseParameters) Creates a new density function that is the absolute value of the input function.static DensityFunctionDensityFunction.shiftA(ResourceKey noiseParameters) Creates a new density function that is the absolute value of the input function.static DensityFunctionDensityFunction.shiftB(ResourceKey noiseParameters) Creates a new density function that is the absolute value of the input function.static DensityFunctionDensityFunction.shiftedNoise2d(DensityFunction shiftX, DensityFunction shiftZ, double xzScale, ResourceKey noiseParameters) Creates a new density function that is the absolute value of the input function.default DensityFunctionDensityFunction.shiftedNoise2dX(DensityFunction shiftZ, double xzScale, ResourceKey noiseParameters) Returns the absolute value of this density function.default DensityFunctionDensityFunction.shiftedNoise2dZ(DensityFunction shiftX, double xzScale, ResourceKey noiseParameters) Returns the absolute value of this density function.default DensityFunctionDensityFunction.square()Creates a new density function that is the absolute value of the input function.default DensityFunctionDensityFunction.squeeze()Creates a new density function that is the absolute value of the input function.static DensityFunctionDensityFunction.yClampedGradient(int fromY, int toY, double fromValue, double toValue) Creates a new density function that is the absolute value of the input function.static DensityFunctionDensityFunction.zero()Creates a density function that always returns 0. -
Uses of AsOf in dev.wyck.wrapper.level.noise.settings
Classes in dev.wyck.wrapper.level.noise.settings with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceWraps the innerNoiseSettingsshape of noise generator settings.Methods in dev.wyck.wrapper.level.noise.settings with annotations of type AsOfModifier and TypeMethodDescriptionintNoiseSettings.height()The total vertical span the noise generates over.intNoiseSettings.minY()The lowest Y level the noise generates at.static NoiseSettingsNoiseSettings.of(int minY, int height, int sizeHorizontal, int sizeVertical) Creates a noise settings shape.intNoiseSettings.sizeHorizontal()The horizontal noise cell size, in quarts.intNoiseSettings.sizeVertical()The vertical noise cell size, in quarts. -
Uses of AsOf in dev.wyck.wrapper.level.spawner
Classes in dev.wyck.wrapper.level.spawner with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceinterfaceA custom spawn tick handler.Methods in dev.wyck.wrapper.level.spawner with annotations of type AsOfModifier and TypeMethodDescriptionstatic LevelSpawnerLevelSpawner.cat()static LevelSpawnerstatic LevelSpawnerLevelSpawner.patrol()static LevelSpawnerLevelSpawner.phantom()voidCalled during the world's spawn tick.LevelSpawner.toMinecraft(Object savedDataStorage) static LevelSpawnerLevelSpawner.villageSiege()static LevelSpawnerLevelSpawner.wanderingTrader() -
Uses of AsOf in dev.wyck.wrapper.worldgen
Classes in dev.wyck.wrapper.worldgen with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceWraps Minecraft's BiomeGenerationSettings, the carvers and placed features that compose a biome's world generation.static final classA builder for creating a BiomeGenerationSettings.interfaceWraps the BlockPredicate family, the positional block tests used by placement modifiers.static final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordenumThe vanilla fluids a block predicate can match against.enumWraps Minecraft's GenerationStep.Decoration.enumWraps Minecraft's Heightmap.Types, the heightmap a placement samples against.Methods in dev.wyck.wrapper.worldgen with annotations of type AsOfModifier and TypeMethodDescriptionBiomeGenerationSettings.Builder.addCarver(ConfiguredWorldCarver carver) Adds a configured carver to this biome's generation.BiomeGenerationSettings.Builder.addFeature(GenerationStep step, PlacedFeature feature) Adds a placed feature to this biome's generation under the given step.static BlockPredicateBlockPredicate.allOf(BlockPredicate... predicates) static BlockPredicateBlockPredicate.allOf(List<BlockPredicate> predicates) static BlockPredicateBlockPredicate.alwaysTrue()static BlockPredicateBlockPredicate.anyOf(BlockPredicate... predicates) static BlockPredicateBlockPredicate.anyOf(List<BlockPredicate> predicates) BiomeGenerationSettings.Builder.build()BiomeGenerationSettings.builder()BiomeGenerationSettings.carvers()The configured carvers applied to this biome's generation.static BiomeGenerationSettingsBiomeGenerationSettings.empty()An empty generation settings carrying no carvers or features.BiomeGenerationSettings.features()The placed features applied to this biome's generation, grouped by step.GenerationStep.getKey()The vanilla name for this decoration step.HeightmapType.getKey()The vanilla serialized name for this heightmap type.static BlockPredicateBlockPredicate.hasSturdyFace(BlockFace direction) static BlockPredicateBlockPredicate.hasSturdyFace(BlockVector offset, BlockFace direction) static BlockPredicateBlockPredicate.insideWorld(BlockVector offset) FluidType.key()The vanilla registry path for this fluid (e.g.static BlockPredicateBlockPredicate.matchesBlocks(List<Material> blocks) static BlockPredicateBlockPredicate.matchesBlocks(Material... blocks) static BlockPredicateBlockPredicate.matchesBlocks(BlockVector offset, List<Material> blocks) static BlockPredicateBlockPredicate.matchesFluids(FluidType... fluids) static BlockPredicateBlockPredicate.matchesFluids(BlockVector offset, List<FluidType> fluids) static BlockPredicateBlockPredicate.matchesTag(Tag<Material> tag) static BlockPredicateBlockPredicate.matchesTag(BlockVector offset, Tag<Material> tag) static BlockPredicateBlockPredicate.noFluid()static BlockPredicateBlockPredicate.noFluid(BlockVector offset) static BlockPredicateBlockPredicate.not(BlockPredicate predicate) static BlockPredicateBlockPredicate.replaceable()static BlockPredicateBlockPredicate.replaceable(BlockVector offset) default ObjectBlockPredicate.toMinecraft()GenerationStep.translator()HeightmapType.translator()static BlockPredicateBlockPredicate.unobstructed()static BlockPredicateBlockPredicate.unobstructed(BlockVector offset) static BlockPredicateBlockPredicate.wouldSurvive(BlockData state) static BlockPredicateBlockPredicate.wouldSurvive(BlockVector offset, BlockData state) Constructors in dev.wyck.wrapper.worldgen with annotations of type AsOfModifierConstructorDescriptionAllOf(List<BlockPredicate> predicates) Creates an instance of aAllOfrecord class.AnyOf(List<BlockPredicate> predicates) Creates an instance of aAnyOfrecord class.Builder()HasSturdyFace(BlockVector offset, BlockFace direction) Creates an instance of aHasSturdyFacerecord class.InsideWorldBounds(BlockVector offset) Creates an instance of aInsideWorldBoundsrecord class.MatchingBiomes(List<Biome> biomes) Creates an instance of aMatchingBiomesrecord class.MatchingBlocks(BlockVector offset, List<Material> blocks) Creates an instance of aMatchingBlocksrecord class.MatchingBlockTag(BlockVector offset, Tag<Material> tag) Creates an instance of aMatchingBlockTagrecord class.MatchingFluids(BlockVector offset, List<FluidType> fluids) Creates an instance of aMatchingFluidsrecord class.Not(BlockPredicate predicate) Creates an instance of aNotrecord class.Replaceable(BlockVector offset) Creates an instance of aReplaceablerecord class.Unobstructed(BlockVector offset) Creates an instance of aUnobstructedrecord class.WouldSurvive(BlockVector offset, BlockData state) Creates an instance of aWouldSurviverecord class. -
Uses of AsOf in dev.wyck.wrapper.worldgen.carver
Classes in dev.wyck.wrapper.worldgen.carver with annotations of type AsOfModifier and TypeClassDescriptionfinal recordWraps Minecraft's CanyonCarverConfiguration, the configuration consumed by the CANYON carver.static final classA builder for creating a CanyonCarverConfiguration.final recordWraps Minecraft's CanyonCarverConfiguration.CanyonShapeConfiguration.static final classA builder for creating a CanyonShapeConfiguration.interfaceWraps Minecraft's CarverConfiguration class.final recordWraps Minecraft's CarverDebugSettings, the block states a carver paints in air, water, lava, and barrier positions when debug mode is enabled.final classTyped references to the built-in configured carvers registered by vanilla.final recordWraps Minecraft's CaveCarverConfiguration, the configuration consumed by both the CAVE and NETHER_CAVE carvers.static final classA builder for creating a CaveCarverConfiguration.interfaceWraps Minecraft's ConfiguredWorldCarver, a carver paired with its configuration.static final recordA configured carver authored from a vanilla algorithm and a custom config.static final recordA reference to an already-registered configured carver.enumThe vanilla world-carver algorithms that a configured carver can be built on.Fields in dev.wyck.wrapper.worldgen.carver with annotations of type AsOfModifier and TypeFieldDescriptionstatic final ConfiguredWorldCarverCarvers.CANYONThe overworld canyon (ravine, etc.) carver.static final ConfiguredWorldCarverCarvers.CAVEThe overworld cave carver.static final ConfiguredWorldCarverCarvers.CAVE_EXTRA_UNDERGROUNDA sparser overworld cave carver.static final ConfiguredWorldCarverCarvers.NETHER_CAVEThe nether cave carver.Methods in dev.wyck.wrapper.worldgen.carver with annotations of type AsOfModifier and TypeMethodDescriptionCanyonCarverConfiguration.Builder.build()Builds the CanyonCarverConfiguration.CanyonShapeConfiguration.Builder.build()Builds the CanyonShapeConfiguration.CaveCarverConfiguration.Builder.build()CanyonCarverConfiguration.builder()Creates a new Builder for CanyonCarverConfiguration.CanyonShapeConfiguration.builder()Creates a new Builder for CanyonShapeConfiguration.CaveCarverConfiguration.builder()static ConfiguredWorldCarverConfiguredWorldCarver.canyon(CanyonCarverConfiguration configuration) Authors a configured carver on the vanilla CANYON algorithm.static ConfiguredWorldCarverConfiguredWorldCarver.cave(CaveCarverConfiguration configuration) Authors a configured carver on the vanilla CAVE algorithm.CanyonCarverConfiguration.Builder.debugSettings(CarverDebugSettings debugSettings) Sets the debug settings of the carver.CarverConfiguration.debugSettings()CaveCarverConfiguration.Builder.debugSettings(CarverDebugSettings debugSettings) static CarverDebugSettingsCarverDebugSettings.defaultSettings()CanyonShapeConfiguration.Builder.distanceFactor(FloatProvider distanceFactor) Sets the distance factor of the shape.CaveCarverConfiguration.Builder.floorLevel(FloatProvider floorLevel) CanyonShapeConfiguration.Builder.horizontalRadiusFactor(FloatProvider horizontalRadiusFactor) Sets the horizontal radius factor of the shape.CaveCarverConfiguration.Builder.horizontalRadiusMultiplier(FloatProvider horizontalRadiusMultiplier) WorldCarverType.key()The vanilla registry key for this carver (e.g.CanyonCarverConfiguration.Builder.lavaLevel(VerticalAnchor lavaLevel) Sets the lava level of the carver.CarverConfiguration.lavaLevel()CaveCarverConfiguration.Builder.lavaLevel(VerticalAnchor lavaLevel) static ConfiguredWorldCarverConfiguredWorldCarver.netherCave(CaveCarverConfiguration configuration) Authors a configured carver on the vanilla NETHER_CAVE algorithm.static CarverDebugSettingsCarverDebugSettings.of(boolean debugMode, Material airState, Material waterState, Material lavaState, Material barrierState) static CarverDebugSettingsCarverDebugSettings.of(Material airState, Material waterState, Material lavaState, Material barrierState) static ConfiguredWorldCarverConfiguredWorldCarver.of(WorldCarverType type, CarverConfiguration configuration) Creates a configured carver from a custom carver type and configuration.CanyonCarverConfiguration.Builder.probability(float probability) Sets the probability of the carver being generated.floatCarverConfiguration.probability()CaveCarverConfiguration.Builder.probability(float probability) static ConfiguredWorldCarverConfiguredWorldCarver.reference(ResourceKey key) References a configured carver already registered under the given key.CanyonCarverConfiguration.Builder.replaceable(Collection<Material> replaceable) Sets the replaceable materials of the carver.CarverConfiguration.replaceable()CaveCarverConfiguration.Builder.replaceable(Collection<Material> replaceable) CanyonCarverConfiguration.Builder.shape(CanyonShapeConfiguration shape) Sets the shape of the carver.CanyonShapeConfiguration.Builder.thickness(FloatProvider thickness) Sets the thickness of the shape.CanyonCarverConfiguration.toMinecraft()Converts this CanyonCarverConfiguration to an NMS CanyonCarverConfiguration.CanyonShapeConfiguration.toMinecraft()Converts this CanyonShapeConfiguration to an NMS CanyonShapeConfiguration.CarverDebugSettings.toMinecraft()CaveCarverConfiguration.toMinecraft()default ObjectConfiguredWorldCarver.toMinecraft()CanyonShapeConfiguration.Builder.verticalRadiusCenterFactor(float verticalRadiusCenterFactor) Sets the vertical radius center factor of the shape.CanyonShapeConfiguration.Builder.verticalRadiusDefaultFactor(float verticalRadiusDefaultFactor) Sets the vertical radius default factor of the shape.CaveCarverConfiguration.Builder.verticalRadiusMultiplier(FloatProvider verticalRadiusMultiplier) CanyonCarverConfiguration.Builder.verticalRotation(FloatProvider verticalRotation) Sets the vertical rotation of the carver.CanyonShapeConfiguration.Builder.widthSmoothness(int widthSmoothness) Sets the width smoothness of the shape.CanyonCarverConfiguration.Builder.y(HeightProvider y) Sets the y-coordinate of the carver.CarverConfiguration.y()CaveCarverConfiguration.Builder.y(HeightProvider y) CanyonCarverConfiguration.Builder.yScale(FloatProvider yScale) Sets the y-scale of the carver.CarverConfiguration.yScale()CaveCarverConfiguration.Builder.yScale(FloatProvider yScale) Constructors in dev.wyck.wrapper.worldgen.carver with annotations of type AsOfModifierConstructorDescriptionBuilder()CanyonCarverConfiguration(float probability, HeightProvider y, FloatProvider yScale, VerticalAnchor lavaLevel, CarverDebugSettings debugSettings, Collection<Material> replaceable, FloatProvider verticalRotation, CanyonShapeConfiguration shape) Creates an instance of aCanyonCarverConfigurationrecord class.CanyonShapeConfiguration(FloatProvider distanceFactor, FloatProvider thickness, int widthSmoothness, FloatProvider horizontalRadiusFactor, float verticalRadiusDefaultFactor, float verticalRadiusCenterFactor) Creates an instance of aCanyonShapeConfigurationrecord class.CaveCarverConfiguration(float probability, HeightProvider y, FloatProvider yScale, VerticalAnchor lavaLevel, CarverDebugSettings debugSettings, Collection<Material> replaceable, FloatProvider horizontalRadiusMultiplier, FloatProvider verticalRadiusMultiplier, FloatProvider floorLevel) Creates an instance of aCaveCarverConfigurationrecord class. -
Uses of AsOf in dev.wyck.wrapper.worldgen.climate
Classes in dev.wyck.wrapper.worldgen.climate with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceA single climate axis span, wrappingClimate.Parameter.interfaceWraps Minecraft's BiomeClimatePoint.static final classBuilder for a climate point.Methods in dev.wyck.wrapper.worldgen.climate with annotations of type AsOfModifier and TypeMethodDescriptionstatic ClimateParameterClimateParameter.all()A span between -2.0 and 2.0.ClimatePoint.Builder.build()Builds the climate point.static ClimatePoint.BuilderClimatePoint.builder()Creates a builder for a climate point.ClimatePoint.Builder.continentalness(ClimateParameter continentalness) Sets the continentalness axis span.ClimatePoint.continentalness()The continentalness axis span.ClimatePoint.Builder.depth(ClimateParameter depth) Sets the depth axis span.ClimatePoint.depth()The depth axis span.ClimatePoint.Builder.erosion(ClimateParameter erosion) Sets the erosion axis span.ClimatePoint.erosion()The erosion axis span.ClimatePoint.Builder.humidity(ClimateParameter humidity) Sets the humidity axis span.ClimatePoint.humidity()The humidity axis span.floatClimateParameter.max()The minimum and maximum values of this parameter between -2.0 and 2.0.floatClimateParameter.min()The minimum and maximum values of this parameter between -2.0 and 2.0.static ClimatePointClimatePoint.of(float temperature, float humidity, float continentalness, float erosion, float depth, float weirdness, float offset) Creates a climate point pinned to a single value on every axis.static ClimatePointClimatePoint.of(ClimateParameter temperature, ClimateParameter humidity, ClimateParameter continentalness, ClimateParameter erosion, ClimateParameter depth, ClimateParameter weirdness, float offset) Creates a climate point with the given parameters.ClimatePoint.Builder.offset(float offset) Sets the fitness offset between 0.0 and 1.0.floatClimatePoint.offset()The constant fitness offset between 0.0 and 1.0.static ClimateParameterClimateParameter.point(float value) A zero width span pinned to one value.static ClimateParameterClimateParameter.span(float min, float max) A span between two values.static ClimatePointClimatePoint.spanAll(float offset) Creates a climate point that spans the full range on every axis.ClimatePoint.Builder.temperature(ClimateParameter temperature) Sets the temperature axis span.ClimatePoint.temperature()The temperature axis span.default ClimatePoint.BuilderClimatePoint.toBuilder()Creates a new builder with the same values as this point.ClimatePoint.Builder.weirdness(ClimateParameter weirdness) Sets the weirdness axis span.ClimatePoint.weirdness()The weirdness axis span.static ClimateParameterClimateParameter.zero()A zero width span pinned to zero. -
Uses of AsOf in dev.wyck.wrapper.worldgen.feature
Classes in dev.wyck.wrapper.worldgen.feature with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceInterface for authored custom features.interfaceWraps Minecraft's ConfiguredFeature.static final recordA configured feature composed of a registered custom feature with a config instance.static final recordA reference to an already-registered configured feature.static final recordA configured feature authored from a vanilla feature type and configuration.final classAuto-generated.enumTyped references to the built-in feature types, the algorithms in theFEATUREregistry.Fields in dev.wyck.wrapper.worldgen.feature with annotations of type AsOfModifier and TypeFieldDescriptionstatic final ConfiguredFeatureConfiguredFeatures.ACACIAstatic final ConfiguredFeatureConfiguredFeatures.AMETHYST_GEODEstatic final ConfiguredFeatureConfiguredFeatures.AZALEA_TREEstatic final ConfiguredFeatureConfiguredFeatures.BAMBOO_NO_PODZOLstatic final ConfiguredFeatureConfiguredFeatures.BAMBOO_SOME_PODZOLstatic final ConfiguredFeatureConfiguredFeatures.BAMBOO_VEGETATIONstatic final ConfiguredFeatureConfiguredFeatures.BASALT_BLOBSstatic final ConfiguredFeatureConfiguredFeatures.BASALT_PILLARstatic final ConfiguredFeatureConfiguredFeatures.BERRY_BUSHstatic final ConfiguredFeatureConfiguredFeatures.BIRCHstatic final ConfiguredFeatureConfiguredFeatures.BIRCH_BEES_0002static final ConfiguredFeatureConfiguredFeatures.BIRCH_BEES_0002_LEAF_LITTERstatic final ConfiguredFeatureConfiguredFeatures.BIRCH_BEES_002static final ConfiguredFeatureConfiguredFeatures.BIRCH_BEES_005static final ConfiguredFeatureConfiguredFeatures.BIRCH_LEAF_LITTERstatic final ConfiguredFeatureConfiguredFeatures.BIRCH_TALLstatic final ConfiguredFeatureConfiguredFeatures.BLACKSTONE_BLOBSstatic final ConfiguredFeatureConfiguredFeatures.BLUE_ICEstatic final ConfiguredFeatureConfiguredFeatures.BONUS_CHESTstatic final ConfiguredFeatureConfiguredFeatures.BROWN_MUSHROOMstatic final ConfiguredFeatureConfiguredFeatures.BUSHstatic final ConfiguredFeatureConfiguredFeatures.CACTUSstatic final ConfiguredFeatureConfiguredFeatures.CAVE_VINEstatic final ConfiguredFeatureConfiguredFeatures.CAVE_VINE_IN_MOSSstatic final ConfiguredFeatureConfiguredFeatures.CHERRYstatic final ConfiguredFeatureConfiguredFeatures.CHERRY_BEES_005static final ConfiguredFeatureConfiguredFeatures.CHORUS_PLANTstatic final ConfiguredFeatureConfiguredFeatures.CLAY_POOL_WITH_DRIPLEAVESstatic final ConfiguredFeatureConfiguredFeatures.CLAY_WITH_DRIPLEAVESstatic final ConfiguredFeatureConfiguredFeatures.CRIMSON_FOREST_VEGETATIONstatic final ConfiguredFeatureConfiguredFeatures.CRIMSON_FOREST_VEGETATION_BONEMEALstatic final ConfiguredFeatureConfiguredFeatures.CRIMSON_FUNGUSstatic final ConfiguredFeatureConfiguredFeatures.CRIMSON_FUNGUS_PLANTEDstatic final ConfiguredFeatureConfiguredFeatures.CRIMSON_ROOTSstatic final ConfiguredFeatureConfiguredFeatures.DARK_FOREST_VEGETATIONstatic final ConfiguredFeatureConfiguredFeatures.DARK_OAKstatic final ConfiguredFeatureConfiguredFeatures.DARK_OAK_LEAF_LITTERstatic final ConfiguredFeatureConfiguredFeatures.DEAD_BUSHstatic final ConfiguredFeatureConfiguredFeatures.DELTAstatic final ConfiguredFeatureConfiguredFeatures.DESERT_WELLstatic final ConfiguredFeatureConfiguredFeatures.DISK_CLAYstatic final ConfiguredFeatureConfiguredFeatures.DISK_GRASSstatic final ConfiguredFeatureConfiguredFeatures.DISK_GRAVELstatic final ConfiguredFeatureConfiguredFeatures.DISK_SANDstatic final ConfiguredFeatureConfiguredFeatures.DRIPLEAFstatic final ConfiguredFeatureConfiguredFeatures.DRIPSTONE_CLUSTERstatic final ConfiguredFeatureConfiguredFeatures.DRY_GRASSstatic final ConfiguredFeatureConfiguredFeatures.END_GATEWAY_DELAYEDstatic final ConfiguredFeatureConfiguredFeatures.END_GATEWAY_RETURNstatic final ConfiguredFeatureConfiguredFeatures.END_ISLANDstatic final ConfiguredFeatureConfiguredFeatures.END_PLATFORMstatic final ConfiguredFeatureConfiguredFeatures.END_SPIKEstatic final ConfiguredFeatureConfiguredFeatures.FALLEN_BIRCH_TREEstatic final ConfiguredFeatureConfiguredFeatures.FALLEN_JUNGLE_TREEstatic final ConfiguredFeatureConfiguredFeatures.FALLEN_OAK_TREEstatic final ConfiguredFeatureConfiguredFeatures.FALLEN_SPRUCE_TREEstatic final ConfiguredFeatureConfiguredFeatures.FALLEN_SUPER_BIRCH_TREEstatic final ConfiguredFeatureConfiguredFeatures.FANCY_OAKstatic final ConfiguredFeatureConfiguredFeatures.FANCY_OAK_BEESstatic final ConfiguredFeatureConfiguredFeatures.FANCY_OAK_BEES_0002_LEAF_LITTERstatic final ConfiguredFeatureConfiguredFeatures.FANCY_OAK_BEES_002static final ConfiguredFeatureConfiguredFeatures.FANCY_OAK_BEES_005static final ConfiguredFeatureConfiguredFeatures.FANCY_OAK_LEAF_LITTERstatic final ConfiguredFeatureConfiguredFeatures.FIREstatic final ConfiguredFeatureConfiguredFeatures.FIREFLY_BUSHstatic final ConfiguredFeatureConfiguredFeatures.FLOWER_CHERRYstatic final ConfiguredFeatureConfiguredFeatures.FLOWER_DEFAULTstatic final ConfiguredFeatureConfiguredFeatures.FLOWER_FLOWER_FORESTstatic final ConfiguredFeatureConfiguredFeatures.FLOWER_MEADOWstatic final ConfiguredFeatureConfiguredFeatures.FLOWER_PALE_GARDENstatic final ConfiguredFeatureConfiguredFeatures.FLOWER_PLAINstatic final ConfiguredFeatureConfiguredFeatures.FLOWER_SWAMPstatic final ConfiguredFeatureConfiguredFeatures.FOREST_FLOWERSstatic final ConfiguredFeatureConfiguredFeatures.FOREST_ROCKstatic final ConfiguredFeatureConfiguredFeatures.FOSSIL_COALstatic final ConfiguredFeatureConfiguredFeatures.FOSSIL_DIAMONDSstatic final ConfiguredFeatureConfiguredFeatures.FREEZE_TOP_LAYERstatic final ConfiguredFeatureConfiguredFeatures.GLOW_LICHENstatic final ConfiguredFeatureConfiguredFeatures.GLOWSTONE_EXTRAstatic final ConfiguredFeatureConfiguredFeatures.GRASSstatic final ConfiguredFeatureConfiguredFeatures.GRASS_JUNGLEstatic final ConfiguredFeatureConfiguredFeatures.HUGE_BROWN_MUSHROOMstatic final ConfiguredFeatureConfiguredFeatures.HUGE_RED_MUSHROOMstatic final ConfiguredFeatureConfiguredFeatures.ICE_PATCHstatic final ConfiguredFeatureConfiguredFeatures.ICE_SPIKEstatic final ConfiguredFeatureConfiguredFeatures.ICEBERG_BLUEstatic final ConfiguredFeatureConfiguredFeatures.ICEBERG_PACKEDstatic final ConfiguredFeatureConfiguredFeatures.JUNGLE_BUSHstatic final ConfiguredFeatureConfiguredFeatures.JUNGLE_TREEstatic final ConfiguredFeatureConfiguredFeatures.JUNGLE_TREE_NO_VINEstatic final ConfiguredFeatureConfiguredFeatures.KELPstatic final ConfiguredFeatureConfiguredFeatures.LAKE_LAVAstatic final ConfiguredFeatureConfiguredFeatures.LARGE_BASALT_COLUMNSstatic final ConfiguredFeatureConfiguredFeatures.LARGE_DRIPSTONEstatic final ConfiguredFeatureConfiguredFeatures.LARGE_FERNstatic final ConfiguredFeatureConfiguredFeatures.LEAF_LITTERstatic final ConfiguredFeatureConfiguredFeatures.LUSH_CAVES_CLAYstatic final ConfiguredFeatureConfiguredFeatures.MANGROVEstatic final ConfiguredFeatureConfiguredFeatures.MANGROVE_VEGETATIONstatic final ConfiguredFeatureConfiguredFeatures.MEADOW_TREESstatic final ConfiguredFeatureConfiguredFeatures.MEGA_JUNGLE_TREEstatic final ConfiguredFeatureConfiguredFeatures.MEGA_PINEstatic final ConfiguredFeatureConfiguredFeatures.MEGA_SPRUCEstatic final ConfiguredFeatureConfiguredFeatures.MELONstatic final ConfiguredFeatureConfiguredFeatures.MONSTER_ROOMstatic final ConfiguredFeatureConfiguredFeatures.MOSS_PATCHstatic final ConfiguredFeatureConfiguredFeatures.MOSS_PATCH_BONEMEALstatic final ConfiguredFeatureConfiguredFeatures.MOSS_PATCH_CEILINGstatic final ConfiguredFeatureConfiguredFeatures.MOSS_VEGETATIONstatic final ConfiguredFeatureConfiguredFeatures.MUSHROOM_ISLAND_VEGETATIONstatic final ConfiguredFeatureConfiguredFeatures.NETHER_SPROUTSstatic final ConfiguredFeatureConfiguredFeatures.NETHER_SPROUTS_BONEMEALstatic final ConfiguredFeatureConfiguredFeatures.OAKstatic final ConfiguredFeatureConfiguredFeatures.OAK_BEES_0002_LEAF_LITTERstatic final ConfiguredFeatureConfiguredFeatures.OAK_BEES_002static final ConfiguredFeatureConfiguredFeatures.OAK_BEES_005static final ConfiguredFeatureConfiguredFeatures.OAK_LEAF_LITTERstatic final ConfiguredFeatureConfiguredFeatures.ORE_ANCIENT_DEBRIS_LARGEstatic final ConfiguredFeatureConfiguredFeatures.ORE_ANCIENT_DEBRIS_SMALLstatic final ConfiguredFeatureConfiguredFeatures.ORE_ANDESITEstatic final ConfiguredFeatureConfiguredFeatures.ORE_BLACKSTONEstatic final ConfiguredFeatureConfiguredFeatures.ORE_CLAYstatic final ConfiguredFeatureConfiguredFeatures.ORE_COALstatic final ConfiguredFeatureConfiguredFeatures.ORE_COAL_BURIEDstatic final ConfiguredFeatureConfiguredFeatures.ORE_COPPER_LARGEstatic final ConfiguredFeatureConfiguredFeatures.ORE_COPPPER_SMALLstatic final ConfiguredFeatureConfiguredFeatures.ORE_DIAMOND_BURIEDstatic final ConfiguredFeatureConfiguredFeatures.ORE_DIAMOND_LARGEstatic final ConfiguredFeatureConfiguredFeatures.ORE_DIAMOND_MEDIUMstatic final ConfiguredFeatureConfiguredFeatures.ORE_DIAMOND_SMALLstatic final ConfiguredFeatureConfiguredFeatures.ORE_DIORITEstatic final ConfiguredFeatureConfiguredFeatures.ORE_DIRTstatic final ConfiguredFeatureConfiguredFeatures.ORE_EMERALDstatic final ConfiguredFeatureConfiguredFeatures.ORE_GOLDstatic final ConfiguredFeatureConfiguredFeatures.ORE_GOLD_BURIEDstatic final ConfiguredFeatureConfiguredFeatures.ORE_GRANITEstatic final ConfiguredFeatureConfiguredFeatures.ORE_GRAVELstatic final ConfiguredFeatureConfiguredFeatures.ORE_GRAVEL_NETHERstatic final ConfiguredFeatureConfiguredFeatures.ORE_INFESTEDstatic final ConfiguredFeatureConfiguredFeatures.ORE_IRONstatic final ConfiguredFeatureConfiguredFeatures.ORE_IRON_SMALLstatic final ConfiguredFeatureConfiguredFeatures.ORE_LAPISstatic final ConfiguredFeatureConfiguredFeatures.ORE_LAPIS_BURIEDstatic final ConfiguredFeatureConfiguredFeatures.ORE_MAGMAstatic final ConfiguredFeatureConfiguredFeatures.ORE_NETHER_GOLDstatic final ConfiguredFeatureConfiguredFeatures.ORE_QUARTZstatic final ConfiguredFeatureConfiguredFeatures.ORE_REDSTONEstatic final ConfiguredFeatureConfiguredFeatures.ORE_SOUL_SANDstatic final ConfiguredFeatureConfiguredFeatures.ORE_TUFFstatic final ConfiguredFeatureConfiguredFeatures.PALE_FOREST_FLOWERstatic final ConfiguredFeatureConfiguredFeatures.PALE_GARDEN_VEGETATIONstatic final ConfiguredFeatureConfiguredFeatures.PALE_MOSS_PATCHstatic final ConfiguredFeatureConfiguredFeatures.PALE_MOSS_PATCH_BONEMEALstatic final ConfiguredFeatureConfiguredFeatures.PALE_MOSS_VEGETATIONstatic final ConfiguredFeatureConfiguredFeatures.PALE_OAKstatic final ConfiguredFeatureConfiguredFeatures.PALE_OAK_BONEMEALstatic final ConfiguredFeatureConfiguredFeatures.PALE_OAK_CREAKINGstatic final ConfiguredFeatureConfiguredFeatures.PILE_HAYstatic final ConfiguredFeatureConfiguredFeatures.PILE_ICEstatic final ConfiguredFeatureConfiguredFeatures.PILE_MELONstatic final ConfiguredFeatureConfiguredFeatures.PILE_PUMPKINstatic final ConfiguredFeatureConfiguredFeatures.PILE_SNOWstatic final ConfiguredFeatureConfiguredFeatures.PINEstatic final ConfiguredFeatureConfiguredFeatures.POINTED_DRIPSTONEstatic final ConfiguredFeatureConfiguredFeatures.PUMPKINstatic final ConfiguredFeatureConfiguredFeatures.RED_MUSHROOMstatic final ConfiguredFeatureConfiguredFeatures.ROOTED_AZALEA_TREEstatic final ConfiguredFeatureConfiguredFeatures.ROOTED_SULFUR_SPRINGstatic final ConfiguredFeatureConfiguredFeatures.SCULK_PATCH_ANCIENT_CITYstatic final ConfiguredFeatureConfiguredFeatures.SCULK_PATCH_DEEP_DARKstatic final ConfiguredFeatureConfiguredFeatures.SCULK_VEINstatic final ConfiguredFeatureConfiguredFeatures.SEA_PICKLEstatic final ConfiguredFeatureConfiguredFeatures.SEAGRASS_MIDstatic final ConfiguredFeatureConfiguredFeatures.SEAGRASS_SHORTstatic final ConfiguredFeatureConfiguredFeatures.SEAGRASS_SLIGHTLY_LESS_SHORTstatic final ConfiguredFeatureConfiguredFeatures.SEAGRASS_TALLstatic final ConfiguredFeatureConfiguredFeatures.SMALL_BASALT_COLUMNSstatic final ConfiguredFeatureConfiguredFeatures.SOUL_FIREstatic final ConfiguredFeatureConfiguredFeatures.SPORE_BLOSSOMstatic final ConfiguredFeatureConfiguredFeatures.SPRING_LAVA_FROZENstatic final ConfiguredFeatureConfiguredFeatures.SPRING_LAVA_NETHERstatic final ConfiguredFeatureConfiguredFeatures.SPRING_LAVA_OVERWORLDstatic final ConfiguredFeatureConfiguredFeatures.SPRING_NETHER_CLOSEDstatic final ConfiguredFeatureConfiguredFeatures.SPRING_NETHER_OPENstatic final ConfiguredFeatureConfiguredFeatures.SPRING_WATERstatic final ConfiguredFeatureConfiguredFeatures.SPRUCEstatic final ConfiguredFeatureConfiguredFeatures.SUGAR_CANEstatic final ConfiguredFeatureConfiguredFeatures.SULFUR_POOLstatic final ConfiguredFeatureConfiguredFeatures.SULFUR_SPIKEstatic final ConfiguredFeatureConfiguredFeatures.SULFUR_SPIKE_CLUSTERstatic final ConfiguredFeatureConfiguredFeatures.SULFUR_SPRINGstatic final ConfiguredFeatureConfiguredFeatures.SUNFLOWERstatic final ConfiguredFeatureConfiguredFeatures.SUPER_BIRCH_BEESstatic final ConfiguredFeatureConfiguredFeatures.SUPER_BIRCH_BEES_0002static final ConfiguredFeatureConfiguredFeatures.SWAMP_OAKstatic final ConfiguredFeatureConfiguredFeatures.TAIGA_GRASSstatic final ConfiguredFeatureConfiguredFeatures.TALL_GRASSstatic final ConfiguredFeatureConfiguredFeatures.TALL_MANGROVEstatic final ConfiguredFeatureConfiguredFeatures.TREES_BADLANDSstatic final ConfiguredFeatureConfiguredFeatures.TREES_BIRCHstatic final ConfiguredFeatureConfiguredFeatures.TREES_BIRCH_AND_OAK_LEAF_LITTERstatic final ConfiguredFeatureConfiguredFeatures.TREES_FLOWER_FORESTstatic final ConfiguredFeatureConfiguredFeatures.TREES_GROVEstatic final ConfiguredFeatureConfiguredFeatures.TREES_JUNGLEstatic final ConfiguredFeatureConfiguredFeatures.TREES_OLD_GROWTH_PINE_TAIGAstatic final ConfiguredFeatureConfiguredFeatures.TREES_OLD_GROWTH_SPRUCE_TAIGAstatic final ConfiguredFeatureConfiguredFeatures.TREES_PLAINSstatic final ConfiguredFeatureConfiguredFeatures.TREES_SAVANNAstatic final ConfiguredFeatureConfiguredFeatures.TREES_SNOWYstatic final ConfiguredFeatureConfiguredFeatures.TREES_SPARSE_JUNGLEstatic final ConfiguredFeatureConfiguredFeatures.TREES_TAIGAstatic final ConfiguredFeatureConfiguredFeatures.TREES_WATERstatic final ConfiguredFeatureConfiguredFeatures.TREES_WINDSWEPT_HILLSstatic final ConfiguredFeatureConfiguredFeatures.TWISTING_VINESstatic final ConfiguredFeatureConfiguredFeatures.TWISTING_VINES_BONEMEALstatic final ConfiguredFeatureConfiguredFeatures.UNDERWATER_MAGMAstatic final ConfiguredFeatureConfiguredFeatures.VINESstatic final ConfiguredFeatureConfiguredFeatures.VOID_START_PLATFORMstatic final ConfiguredFeatureConfiguredFeatures.WARM_OCEAN_VEGETATIONstatic final ConfiguredFeatureConfiguredFeatures.WARPED_FOREST_VEGETATION_BONEMEALstatic final ConfiguredFeatureConfiguredFeatures.WARPED_FOREST_VEGETIONstatic final ConfiguredFeatureConfiguredFeatures.WARPED_FUNGUSstatic final ConfiguredFeatureConfiguredFeatures.WARPED_FUNGUS_PLANTEDstatic final ConfiguredFeatureConfiguredFeatures.WATERLILYstatic final ConfiguredFeatureConfiguredFeatures.WEEPING_VINESstatic final ConfiguredFeatureConfiguredFeatures.WILDFLOWERMethods in dev.wyck.wrapper.worldgen.feature with annotations of type AsOfModifier and TypeMethodDescriptionConfiguredFeature.custom(ResourceKey featureKey, Object config) Composes a registered custom feature with a config instance.FeatureType.getKey()The vanilla registry path for this feature type.AbstractCustomFeature.key()static ConfiguredFeatureConfiguredFeature.reference(ResourceKey key) References a configured feature already registered under the given key.FeatureType.resourceKey()The registry key of this feature in the FEATURE registry.default ObjectConfiguredFeature.toMinecraft()ConfiguredFeature.vanilla(FeatureType featureType, FeatureConfiguration configuration) Authors a configured feature from a vanilla feature type and configuration. -
Uses of AsOf in dev.wyck.wrapper.worldgen.feature.config
Classes in dev.wyck.wrapper.worldgen.feature.config with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceWraps Minecraft's FeatureConfiguration.static final recordA column feature.static final recordA number of placement attempts.static final recordA dripstone cluster.static final classstatic final recordA large dripstone.static final classstatic final recordThe empty configuration used by feature types that take no parameters.static final recordPointed dripstone spread chances.static final classstatic final recordA single placement probability, in the range [0, 1].static final recordA sculk patch.static final classMethods in dev.wyck.wrapper.worldgen.feature.config with annotations of type AsOfModifier and TypeMethodDescriptionFeatureConfiguration.SculkPatchConfiguration.Builder.amountPerCharge(int amountPerCharge) FeatureConfiguration.DripstoneClusterConfiguration.Builder.build()FeatureConfiguration.LargeDripstoneConfiguration.Builder.build()FeatureConfiguration.PointedDripstoneConfiguration.Builder.build()FeatureConfiguration.SculkPatchConfiguration.Builder.build()FeatureConfiguration.DripstoneClusterConfiguration.builder()FeatureConfiguration.LargeDripstoneConfiguration.builder()FeatureConfiguration.PointedDripstoneConfiguration.builder()FeatureConfiguration.SculkPatchConfiguration.builder()FeatureConfiguration.SculkPatchConfiguration.Builder.catalystChance(float catalystChance) FeatureConfiguration.PointedDripstoneConfiguration.Builder.chanceOfDirectionalSpread(float chance) FeatureConfiguration.DripstoneClusterConfiguration.Builder.chanceOfDripstoneColumnAtMaxDistanceFromCenter(float chanceOfDripstoneColumnAtMaxDistanceFromCenter) FeatureConfiguration.PointedDripstoneConfiguration.Builder.chanceOfSpreadRadius2(float chance) FeatureConfiguration.PointedDripstoneConfiguration.Builder.chanceOfSpreadRadius3(float chance) FeatureConfiguration.PointedDripstoneConfiguration.Builder.chanceOfTallerDripstone(float chance) FeatureConfiguration.SculkPatchConfiguration.Builder.chargeCount(int chargeCount) FeatureConfiguration.column(IntProvider reach, IntProvider height) A column feature, with reach constrained to [0, 3] and height to [1, 10].FeatureConfiguration.LargeDripstoneConfiguration.Builder.columnRadius(IntProvider columnRadius) FeatureConfiguration.count(IntProvider count) A number of placement attempts, constrained by the vanilla codec to [0, 256].FeatureConfiguration.DripstoneClusterConfiguration.Builder.density(FloatProvider density) FeatureConfiguration.DripstoneClusterConfiguration.Builder.dripstoneBlockLayerThickness(IntProvider dripstoneBlockLayerThickness) FeatureConfiguration.dripstoneCluster()A builder for a dripstone cluster.FeatureConfiguration.SculkPatchConfiguration.Builder.extraRareGrowths(IntProvider extraRareGrowths) FeatureConfiguration.DripstoneClusterConfiguration.Builder.floorToCeilingSearchRange(int floorToCeilingSearchRange) FeatureConfiguration.LargeDripstoneConfiguration.Builder.floorToCeilingSearchRange(int floorToCeilingSearchRange) FeatureConfiguration.SculkPatchConfiguration.Builder.growthRounds(int growthRounds) FeatureConfiguration.DripstoneClusterConfiguration.Builder.height(IntProvider height) FeatureConfiguration.DripstoneClusterConfiguration.Builder.heightDeviation(int heightDeviation) FeatureConfiguration.LargeDripstoneConfiguration.Builder.heightScale(FloatProvider heightScale) FeatureConfiguration.largeDripstone()A builder for a large dripstone.FeatureConfiguration.LargeDripstoneConfiguration.Builder.maxColumnRadiusToCaveHeightRatio(float maxColumnRadiusToCaveHeightRatio) FeatureConfiguration.DripstoneClusterConfiguration.Builder.maxDistanceFromCenterAffectingHeightBias(int maxDistanceFromCenterAffectingHeightBias) FeatureConfiguration.DripstoneClusterConfiguration.Builder.maxDistanceFromEdgeAffectingChanceOfDripstoneColumn(int maxDistanceFromEdgeAffectingChanceOfDripstoneColumn) FeatureConfiguration.DripstoneClusterConfiguration.Builder.maxStalagmiteStalactiteHeightDiff(int maxStalagmiteStalactiteHeightDiff) FeatureConfiguration.LargeDripstoneConfiguration.Builder.minBluntnessForWind(float minBluntnessForWind) FeatureConfiguration.LargeDripstoneConfiguration.Builder.minRadiusForWind(int minRadiusForWind) FeatureConfiguration.none()The empty configuration for feature types that take no parameters.FeatureConfiguration.ColumnConfiguration.of(IntProvider reach, IntProvider height) FeatureConfiguration.CountConfiguration.of(IntProvider count) FeatureConfiguration.ProbabilityConfiguration.of(float probability) FeatureConfiguration.pointedDripstone()A builder for pointed dripstone spread chances.FeatureConfiguration.probability(float probability) A single placement probability, in the range [0, 1].FeatureConfiguration.DripstoneClusterConfiguration.Builder.radius(IntProvider radius) FeatureConfiguration.sculkPatch()A builder for a sculk patch.FeatureConfiguration.SculkPatchConfiguration.Builder.spreadAttempts(int spreadAttempts) FeatureConfiguration.SculkPatchConfiguration.Builder.spreadRounds(int spreadRounds) FeatureConfiguration.LargeDripstoneConfiguration.Builder.stalactiteBluntness(FloatProvider stalactiteBluntness) FeatureConfiguration.LargeDripstoneConfiguration.Builder.stalagmiteBluntness(FloatProvider stalagmiteBluntness) FeatureConfiguration.PointedDripstoneConfiguration.toBuilder()default ObjectFeatureConfiguration.toMinecraft()FeatureConfiguration.DripstoneClusterConfiguration.Builder.wetness(FloatProvider wetness) FeatureConfiguration.LargeDripstoneConfiguration.Builder.windSpeed(FloatProvider windSpeed) Constructors in dev.wyck.wrapper.worldgen.feature.config with annotations of type AsOfModifierConstructorDescriptionBuilder(FeatureConfiguration.PointedDripstoneConfiguration configuration) ColumnConfiguration(IntProvider reach, IntProvider height) Creates an instance of aColumnConfigurationrecord class.CountConfiguration(IntProvider count) Creates an instance of aCountConfigurationrecord class.DripstoneClusterConfiguration(int floorToCeilingSearchRange, IntProvider height, IntProvider radius, int maxStalagmiteStalactiteHeightDiff, int heightDeviation, IntProvider dripstoneBlockLayerThickness, FloatProvider density, FloatProvider wetness, float chanceOfDripstoneColumnAtMaxDistanceFromCenter, int maxDistanceFromEdgeAffectingChanceOfDripstoneColumn, int maxDistanceFromCenterAffectingHeightBias) Creates an instance of aDripstoneClusterConfigurationrecord class.LargeDripstoneConfiguration(int floorToCeilingSearchRange, IntProvider columnRadius, FloatProvider heightScale, float maxColumnRadiusToCaveHeightRatio, FloatProvider stalactiteBluntness, FloatProvider stalagmiteBluntness, FloatProvider windSpeed, int minRadiusForWind, float minBluntnessForWind) Creates an instance of aLargeDripstoneConfigurationrecord class.PointedDripstoneConfiguration(float chanceOfTallerDripstone, float chanceOfDirectionalSpread, float chanceOfSpreadRadius2, float chanceOfSpreadRadius3) Creates an instance of aPointedDripstoneConfigurationrecord class.ProbabilityConfiguration(float probability) Creates an instance of aProbabilityConfigurationrecord class.SculkPatchConfiguration(int chargeCount, int amountPerCharge, int spreadAttempts, int growthRounds, int spreadRounds, IntProvider extraRareGrowths, float catalystChance) Creates an instance of aSculkPatchConfigurationrecord class. -
Uses of AsOf in dev.wyck.wrapper.worldgen.feature.custom
Classes in dev.wyck.wrapper.worldgen.feature.custom with annotations of type AsOfModifier and TypeClassDescriptionclassBase class for an authored world generation feature with its own placement algorithm.interfaceThe placement surface handed to a CustomFeature during world generation.Methods in dev.wyck.wrapper.worldgen.feature.custom with annotations of type AsOfModifier and TypeMethodDescriptiondefault booleanPlacementContext.addFreshEntity(Entity entity) Adds a new entity to the world.booleanPlacementContext.addFreshEntity(Entity entity, @Nullable CreatureSpawnEvent.SpawnReason reason) Adds a new entity to the world.protected CustomFeature<C> CustomFeature.clone()Clones this feature.PlacementContext.config()The feature's configuration.CustomFeature.configSupplier()Internal method to get the configuration supplier.default booleanPlacementContext.destroyBlock(BlockVector position, boolean dropResources) Destroys a block at the given absolute world position.default booleanPlacementContext.destroyBlock(BlockVector position, boolean dropResources, @Nullable Entity breaker) Destroys a block at the given absolute world position.booleanPlacementContext.destroyBlock(BlockVector position, boolean dropResources, @Nullable Entity breaker, int updateLimit) Destroys a block at the given absolute world position.PlacementContext.getBlock(BlockVector position) Gets the block data at the given absolute world position.final CCustomFeature.newConfig()Internal method to create a new configuration instance.PlacementContext.origin()The world origin of this feature placement.abstract booleanCustomFeature.place(PlacementContext<C> context) Places this feature.PlacementContext.random()A random source seeded for this placement.final CustomFeature<C> CustomFeature.register()Registers this feature into the FEATURE registry under the key of this feature.static <C> CustomFeature<C> CustomFeature.register(ResourceKey key, CustomFeature<C> feature) Convenience method for registering a feature.final CustomFeature<C> CustomFeature.registerAs(ResourceKey key) Registers this feature into the FEATURE registry under the given key.default booleanPlacementContext.removeBlock(BlockVector position) Removes a block at the given absolute world position.booleanPlacementContext.removeBlock(BlockVector position, boolean movedByPiston) Removes a block at the given absolute world position.voidPlacementContext.setBlock(BlockVector position, BlockData data) Sets a block at the given absolute world position.Constructors in dev.wyck.wrapper.worldgen.feature.custom with annotations of type AsOfModifierConstructorDescriptionprotectedCustomFeature(Supplier<C> configSupplier) Creates a new CustomFeature with the given configuration supplier.protectedCustomFeature(Supplier<C> configSupplier, @Nullable ResourceKey key) Creates a new CustomFeature with the given configuration supplier and registry key. -
Uses of AsOf in dev.wyck.wrapper.worldgen.placement
Classes in dev.wyck.wrapper.worldgen.placement with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceWraps Minecraft's PlacedFeature, a configured feature paired with the ordered list of placement modifiers applied to it.static final recordA placed feature authored from a configured feature and a modifier list.static final recordA reference to an already-registered placed feature.final classAuto-generated.interfaceWraps the PlacementModifier family, the ordered transforms applied to a feature's candidate positions during placement.static final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordFields in dev.wyck.wrapper.worldgen.placement with annotations of type AsOfModifier and TypeFieldDescriptionstatic final PlacedFeaturePlacedFeatures.ACACIA_CHECKEDstatic final PlacedFeaturePlacedFeatures.ACACIA_VILLAGEstatic final PlacedFeaturePlacedFeatures.AMETHYST_GEODEstatic final PlacedFeaturePlacedFeatures.BAMBOOstatic final PlacedFeaturePlacedFeatures.BAMBOO_LIGHTstatic final PlacedFeaturePlacedFeatures.BAMBOO_VEGETATIONstatic final PlacedFeaturePlacedFeatures.BASALT_BLOBSstatic final PlacedFeaturePlacedFeatures.BASALT_PILLARstatic final PlacedFeaturePlacedFeatures.BIRCH_BEES_0002_LEAF_LITTERstatic final PlacedFeaturePlacedFeatures.BIRCH_BEES_0002_PLACEDstatic final PlacedFeaturePlacedFeatures.BIRCH_BEES_002static final PlacedFeaturePlacedFeatures.BIRCH_CHECKEDstatic final PlacedFeaturePlacedFeatures.BIRCH_LEAF_LITTERstatic final PlacedFeaturePlacedFeatures.BIRCH_TALLstatic final PlacedFeaturePlacedFeatures.BLACKSTONE_BLOBSstatic final PlacedFeaturePlacedFeatures.BLUE_ICEstatic final PlacedFeaturePlacedFeatures.BROWN_MUSHROOM_NETHERstatic final PlacedFeaturePlacedFeatures.BROWN_MUSHROOM_NORMALstatic final PlacedFeaturePlacedFeatures.BROWN_MUSHROOM_OLD_GROWTHstatic final PlacedFeaturePlacedFeatures.BROWN_MUSHROOM_SWAMPstatic final PlacedFeaturePlacedFeatures.BROWN_MUSHROOM_TAIGAstatic final PlacedFeaturePlacedFeatures.CAVE_VINESstatic final PlacedFeaturePlacedFeatures.CHERRY_BEES_005static final PlacedFeaturePlacedFeatures.CHERRY_CHECKEDstatic final PlacedFeaturePlacedFeatures.CHORUS_PLANTstatic final PlacedFeaturePlacedFeatures.CLASSIC_VINESstatic final PlacedFeaturePlacedFeatures.CRIMSON_FOREST_VEGETATIONstatic final PlacedFeaturePlacedFeatures.CRIMSON_FUNGIstatic final PlacedFeaturePlacedFeatures.DARK_FOREST_VEGETATIONstatic final PlacedFeaturePlacedFeatures.DARK_OAK_CHECKEDstatic final PlacedFeaturePlacedFeatures.DARK_OAK_LEAF_LITTERstatic final PlacedFeaturePlacedFeatures.DELTAstatic final PlacedFeaturePlacedFeatures.DESERT_WELLstatic final PlacedFeaturePlacedFeatures.DISK_CLAYstatic final PlacedFeaturePlacedFeatures.DISK_GRASSstatic final PlacedFeaturePlacedFeatures.DISK_GRAVELstatic final PlacedFeaturePlacedFeatures.DISK_SANDstatic final PlacedFeaturePlacedFeatures.DRIPSTONE_CLUSTERstatic final PlacedFeaturePlacedFeatures.END_GATEWAY_RETURNstatic final PlacedFeaturePlacedFeatures.END_ISLAND_DECORATEDstatic final PlacedFeaturePlacedFeatures.END_PLATFORMstatic final PlacedFeaturePlacedFeatures.END_SPIKEstatic final PlacedFeaturePlacedFeatures.FALLEN_BIRCH_TREEstatic final PlacedFeaturePlacedFeatures.FALLEN_JUNGLE_TREEstatic final PlacedFeaturePlacedFeatures.FALLEN_OAK_TREEstatic final PlacedFeaturePlacedFeatures.FALLEN_SPRUCE_TREEstatic final PlacedFeaturePlacedFeatures.FALLEN_SUPER_BIRCH_TREEstatic final PlacedFeaturePlacedFeatures.FANCY_OAK_BEESstatic final PlacedFeaturePlacedFeatures.FANCY_OAK_BEES_0002_LEAF_LITTERstatic final PlacedFeaturePlacedFeatures.FANCY_OAK_BEES_002static final PlacedFeaturePlacedFeatures.FANCY_OAK_CHECKEDstatic final PlacedFeaturePlacedFeatures.FANCY_OAK_LEAF_LITTERstatic final PlacedFeaturePlacedFeatures.FLOWER_CHERRYstatic final PlacedFeaturePlacedFeatures.FLOWER_DEFAULTstatic final PlacedFeaturePlacedFeatures.FLOWER_FLOWER_FORESTstatic final PlacedFeaturePlacedFeatures.FLOWER_FOREST_FLOWERSstatic final PlacedFeaturePlacedFeatures.FLOWER_MEADOWstatic final PlacedFeaturePlacedFeatures.FLOWER_PALE_GARDENstatic final PlacedFeaturePlacedFeatures.FLOWER_PLAIN_VILLAGEstatic final PlacedFeaturePlacedFeatures.FLOWER_PLAINSstatic final PlacedFeaturePlacedFeatures.FLOWER_SWAMPstatic final PlacedFeaturePlacedFeatures.FLOWER_WARMstatic final PlacedFeaturePlacedFeatures.FOREST_FLOWERSstatic final PlacedFeaturePlacedFeatures.FOREST_ROCKstatic final PlacedFeaturePlacedFeatures.FOSSIL_LOWERstatic final PlacedFeaturePlacedFeatures.FOSSIL_UPPERstatic final PlacedFeaturePlacedFeatures.FREEZE_TOP_LAYERstatic final PlacedFeaturePlacedFeatures.GLOW_LICHENstatic final PlacedFeaturePlacedFeatures.GLOWSTONEstatic final PlacedFeaturePlacedFeatures.GLOWSTONE_EXTRAstatic final PlacedFeaturePlacedFeatures.GRASS_BONEMEALstatic final PlacedFeaturePlacedFeatures.ICE_PATCHstatic final PlacedFeaturePlacedFeatures.ICE_SPIKEstatic final PlacedFeaturePlacedFeatures.ICEBERG_BLUEstatic final PlacedFeaturePlacedFeatures.ICEBERG_PACKEDstatic final PlacedFeaturePlacedFeatures.JUNGLE_BUSHstatic final PlacedFeaturePlacedFeatures.JUNGLE_TREE_CHECKEDstatic final PlacedFeaturePlacedFeatures.KELP_COLDstatic final PlacedFeaturePlacedFeatures.KELP_WARMstatic final PlacedFeaturePlacedFeatures.LAKE_LAVA_SURFACEstatic final PlacedFeaturePlacedFeatures.LAKE_LAVA_UNDERGROUNDstatic final PlacedFeaturePlacedFeatures.LARGE_BASALT_COLUMNSstatic final PlacedFeaturePlacedFeatures.LARGE_DRIPSTONEstatic final PlacedFeaturePlacedFeatures.LUSH_CAVES_CEILING_VEGETATIONstatic final PlacedFeaturePlacedFeatures.LUSH_CAVES_CLAYstatic final PlacedFeaturePlacedFeatures.LUSH_CAVES_VEGETATIONstatic final PlacedFeaturePlacedFeatures.MANGROVE_CHECKEDstatic final PlacedFeaturePlacedFeatures.MEGA_JUNGLE_TREE_CHECKEDstatic final PlacedFeaturePlacedFeatures.MEGA_PINE_CHECKEDstatic final PlacedFeaturePlacedFeatures.MEGA_SPRUCE_CHECKEDstatic final PlacedFeaturePlacedFeatures.MONSTER_ROOMstatic final PlacedFeaturePlacedFeatures.MONSTER_ROOM_DEEPstatic final PlacedFeaturePlacedFeatures.MUSHROOM_ISLAND_VEGETATIONstatic final PlacedFeaturePlacedFeatures.NETHER_SPROUTSstatic final PlacedFeaturePlacedFeatures.OAK_BEES_0002_LEAF_LITTERstatic final PlacedFeaturePlacedFeatures.OAK_BEES_002static final PlacedFeaturePlacedFeatures.OAK_CHECKEDstatic final PlacedFeaturePlacedFeatures.OAK_LEAF_LITTERstatic final PlacedFeaturePlacedFeatures.OAK_VILLAGEstatic final PlacedFeaturePlacedFeatures.ORE_ANCIENT_DEBRIS_LARGEstatic final PlacedFeaturePlacedFeatures.ORE_ANCIENT_DEBRIS_SMALLstatic final PlacedFeaturePlacedFeatures.ORE_ANDESITE_LOWERstatic final PlacedFeaturePlacedFeatures.ORE_ANDESITE_UPPERstatic final PlacedFeaturePlacedFeatures.ORE_BLACKSTONEstatic final PlacedFeaturePlacedFeatures.ORE_CLAYstatic final PlacedFeaturePlacedFeatures.ORE_COAL_LOWERstatic final PlacedFeaturePlacedFeatures.ORE_COAL_UPPERstatic final PlacedFeaturePlacedFeatures.ORE_COPPERstatic final PlacedFeaturePlacedFeatures.ORE_COPPER_LARGEstatic final PlacedFeaturePlacedFeatures.ORE_DIAMONDstatic final PlacedFeaturePlacedFeatures.ORE_DIAMOND_BURIEDstatic final PlacedFeaturePlacedFeatures.ORE_DIAMOND_LARGEstatic final PlacedFeaturePlacedFeatures.ORE_DIAMOND_MEDIUMstatic final PlacedFeaturePlacedFeatures.ORE_DIORITE_LOWERstatic final PlacedFeaturePlacedFeatures.ORE_DIORITE_UPPERstatic final PlacedFeaturePlacedFeatures.ORE_DIRTstatic final PlacedFeaturePlacedFeatures.ORE_EMERALDstatic final PlacedFeaturePlacedFeatures.ORE_GOLDstatic final PlacedFeaturePlacedFeatures.ORE_GOLD_DELTASstatic final PlacedFeaturePlacedFeatures.ORE_GOLD_EXTRAstatic final PlacedFeaturePlacedFeatures.ORE_GOLD_LOWERstatic final PlacedFeaturePlacedFeatures.ORE_GOLD_NETHERstatic final PlacedFeaturePlacedFeatures.ORE_GRANITE_LOWERstatic final PlacedFeaturePlacedFeatures.ORE_GRANITE_UPPERstatic final PlacedFeaturePlacedFeatures.ORE_GRAVELstatic final PlacedFeaturePlacedFeatures.ORE_GRAVEL_NETHERstatic final PlacedFeaturePlacedFeatures.ORE_INFESTEDstatic final PlacedFeaturePlacedFeatures.ORE_IRON_MIDDLEstatic final PlacedFeaturePlacedFeatures.ORE_IRON_SMALLstatic final PlacedFeaturePlacedFeatures.ORE_IRON_UPPERstatic final PlacedFeaturePlacedFeatures.ORE_LAPISstatic final PlacedFeaturePlacedFeatures.ORE_LAPIS_BURIEDstatic final PlacedFeaturePlacedFeatures.ORE_MAGMAstatic final PlacedFeaturePlacedFeatures.ORE_QUARTZ_DELTASstatic final PlacedFeaturePlacedFeatures.ORE_QUARTZ_NETHERstatic final PlacedFeaturePlacedFeatures.ORE_REDSTONEstatic final PlacedFeaturePlacedFeatures.ORE_REDSTONE_LOWERstatic final PlacedFeaturePlacedFeatures.ORE_SOUL_SANDstatic final PlacedFeaturePlacedFeatures.ORE_TUFFstatic final PlacedFeaturePlacedFeatures.PALE_GARDEN_FLOWERSstatic final PlacedFeaturePlacedFeatures.PALE_GARDEN_VEGETATIONstatic final PlacedFeaturePlacedFeatures.PALE_MOSS_PATCHstatic final PlacedFeaturePlacedFeatures.PALE_OAK_CHECKEDstatic final PlacedFeaturePlacedFeatures.PALE_OAK_CREAKING_CHECKEDstatic final PlacedFeaturePlacedFeatures.PATCH_BERRY_BUSH_VILLAGEstatic final PlacedFeaturePlacedFeatures.PATCH_BERRY_COMMONstatic final PlacedFeaturePlacedFeatures.PATCH_BERRY_RAREstatic final PlacedFeaturePlacedFeatures.PATCH_BUSHstatic final PlacedFeaturePlacedFeatures.PATCH_CACTUS_DECORATEDstatic final PlacedFeaturePlacedFeatures.PATCH_CACTUS_DESERTstatic final PlacedFeaturePlacedFeatures.PATCH_CACTUS_VILLAGEstatic final PlacedFeaturePlacedFeatures.PATCH_CRIMSON_ROOTSstatic final PlacedFeaturePlacedFeatures.PATCH_DEAD_BUSHstatic final PlacedFeaturePlacedFeatures.PATCH_DEAD_BUSH_2static final PlacedFeaturePlacedFeatures.PATCH_DEAD_BUSH_BADLANDSstatic final PlacedFeaturePlacedFeatures.PATCH_DRY_GRASS_BADLANDSstatic final PlacedFeaturePlacedFeatures.PATCH_DRY_GRASS_DESERTstatic final PlacedFeaturePlacedFeatures.PATCH_FIREstatic final PlacedFeaturePlacedFeatures.PATCH_FIREFLY_BUSH_NEAR_WATERstatic final PlacedFeaturePlacedFeatures.PATCH_FIREFLY_BUSH_NEAR_WATER_SWAMPstatic final PlacedFeaturePlacedFeatures.PATCH_FIREFLY_BUSH_SWAMPstatic final PlacedFeaturePlacedFeatures.PATCH_GRASS_BADLANDSstatic final PlacedFeaturePlacedFeatures.PATCH_GRASS_FORESTstatic final PlacedFeaturePlacedFeatures.PATCH_GRASS_JUNGLEstatic final PlacedFeaturePlacedFeatures.PATCH_GRASS_MEADOWstatic final PlacedFeaturePlacedFeatures.PATCH_GRASS_NORMALstatic final PlacedFeaturePlacedFeatures.PATCH_GRASS_PLAINstatic final PlacedFeaturePlacedFeatures.PATCH_GRASS_SAVANNAstatic final PlacedFeaturePlacedFeatures.PATCH_GRASS_TAIGAstatic final PlacedFeaturePlacedFeatures.PATCH_GRASS_TAIGA_2static final PlacedFeaturePlacedFeatures.PATCH_LARGE_FERNstatic final PlacedFeaturePlacedFeatures.PATCH_LEAF_LITTERstatic final PlacedFeaturePlacedFeatures.PATCH_MELONstatic final PlacedFeaturePlacedFeatures.PATCH_MELON_SPARSEstatic final PlacedFeaturePlacedFeatures.PATCH_PUMPKINstatic final PlacedFeaturePlacedFeatures.PATCH_SOUL_FIREstatic final PlacedFeaturePlacedFeatures.PATCH_SUGAR_CANEstatic final PlacedFeaturePlacedFeatures.PATCH_SUGAR_CANE_BADLANDSstatic final PlacedFeaturePlacedFeatures.PATCH_SUGAR_CANE_DESERTstatic final PlacedFeaturePlacedFeatures.PATCH_SUGAR_CANE_SWAMPstatic final PlacedFeaturePlacedFeatures.PATCH_SUNFLOWERstatic final PlacedFeaturePlacedFeatures.PATCH_TAIGA_GRASS_VILLAGEstatic final PlacedFeaturePlacedFeatures.PATCH_TALL_GRASSstatic final PlacedFeaturePlacedFeatures.PATCH_TALL_GRASS_2static final PlacedFeaturePlacedFeatures.PATCH_WATERLILYstatic final PlacedFeaturePlacedFeatures.PILE_HAY_VILLAGEstatic final PlacedFeaturePlacedFeatures.PILE_ICE_VILLAGEstatic final PlacedFeaturePlacedFeatures.PILE_MELON_VILLAGEstatic final PlacedFeaturePlacedFeatures.PILE_PUMPKIN_VILLAGEstatic final PlacedFeaturePlacedFeatures.PILE_SNOW_VILLAGEstatic final PlacedFeaturePlacedFeatures.PINE_CHECKEDstatic final PlacedFeaturePlacedFeatures.PINE_ON_SNOWstatic final PlacedFeaturePlacedFeatures.PINE_VILLAGEstatic final PlacedFeaturePlacedFeatures.POINTED_DRIPSTONEstatic final PlacedFeaturePlacedFeatures.RED_MUSHROOM_NETHERstatic final PlacedFeaturePlacedFeatures.RED_MUSHROOM_NORMALstatic final PlacedFeaturePlacedFeatures.RED_MUSHROOM_OLD_GROWTHstatic final PlacedFeaturePlacedFeatures.RED_MUSHROOM_SWAMPstatic final PlacedFeaturePlacedFeatures.RED_MUSHROOM_TAIGAstatic final PlacedFeaturePlacedFeatures.ROOTED_AZALEA_TREEstatic final PlacedFeaturePlacedFeatures.ROOTED_SULFUR_SPRINGstatic final PlacedFeaturePlacedFeatures.SCULK_PATCH_ANCIENT_CITYstatic final PlacedFeaturePlacedFeatures.SCULK_PATCH_DEEP_DARKstatic final PlacedFeaturePlacedFeatures.SCULK_VEINstatic final PlacedFeaturePlacedFeatures.SEA_PICKLEstatic final PlacedFeaturePlacedFeatures.SEAGRASS_COLDstatic final PlacedFeaturePlacedFeatures.SEAGRASS_DEEPstatic final PlacedFeaturePlacedFeatures.SEAGRASS_DEEP_COLDstatic final PlacedFeaturePlacedFeatures.SEAGRASS_DEEP_WARMstatic final PlacedFeaturePlacedFeatures.SEAGRASS_NORMALstatic final PlacedFeaturePlacedFeatures.SEAGRASS_RIVERstatic final PlacedFeaturePlacedFeatures.SEAGRASS_SWAMPstatic final PlacedFeaturePlacedFeatures.SEAGRASS_WARMstatic final PlacedFeaturePlacedFeatures.SMALL_BASALT_COLUMNSstatic final PlacedFeaturePlacedFeatures.SPORE_BLOSSOMstatic final PlacedFeaturePlacedFeatures.SPRING_CLOSEDstatic final PlacedFeaturePlacedFeatures.SPRING_CLOSED_DOUBLEstatic final PlacedFeaturePlacedFeatures.SPRING_DELTAstatic final PlacedFeaturePlacedFeatures.SPRING_LAVAstatic final PlacedFeaturePlacedFeatures.SPRING_LAVA_FROZENstatic final PlacedFeaturePlacedFeatures.SPRING_OPENstatic final PlacedFeaturePlacedFeatures.SPRING_WATERstatic final PlacedFeaturePlacedFeatures.SPRUCE_CHECKEDstatic final PlacedFeaturePlacedFeatures.SPRUCE_ON_SNOWstatic final PlacedFeaturePlacedFeatures.SPRUCE_VILLAGEstatic final PlacedFeaturePlacedFeatures.SULFUR_POOLstatic final PlacedFeaturePlacedFeatures.SULFUR_SPIKEstatic final PlacedFeaturePlacedFeatures.SULFUR_SPIKE_CLUSTERstatic final PlacedFeaturePlacedFeatures.SUPER_BIRCH_BEESstatic final PlacedFeaturePlacedFeatures.SUPER_BIRCH_BEES_0002static final PlacedFeaturePlacedFeatures.TALL_MANGROVE_CHECKEDstatic final PlacedFeaturePlacedFeatures.TREES_BADLANDSstatic final PlacedFeaturePlacedFeatures.TREES_BIRCHstatic final PlacedFeaturePlacedFeatures.TREES_BIRCH_AND_OAK_LEAF_LITTERstatic final PlacedFeaturePlacedFeatures.TREES_CHERRYstatic final PlacedFeaturePlacedFeatures.TREES_FLOWER_FORESTstatic final PlacedFeaturePlacedFeatures.TREES_GROVEstatic final PlacedFeaturePlacedFeatures.TREES_JUNGLEstatic final PlacedFeaturePlacedFeatures.TREES_MANGROVEstatic final PlacedFeaturePlacedFeatures.TREES_MEADOWstatic final PlacedFeaturePlacedFeatures.TREES_OLD_GROWTH_PINE_TAIGAstatic final PlacedFeaturePlacedFeatures.TREES_OLD_GROWTH_SPRUCE_TAIGAstatic final PlacedFeaturePlacedFeatures.TREES_PLAINSstatic final PlacedFeaturePlacedFeatures.TREES_SAVANNAstatic final PlacedFeaturePlacedFeatures.TREES_SNOWYstatic final PlacedFeaturePlacedFeatures.TREES_SPARSE_JUNGLEstatic final PlacedFeaturePlacedFeatures.TREES_SWAMPstatic final PlacedFeaturePlacedFeatures.TREES_TAIGAstatic final PlacedFeaturePlacedFeatures.TREES_WATERstatic final PlacedFeaturePlacedFeatures.TREES_WINDSWEPT_FORESTstatic final PlacedFeaturePlacedFeatures.TREES_WINDSWEPT_HILLSstatic final PlacedFeaturePlacedFeatures.TREES_WINDSWEPT_SAVANNAstatic final PlacedFeaturePlacedFeatures.TWISTING_VINESstatic final PlacedFeaturePlacedFeatures.UNDERWATER_MAGMAstatic final PlacedFeaturePlacedFeatures.VINESstatic final PlacedFeaturePlacedFeatures.VOID_START_PLATFORMstatic final PlacedFeaturePlacedFeatures.WARM_OCEAN_VEGETATIONstatic final PlacedFeaturePlacedFeatures.WARPED_FOREST_VEGETATIONstatic final PlacedFeaturePlacedFeatures.WARPED_FUNGIstatic final PlacedFeaturePlacedFeatures.WEEPING_VINESstatic final PlacedFeaturePlacedFeatures.WILDFLOWERS_BIRCH_FORESTstatic final PlacedFeaturePlacedFeatures.WILDFLOWERS_MEADOWMethods in dev.wyck.wrapper.worldgen.placement with annotations of type AsOfModifier and TypeMethodDescriptionstatic PlacementModifierPlacementModifier.biomeFilter()Creates a placement modifier that filters positions based on the biome.static PlacementModifierPlacementModifier.blockPredicateFilter(BlockPredicate predicate) Keeps positions that satisfy the given block predicate.static PlacedFeature.FeatureBuilderPlacedFeature.builder()static PlacementModifierPlacementModifier.count(int count) Repeats placement a fixed number of times.static PlacementModifierPlacementModifier.count(IntProvider count) Repeats placement a number of times sampled from the count provider.static PlacementModifierPlacementModifier.environmentScan(BlockFace directionOfSearch, BlockPredicate targetCondition, int maxSteps) Scans vertically for a target condition, allowing the default search condition.static PlacementModifierPlacementModifier.environmentScan(BlockFace directionOfSearch, BlockPredicate targetCondition, BlockPredicate allowedSearchCondition, int maxSteps) Scans vertically for a target condition while an allowed search condition holds.static PlacementModifierPlacementModifier.fixedPlacement(BlockVector... positions) Creates a fixed placement modifier that defines positions where blocks or features will be placed.static PlacementModifierPlacementModifier.heightmap(HeightmapType heightmap) Creates a placement modifier that filters positions based on a specified heightmap type.static PlacementModifierPlacementModifier.heightRange(HeightProvider height) Creates a placement modifier that defines a range of vertical heights where placement is allowed.static PlacementModifierPlacementModifier.heightRangeTriangle(VerticalAnchor minInclusive, VerticalAnchor maxInclusive) Creates a height range placement modifier using a triangular distribution between the specified minimum and maximum vertical anchors.static PlacementModifierPlacementModifier.heightRangeUniform(VerticalAnchor minInclusive, VerticalAnchor maxInclusive) Creates a PlacementModifier that defines a uniform height range for placement between the specified minimum and maximum vertical anchors, inclusive.static PlacementModifierPlacementModifier.inSquare()Creates a placement modifier that ensures placement occurs within a square grid.static PlacementModifierPlacementModifier.noiseBasedCount(int noiseToCountRatio, double noiseFactor, double noiseOffset) Creates a placement modifier that selects positions based on noise settings.static PlacementModifierPlacementModifier.noiseThresholdCount(double noiseLevel, int belowNoise, int aboveNoise) Creates a placement modifier that adjusts placement based on a noise threshold.static PlacedFeaturePlacedFeature.of(ConfiguredFeature feature, PlacementModifier... placements) Authors a placed feature from a configured feature and a list of modifiers.static PlacedFeaturePlacedFeature.of(ConfiguredFeature feature, List<PlacementModifier> placements) Authors a placed feature from a configured feature and a list of modifiers.static PlacementModifierPlacementModifier.randomOffset(IntProvider xzSpread, IntProvider ySpread) Randomly offsets the position by the given spreads.static PlacementModifierPlacementModifier.randomOffsetHorizontal(IntProvider xzSpread) Randomly offsets the position horizontally only.static PlacementModifierPlacementModifier.randomOffsetTriangle(int xzRange, int yRange) Randomly offsets the position using triangular spreads over the given ranges.static PlacementModifierPlacementModifier.randomOffsetVertical(IntProvider ySpread) Randomly offsets the position vertically only.static PlacementModifierPlacementModifier.rarityFilter(int chance) Filters a position based on a specified chance value, allowing positions to be kept with a probability of 1/chance.static PlacedFeaturePlacedFeature.reference(ResourceKey key) References a placed feature already registered under the given key.static PlacementModifierPlacementModifier.surfaceRelativeThreshold(HeightmapType heightmap, int minInclusive, int maxInclusive) Creates a placement modifier that filters positions based on their relative surface height using the specified heightmap type and a range of inclusive minimum and maximum height thresholds.static PlacementModifierPlacementModifier.surfaceWaterDepth(int maxWaterDepth) Creates a placement modifier that filters positions based on their surface water depth.default ObjectPlacedFeature.toMinecraft()default ObjectPlacementModifier.toMinecraft()Constructors in dev.wyck.wrapper.worldgen.placement with annotations of type AsOfModifierConstructorDescriptionBlockPredicateFilter(BlockPredicate predicate) Creates an instance of aBlockPredicateFilterrecord class.CountPlacement(IntProvider count) Creates an instance of aCountPlacementrecord class.Custom(ConfiguredFeature feature, List<PlacementModifier> placement) Creates an instance of aCustomrecord class.EnvironmentScanPlacement(BlockFace directionOfSearch, BlockPredicate targetCondition, BlockPredicate allowedSearchCondition, int maxSteps) Creates an instance of aEnvironmentScanPlacementrecord class.FixedPlacement(List<BlockVector> positions) Creates an instance of aFixedPlacementrecord class.HeightmapPlacement(HeightmapType heightmap) Creates an instance of aHeightmapPlacementrecord class.HeightRangePlacement(HeightProvider height) Creates an instance of aHeightRangePlacementrecord class.RandomOffsetPlacement(IntProvider xzSpread, IntProvider ySpread) Creates an instance of aRandomOffsetPlacementrecord class.RarityFilter(int chance) Creates an instance of aRarityFilterrecord class.SurfaceRelativeThresholdFilter(HeightmapType heightmap, int minInclusive, int maxInclusive) Creates an instance of aSurfaceRelativeThresholdFilterrecord class. -
Uses of AsOf in dev.wyck.wrapper.worldgen.ruletest
Classes in dev.wyck.wrapper.worldgen.ruletest with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceWraps Minecraft's RuleTest family, the block-match predicates used by ore and replace-block configurations.static final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordMethods in dev.wyck.wrapper.worldgen.ruletest with annotations of type AsOfModifier and TypeMethodDescriptionstatic RuleTestRuleTest.alwaysTrue()static RuleTestRuleTest.blockMatch(Material block) static RuleTestRuleTest.blockStateMatch(BlockData state) static RuleTestRuleTest.randomBlockMatch(Material block, float probability) static RuleTestRuleTest.randomBlockStateMatch(BlockData state, float probability) static RuleTestdefault ObjectRuleTest.toMinecraft()Constructors in dev.wyck.wrapper.worldgen.ruletest with annotations of type AsOfModifierConstructorDescriptionBlockMatch(Material block) Creates an instance of aBlockMatchrecord class.BlockStateMatch(BlockData state) Creates an instance of aBlockStateMatchrecord class.RandomBlockMatch(Material block, float probability) Creates an instance of aRandomBlockMatchrecord class.RandomBlockStateMatch(BlockData state, float probability) Creates an instance of aRandomBlockStateMatchrecord class.Creates an instance of aTagMatchrecord class. -
Uses of AsOf in dev.wyck.wrapper.worldgen.stateproviders
Classes in dev.wyck.wrapper.worldgen.stateproviders with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceWraps the BlockStateProvider family, the per-position block state suppliers used by feature configurations.static final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordA rule: when the predicate holds, the provider is used.static final recordstatic final recordinterfaceWraps Minecraft's NoiseParameters, which is a first octave plus amplitudes.static final classA builder for NoiseParameters, which is a first octave plus amplitudes.Methods in dev.wyck.wrapper.worldgen.stateproviders with annotations of type AsOfModifier and TypeMethodDescriptionNoiseParameters.Builder.amplitude(double amplitude) Adds amplitude to the noise parameters.NoiseParameters.amplitudes()The amplitudes of the noise parameters.NoiseParameters.Builder.amplitudes(double... amplitudes) Sets the amplitudes of the noise parameters.NoiseParameters.Builder.amplitudes(Collection<Double> amplitudes) Sets the amplitudes of the noise parameters.default NoiseParameters.BuilderNoiseParameters.asBuilder()Creates a builder initialized to the values of this NoiseParameters.NoiseParameters.Builder.build()Builds the NoiseParameters.static NoiseParameters.BuilderNoiseParameters.builder()Creates a new builder for NoiseParameters.static BlockStateProviderBlockStateProvider.dualNoise(int varietyMin, int varietyMax, NoiseParameters slowNoise, float slowScale, long seed, NoiseParameters parameters, float scale, List<BlockData> states) NoiseParameters.Builder.firstOctave(int firstOctave) Sets the first octave of the noise parameters.intNoiseParameters.firstOctave()The first octave of the noise parameters.static BlockStateProviderBlockStateProvider.noise(long seed, NoiseParameters parameters, float scale, List<BlockData> states) static BlockStateProviderBlockStateProvider.noiseThreshold(long seed, NoiseParameters parameters, float scale, float threshold, float highChance, BlockData defaultState, List<BlockData> lowStates, List<BlockData> highStates) static BlockStateProviderBlockStateProvider.randomizedInt(BlockStateProvider source, String property, IntProvider values) static BlockStateProviderstatic BlockStateProviderBlockStateProvider.ruleBased(BlockStateProvider fallback, List<BlockStateProvider.RuleBased.Rule> rules) static BlockStateProviderstatic BlockStateProviderdefault ObjectBlockStateProvider.toMinecraft()static BlockStateProviderBlockStateProvider.weighted(WeightedList<BlockData> states) Constructors in dev.wyck.wrapper.worldgen.stateproviders with annotations of type AsOfModifierConstructorDescriptionDualNoise(int varietyMin, int varietyMax, NoiseParameters slowNoise, float slowScale, long seed, NoiseParameters parameters, float scale, List<BlockData> states) Creates an instance of aDualNoiserecord class.Noise(long seed, NoiseParameters parameters, float scale, List<BlockData> states) Creates an instance of aNoiserecord class.NoiseThreshold(long seed, NoiseParameters parameters, float scale, float threshold, float highChance, BlockData defaultState, List<BlockData> lowStates, List<BlockData> highStates) Creates an instance of aNoiseThresholdrecord class.RandomizedInt(BlockStateProvider source, String property, IntProvider values) Creates an instance of aRandomizedIntrecord class.Creates an instance of aRotatedrecord class.Rule(BlockPredicate ifTrue, BlockStateProvider then) Creates an instance of aRulerecord class.RuleBased(@Nullable BlockStateProvider fallback, List<BlockStateProvider.RuleBased.Rule> rules) Creates an instance of aRuleBasedrecord class.Creates an instance of aSimplerecord class.Weighted(WeightedList<BlockData> states) Creates an instance of aWeightedrecord class. -
Uses of AsOf in dev.wyck.wrapper.worldgen.surface
Classes in dev.wyck.wrapper.worldgen.surface with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceWraps the surface rule condition family (SurfaceRules.ConditionSource), the predicates that gate where aSurfaceRuleapplies.static final recordstatic final recordstatic enumWhich face of the stone column a depth check measures from.static final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordinterfaceWraps the surface-rule family (SurfaceRules.RuleSource), the tree that decides which block is placed at the surface during generation.static final recordstatic final recordstatic final recordstatic final recordMethods in dev.wyck.wrapper.worldgen.surface with annotations of type AsOfModifier and TypeMethodDescriptionstatic SurfaceConditionSurfaceCondition.abovePreliminarySurface()Matches above the preliminary surface level.static SurfaceRuleSurfaceRule.bandlands()The badlands banded-terracotta rule.static SurfaceRulePlaces the given block's default state.static SurfaceConditionSurfaceCondition.hole()Matches in surface holes.static SurfaceRuleSurfaceRule.ifTrue(SurfaceCondition condition, SurfaceRule then) Applies a rule only when a condition holds.static SurfaceConditionSurfaceCondition.isBiome(List<ResourceKey> biomes) Matches when the current biome is one of the given biomes.static SurfaceConditionSurfaceCondition.noiseCondition(ResourceKey noise, double minThreshold) Matches when a registered noise sampled at this position is at or above the threshold.static SurfaceConditionSurfaceCondition.noiseCondition(ResourceKey noise, double minThreshold, double maxThreshold) Matches when a registered noise sampled at this position is within the threshold range.static SurfaceConditionSurfaceCondition.not(SurfaceCondition target) Inverts another condition.static SurfaceRuleSurfaceRule.sequence(List<SurfaceRule> rules) Evaluates rules in order, using the first that applies.static SurfaceConditionSurfaceCondition.steep()Matches on steep terrain.static SurfaceConditionSurfaceCondition.stoneDepth(int offset, boolean addSurfaceDepth, int secondaryDepthRange, SurfaceCondition.CaveSurface surfaceType) Matches within a given depth of stone from the floor or ceiling, with a secondary depth range.static SurfaceConditionSurfaceCondition.stoneDepth(int offset, boolean addSurfaceDepth, SurfaceCondition.CaveSurface surfaceType) Matches within a given depth of stone from the floor or ceiling.static SurfaceConditionSurfaceCondition.temperature()Matches where the biome is cold enough to snow.default ObjectSurfaceCondition.toMinecraft()default ObjectSurfaceRule.toMinecraft()static SurfaceConditionSurfaceCondition.verticalGradient(String randomName, VerticalAnchor trueAtAndBelow, VerticalAnchor falseAtAndAbove) A noisy vertical gradient that is true below one anchor and false above another, fading between.static SurfaceConditionSurfaceCondition.waterBlockCheck(int offset, int surfaceDepthMultiplier) Matches relative to the water level at the current block.static SurfaceConditionSurfaceCondition.waterStartCheck(int offset, int surfaceDepthMultiplier) Matches relative to the water level at the column start.static SurfaceConditionSurfaceCondition.yBlockCheck(VerticalAnchor anchor, int surfaceDepthMultiplier) Matches at or above a vertical anchor, evaluated per block.static SurfaceConditionSurfaceCondition.yStartCheck(VerticalAnchor anchor, int surfaceDepthMultiplier) Matches at or above a vertical anchor, evaluated at the column start. -
Uses of AsOf in dev.wyck.wrapper.worldgen.valueproviders
Classes in dev.wyck.wrapper.worldgen.valueproviders with annotations of type AsOfModifier and TypeInterfaceDescriptioninterfaceWraps the FloatProvider value-provider family.static final recordstatic final recordstatic final recordstatic final recordinterfaceWraps the HeightProvider value-provider family.static final recordstatic final recordstatic final recordstatic final recordstatic final recordinterfaceWraps the IntProvider value-provider family.static final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordstatic final recordinterfaceWraps the VerticalAnchor value-provider family.static final recordstatic final recordstatic final recordMethods in dev.wyck.wrapper.worldgen.valueproviders with annotations of type AsOfModifier and TypeMethodDescriptionstatic VerticalAnchorVerticalAnchor.aboveBottom(int offset) Y measured upward from the bottom of the generation range.static VerticalAnchorVerticalAnchor.absolute(int y) Y measured from the bottom of the world.static VerticalAnchorVerticalAnchor.belowTop(int offset) Y measured downward from the top of the generation range.static HeightProviderHeightProvider.biasedToBottom(VerticalAnchor minInclusive, VerticalAnchor maxInclusive, int inner) Weighted toward the bottom of the range.static IntProviderIntProvider.biasedToBottom(int minInclusive, int maxInclusive) static VerticalAnchorVerticalAnchor.bottom()Y measured from the bottom of the world.static IntProviderIntProvider.clamped(IntProvider source, int minInclusive, int maxInclusive) static FloatProviderFloatProvider.clampedNormal(float mean, float deviation, float min, float max) static IntProviderIntProvider.clampedNormal(float mean, float deviation, int minInclusive, int maxInclusive) static FloatProviderFloatProvider.constant(float value) static HeightProviderHeightProvider.constant(VerticalAnchor value) A single fixed anchor.static IntProviderIntProvider.constant(int value) intIntProvider.maxInclusive()The largest value this provider can yield.floatFloatProvider.maxValue()intIntProvider.minInclusive()The smallest value this provider can yield.floatFloatProvider.minValue()default ObjectFloatProvider.toMinecraft()default ObjectHeightProvider.toMinecraft()default ObjectIntProvider.toMinecraft()default ObjectVerticalAnchor.toMinecraft()Converts this VerticalAnchor to an NMS VerticalAnchor.static VerticalAnchorVerticalAnchor.top()Y measured from the top of the world.static FloatProviderFloatProvider.trapezoid(float min, float max, float plateau) static HeightProviderHeightProvider.trapezoid(VerticalAnchor minInclusive, VerticalAnchor maxInclusive, int plateau) Trapezoidal distribution with a flat plateau of the given height.static IntProviderIntProvider.trapezoid(int minInclusive, int maxInclusive, int plateau) static IntProviderIntProvider.triangle(int range) A symmetric triangular distribution over [-range, range], matching TrapezoidInt.triangle.static FloatProviderFloatProvider.uniform(float minInclusive, float maxExclusive) static HeightProviderHeightProvider.uniform(VerticalAnchor minInclusive, VerticalAnchor maxInclusive) Uniformly distributed between two anchors (inclusive).static IntProviderIntProvider.uniform(int minInclusive, int maxInclusive) static HeightProviderHeightProvider.veryBiasedToBottom(VerticalAnchor minInclusive, VerticalAnchor maxInclusive, int inner) Weighted very strongly toward the bottom of the range.static IntProviderIntProvider.weightedList(WeightedList<IntProvider> distribution) Constructors in dev.wyck.wrapper.worldgen.valueproviders with annotations of type AsOfModifierConstructorDescriptionClamped(IntProvider source, int minInclusive, int maxInclusive) Creates an instance of aClampedrecord class.WeightedListInt(WeightedList<IntProvider> distribution) Creates an instance of aWeightedListIntrecord class.
PacketHandler.Injectorinstead.